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Mr. R

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Everything posted by Mr. R

  1. Lithe and graceful! To power down- Get rid of the TK power To power up- Make the TK larger, Add a Force Wall only on the ground. If that is still not enough, some Damage classes to the MA as an alternative to using her powers!
  2. He's Heavy Metal To power down - Reduce Gadget Pool to 30 pts. Armour to 15/15 and Metal Control to 40 AP To Power up - Raise armour to 25/25 and Metal Control to 60 AP. To really power him up make them all 1/2 End. The Omlevex NPCs were an interesting bunch!
  3. Thank you. As far as your question, none in this book, but a product called SuperThugs has numerous villains. If you scroll up you will see examples!
  4. Martial Arts and a Brick So he's Bruce Lee crossed with Colossus (of the X Men). To Power down reduce DI to two levels, Extra Str to 5 points and Lower Combat Skill to +1. To Power up raise Dex to 27, make Armour +15/15 and extra Str to +15. To really make him tough go Armour +18/18
  5. Now you see her..... To power down: Not much. Maybe the Stunning Touch. To power up: Make Stunning Touch a ranged attack and reduce the endurance. Dex 23 and SPD 6 would help also!
  6. High flyer type My only gripe is the low PD/ED. When he does get tagged, it is going to HURT! But played right, he can be a real asset to a team. Power down: Dex 20, Spd 4 and lose the Invisibility. Power up: Add a 15/15 Invisible force field and make flight 30".
  7. While on my enforced move, I went to Sentry Box in Calgary and picked up a few items, including Gurps SuperTemps. Enjoy! I like it. Not a combat monster by any means, but she can fill a number of slots in a team! To power her down. Reduce contact to 8- Dex to 24, SPD to 5 To power her up. Str 20, Con 20, Double regen rate and increase PD ED to 12 each!
  8. I think what assult is referring to is that character in a series or novel or manga or..... that has no real use in combat and has no real skill out of combat. What they are is a walking library. They explain what the history/ politics/ lore/ .... of the world is like to other less educated characters. In Fantasy Hero they are those people with the skill enhancers and a lot of skill. They can speak/ read / write four languages idiomatically and another five fluently. They know the layout of every major town in the area, as well as the particular customs in each one (KS city, KS customs) We'll go with five. They know how to do at least three trades Ex jeweler/ whitesmith/ carving Scholar with cramming again five. Can they fight? Does hiding in a corner count? At best they can use a club. But when the party comes to a new town, they know all about it.
  9. Well it has been two weeks. School is back in session and we are hoping to help to a return to normalcy. Smoke varies from day to day. Some days it is very minor, and then we get like today, where it is almost like a fog (I literally can't see to the end of my street). For once I am cheering the oncoming winter and hope the snow will totally dampen the remaining fires. To quote the series "Winter is coming!"
  10. Killer Shrike has the following archetype I'd love to play: Savant 4Quick Study: WF: Common Melee, Common Missile 20Puissant: +2 with Overall 6Talented: Pick any 2 Skill Enhancers: (Jack of All Trades, Linguist, Traveler, Scholar) 8Athletic: Combat Luck (6 PD/6 ED) (12 Active Points); Not While Wearing Armor (-1/2) 17Danger Sense (Function as a Sense, Intuitional, Sensitivity: Out of Combat) 11- Keep the stats low like Dex 12 and Spd 2, Con 13, PD/ED 4. And pack it with skills The package cost 55 +6 - 2 +6 +2 +1 = 68. Even in a 125 pt game, that is a lot of skills!
  11. In my last group where I GMed, I was explicitly told that if I set up a scenario where the fight was pointless as there were measurable benefits to it they would voice their displeasure! Example I has a big fight with a Viper Mech Pilot that they LOVED, because it resulted in the shutting down of a weapon lab selling defective energy weapons to street gangs. But if I had set it up as this fight was just a red herring and the weapons were still being sold... yeah table flips! Seriously, if I GMed this battle and then DD shows up later big a life and twice as mean, they would have walked out on me!
  12. So I have been told buy my Principal that I need to be back in YK by next Monday as we are starting classes that week. (For those who don't know, my occupation is teacher High School). Word is that the fire is being held and people are being asked to come back starting Sept 8. So I will comment after I get back to YK and further update you people one the apparent situation!
  13. I am thinking of going for an Old Pantheist feel. Before you set out on a trip, you make an offering. Want to avert the god of disease, make an offering. Planning to make a sea voyage, make an offering. Getting ready for the new plantings of the year on the farm, make an offering. One thing the clerics can make are talismans. These are low powered devices: Examples Fortuitous Travel: Luck 3d6, 1 Continuing Charge lasting 1 Season (Recovers Under Limited Circumstances; +0) (15 Active Points); Limited Power Power loses about half of its effectiveness (Only to make travel easier; -1), Extra Time (Full Phase, -½), IIF Fragile (-½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Vs Disease: Power Defense (10 points) (10 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only vs Diseases; -1 ½), 1 Continuing Charge lasting 6 Hours (Recovers Under Limited Circumstances; -1), Extra Time (Full Phase, -½), IAF (-½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Weather: Detect A Single Thing 17-/13- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range (25 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF (-1), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Crop Blessings: Change Environment 2" radius, Multiple Combat Effects, 1 Continuing Charge lasting 1 Season (Recovers Under Limited Circumstances; +0), MegaScale (1" = 1 km; +¼) (19 Active Points); IAF Immobile Fragile (-1 ¾), Extra Time (Full Phase, -½) Sorry about the lack of up dates, but recent events have made things err..... difficult!
  14. On the move again. No it isn't that bad. I am just flying to Toronto to visit a stay with Family. I was planning to visit at Christmas.... Looks like Christmas is in August!
  15. Well thank you for the much needed laughs. Appreciated!
  16. I live in the north of Canada and now with out really hot and dry summer we have had more than our share of wildfires. One community called Enterprise was completely wiped out and the surrounding forests are black, soot covered and desolate. My community called Yellowknife underwent a forced evacuation. Twenty thousand people (yes 20000) were ordered to vacate the city within 48 hours. (cut off was Friday August 18 noon). Reason: a wildfire fifteen (15) outside city limits. Oh and the only road going OUT of town heads right through that fire. (I wish I were making this up as a hollywood screen writer would be laughed at if he came up with this story) So packing the barest essentials (cell phone + charger, camera + charger, External Hard Drive for my desk top I had to leave behind, Work related lap top, clothing for 5 days, three books, and essential ID material) I managed to hitch a ride with a friend and we left on Thursday. Finally as of 5 pm my time, I arrived safely in Calgary. For now I am going to stay with my friend's family until I get an idea of how long we will be out for. I will say it has been an interesting experience, but once in a lifetime is more than enough!
  17. If you come in by ship, you may have to deal with these people
  18. Gods of Neutral bearing
  19. Shrines and Temples Gods of Order
  20. Glorious Lotus is a Martial Art that uses no weapons (I have a second called Splendid Fist). It is big on defensive movements (Defensive Strike, Defensive Block, Martial Disarm, Martial Dodge etc) Some mages like it as to use their art they can't wear armour, so this gives them an option outside of magic. Yes, there are some abilities that I will allow if you have GL, like Combat Luck (-1/2 Not usable in armour). But a dedicated GL practitioner will be able to get more that a dilatant mage. Leiria is just what she says she is. She makes locks. Yes her skill at picking them is impressive, but she just wants to practice her craft. Whether others will leave her in peace ..... Shamans and Runemasters
  21. Well 14- is extremely competent, it is like 90% in a percentile system. So this is a person who KNