Jump to content

Hermit

Moderators
  • Posts

    45,148
  • Joined

  • Last visited

  • Days Won

    122

Posts posted by Hermit

  1. Originally posted by phydaux

    Batfox? As in a female Foxbat?

     

    He he he... I vote for posting her here.

     

    So now there's Foxbat, Batfox, Foxbatboy and Foxbatgirl...

     

    God, I love it!

     

    *Sheepish* Sorry, didn't want to go too off topic for this thread, and since it wasn't official or anything, not sure Batfox would be in the running. Actually, she's 'only' (only in the super hero genre could that adjective apply to women) got a 20 COM, but hey :)

  2. BTW, for those wondering why I posted this, it was a character I whipped up on the "old boards" before they went down.

     

    As those of you can probably tell, she came out before CKC's version of the Foxbat was released, and may need some adjustment for your individual campaigns. I realize the formating is sloppy, and my apology for that. I basically just cut and pasted the old notes I had.

  3. Batfox, part deux!

     

    Background: Wilma Wells was a reporter for Superhype, hardly the most reputable rag, but it paid the bills. She had had more than enough run ins where a bit of training in Karate (Which she was pretty good at) became necessary. Sadly, her assignment was what she thought of as an especially degrading one. She had to follow the exploits of that nutcase Foxbat. Fine, she'd do it, do it well, and honestly. She'd get noticed by a real newspaper, and get out of this job.

     

    For over a year, she chased Foxbat. She kept track of reports of him, she paid folks to give her the tips she needed. She breathed, ate and excreted all things Foxbat (Not literally of course, let's not get sick). While he was more than willing to talk most of the time, his ridiculous story and "master plan" seemed to change every time she met him. Sometimes he didn't want to talk at all, fancying himself mysterious. Wilma realized her best bet would be to sneak up on the guy and observe, maybe then she could get the "Real" Scoop on him, whatever that was.

     

    It came to pass that Wilma indeed did track down the Foxbat engaged in battle with a group of Superheroes at a deserted warehouse of some sort. Hiding near a box full of costumes, she hid very well, perhaps too well. There was a blast, and she was hurled back and slammed her head- hard.

     

    She groggily came to, hearing a voice "You'll never stop my Master Plan!" Master Plan? Wha? Who's master plan was that, and, why was she trying to stop it? For that matter, who was she? It was so hard to think. She peeked through the various clothes, and saw the Foxbat, it was almost as if he was talking to her.

     

    "No hero can stop the master plan of Foxbat, the most dangerous villain on earth. No matter how hard you try, you'll never catch me! Mahaahaaha!"

     

    Wilma began to realize she must be a hero, and more than that, she had gone after the most dangerous villain on earth! Foxbat had to be stopped, once her head stopped pounding (And everyone else had long left) she gathered the garments about her, and dedicated herself to being everything Foxbat was not. She would fight for Truth, Justice, and... good fashion sense maybe? Really, that costume Foxbat wore was atrocious. She would be a beacon of light against his dark designs, she would be the lightning rod of freedom to oppose the dark storm of his tyranny, she would be his opposite, his nemesis, Lo, she would be the BATFOX!

     

    She found a purse of some poor woman likely lost to the Foxbat's depredations, and she took the woman's (A woman named Wilma Wells) identity for her own. Apparently everyone who knew this Wilma buys the act, so far so good. She trained hard, but training wasn't enough. To counteract his dreaded Ping Pong ball gun, she made her Batfox paws! To match his amazing Centipede mobile, she "Borrowed" the cricket Cycle (All in the name of justice). And, when a young woman nearly incapacitated her with a perfume sample in the mall, she knew that "presumption" could be added to the arsenal of goodness!

     

    Now, hated and shunned by those she protects, she wanders the countryside. A champion of truth, justice, and fashion sense (bet you thought she'd forgotten), she's the best at what she does, and what she does is hunt foxbats!

     

    Personality: After chasing Foxbat for months as a reporter and trying to make his story a more serious and respectable one, Wilma was near the snapping point anyways. The blow to her head caused her to actually take one of Foxbat's attempts at oratory seriously, and she's soaked up the message like a sponge. She sees her self as the antithesis of the wicked, evil, nasty (but kind of darkly handsome in those tights) Foxbat!

     

    Any comments from other heroes portraying Foxbat as harmless will be meet with disbelief, or worse, fear that Foxbat has somehow brainwashed the hero in question. She is quite bonkers herself mind you, and might lament how the love she and a certain hero have (even if he just met her) can never be, for her path is a lonely one. Those heroes that decide to pursue her romantically may receive an earful about how she has a job to do, and she's no damsel.

     

    Powers/Tactics: Sadly, the Batfox is out of her league, and she knows it. Still, a true hero never lets that stop her. If she would only just suckerpunch him, she might have a chance, but as she's convinced she's a hero, and heroes never EVER do that (She did read some comics too after all). So, she often finds local heroes and tries to convince them to aid her in her sacred quest. She will thwart Foxbat's master plan, but since even he doesn't know what that plan is, she's just as likely to give him a few good ideas as she announces HOW she's going to stop it.

     

    Her "Powers" consist of superb training driven by obsession, a few knick knacks and the creative use of them. The enhanced Ping Pong Paddles she made bear the Batfox logo on them (And , if the GM wishes, for a special effect, might leave a mark on any roll of three 1s) and she has reinforced them and trained for hours with her "Batfox Paws". Sadly, her one attempt to glide with them ended abysmally, so she relies on her Cricket Cycle for transport. If she continues her pursuit for a long time, she will surely increase her arsenal and gain more tactical knowledge.

     

    Appearance: Batfox is an attractive redhead (Hey, aren't about half the super heroines red heads anyways?) who stands about 5'5" and is in terrific shape. She has more costumes than Emelda Marcos had shoes, and it is this constantly changing wardrobe that is partially to blame for her lack of a recognizable reputation. Most often however, she wears a black and yellow costume with large pointy ears, and a short half cape. Her attempts to wear high heels on the job led to complications, in fact, they slowed her down... hmm if she could only get Foxbat in high-heels, and maybe she could catch him at last.

     

    Wilma is an attractive redhead with brown eyes, who tends to dress practically, save for a duffle bag she lugs around.

  4. The Brave, Battling, and Beatific Batfox!

    15 STR 5

    24 Dex 42

    21 Con 22

    12 Body 4

    20 Int 10

    12 Ego 4

    20 Pre 10

    20 Com 5

    8 PD 5

    8 ED 4

    6 SPD 26

    9 REC 4

    42 END 0

    48 STUN 17

    Total Char Cost 158

    Powers and Skills

    20 +2 Overall Skill levels

    21 Martial Arts- Karate

    Maneuver OCV DCV Damage

    Block +2 +2 Block, Abort

    Disarm -1 +1 Disarm, Total Str 30

    Dodge __ +5 Dodge, Abort

    Punch +0 +2 Total 8d6 str

    Spin Kick -2 +1 Total 10d6 str

    12 +3 DC for all attacks (already added in)

    1 Weapon Element (Clubs/Ping Pong Paddles)

    23 Batfox Paws! (OAF- Souped up Reinforced Ping Pong Paddles -1) 45 pts

    2 u Misile Deflection&Reflection at attacker (Shrapnel, bullets, Ping Pong balls..) (45 pts) 11-

    2u +4d6 HA (-1/2 for HA lims) 0 End (+1/2), Double Knockback (+3/4)

    11 "Presumption" 5d6 Flash Attack, vs Sight group and Smell group, One hex (+1/2) OAF(-1) Perfume bottle, Range on Str (-1/4) 3 Charges (-1 ¼)

    11 "Mysterious Vanishing lady act" , 10" Teleportation, Requires Successful Acting roll to distract "Hey, Elvis, isn't that the king?" (-1/2) Must cross intervening space (-1/4)

    8 +4" Running

    5 +4 Enhanced Perception with Hearing only, (Long Pointy Ears on Costume) OIF (-1/2)

     

    12 Combat Luck (As per FRED's page 62 on the Talent)

    25 Vehicle- "The Cricket Cycle!"

     

    3 Acrobatics 14-

    3 Acting 13-

    3 Breakfall 14-

    3 Criminology 13-

    3 Disguise 13-

    3 Stealth 14-

    1 Basic halting Spanish

    2 PS: Journalist 11-

    3 KS: Foxbat 13-

    2 KS: Superheroes 11-

     

    1 Perk: Press Pass

    6 Contacts: Various ones, mostly known in Secret ID.

    Powers, Skills, Talents and Perks cost: 185

    15 Social Limitation: Secret ID: Wilma Wells

    20 Code vs Killing (Com. Total)

    25 Obsessed with stopping Foxbat and his Master Plan! (V.Com Total)

    20 Delusional, in fact, quite bonkers (VC Str)

    20 Vulnerability: 2xSTUN from all Ice/Cold attacks

    10 Hunted by Foxbat and his cohorts: More Powerful, Mild Punishment (mostly want to play)

    Dramatic Heroine, tapped on the shoulder by destiny Bonus 233 exp

    110 Disads

    Grand Total 391

  5. Originally posted by Pattern Ghost

    What are their COM scores?

     

    I wasn't sure I should post them as I seem to recall the DoJ/HERO guys prefering stats not be posted too freely for official characters. However, all were above 20 COM.

     

    It would seem V'han is the beauty queen of the CKC with the highest score. Can't say the drawing quite supports that, but hey :)

  6. Originally posted by Pattern Ghost

    Don't the highest COM scores belong to some of the meanest, toughest villainesses in the CU?

    Good question, I wasn't sure just who was the "fairest of them all" in the CU., it's partially why I asked.

     

    Foxbat's plan might be doomed to failure...
    Well, yes, but uhm, does he have one that isn't? :)
  7. The fabulous Foxbat has kidnapped some of the most beautiful and sensual super heroes and super villains of the CU. He plans to have a grand "Ms Super" contest between them.

     

    Who do you think would qualify as a contestant, with the (perhaps faulty) assumption that while Freddy is a loon, he might be fit to judge with some good taste?

     

     

    And, of course, how long do you think he'd live before they wadded his beaten carcass for this affrontery? :)

  8. All the talk of Cap's tactics and Bat's deduction has me wondering. I've never made (nor tried to make) a character with a 20- on a particular skill. Now I'm wondering if that wouldn't be fun just for a lark.

     

    I'm sure others of you have though, and want to know how it went. What skill did you have in the 'oh my gawd!' levels, for what character, and how did it work out in game play if ever?

     

    Bribery 20- "Gravitar, give up the world conquest and I'll give you this neato wheat penny!" ;)

  9. While not ALL of them are scared, one tactic that's worked is having my NPC Superheroes openly blanch at the name "Taknofanes". First of all, they SHOULD blanch, he's one scary mystic killing machine. Secondly, if I expect the PCs in my group to respect/fear a baddy, I'm not going to do it by having NPCs act like they're above the same worry.

     

    So far, the 'word of mouth' is working. The group is certain that eventually they're going to face this guy, and it will be the battle of their lives.

  10. Re: What would your character do...#15?

     

    Originally posted by The Watcher

    Ok, I've answered a few of these so I guess it's my turn to posit one.

     

    While patrolling or visiting Millenium City you encounter a strange phenomenon. A sudden storm over takes you, one with an errie glowing blue malestorm. Suddenly it engulfs you and everything totally changes.

     

    It's now early morning and the sun is just rising over Detroit. That's right, Detroit, not Millenium City. As you look around disoriented, trying to get your bearings, you glimpse a large group of figures flying in.

     

    Focusing your attention on them, you immediately recognize them. Members of the Sentinels. Members who have been dead for over a decade. And then you realize what happened. Where you are. More importantly, when you are.

     

    A date that would forever be remembered in history. July 23, 1992. Just an hour or so before the Battle of Detroit.

     

    What do you do next?

     

    Okay, first let me say this is frickin brilliant. It's like the movie "Final Countdown" Champs style ;)

     

    Most of my characters would probably do something similar to Mephron's suggestion. Timeline be darned; many of them have CVK or Protective of Innocents, and I'm sorry, they wouldn't be able to make a million ego rolls and just think of the 'big picture'.

     

    Some of my characters are not IN the CU, but assuming they were, a few variations from Mephron's plan would go like this:

     

    APEX: Might take this time to send his future self a note, to save his wife before SHE dies somehow, and tell her and his daughter (Not yet born )He loves her via note, before going off to try to turn the tide.

     

    RECLUSE: He'd spend his time very small, and trying to find a way to sneak up, and web up the doc's button so the laser could never be called down. That's after making the Ego roll to keep from wetting himself... he's new at this.

     

    SLAMMER: He'd join the others and die, after some introspection and maybe some last minute growing up.

     

    SURGE: If he were a mainstream 5th Ed CU character, he'd beg the most technical of the Sentinels to help him create some sort of super jamming device, to prevent Dr D's signal from getting to his satelite.

     

    WILDCARD: Obsessed with Justice, WildCard would do his best to kill Dr Destroyer BEFORE he could send that signal. I don't see how possibly he could, but he'd throw off the kid gloves

    and hope he could live up to his name.

  11. Given his love of things apish and aquatic, I wonder if Darren might not be best shown as some brooding undersea lord ready to unleash his "army of sinister sea monkeys!" upon an unsuspecting Earth :)

     

    For some reason, I always picture poor Ben with a hunch on his back...

     

    "Fix the forums igor!" *Whipsounds* ;)

  12. Also, don't forget, depending on how you've set up your universe, you can put 'limits' on the gods that keep them from being totally undefeatable.

     

    You could say they had to become somewhat human to survive, merely 'demi-gods'.

     

    Perhaps they can't appear on earth themselves, but one can defeat their champions, or personal avatars, effectively cutting off their ability to interact directly with mankind.

     

    etc

     

    I've had a great deal of fun using "Gwydion the Gray" of Welsh mythos as a mystic/metamorph member of my NPC JL type team.

  13. I've got to say, maybe I'm too Silver Age, but this is really sad- drifting onward contemptable. The characters don't like the government and they're not making enough money? :( That's the reason for ceasing to uphold the good, and instead becoming a killer for hire?

     

    Well, as long as the players have fun I guess. Still, give their characters that karmic smackdown ChuckG was speaking of, they've earned it and then some.

×
×
  • Create New...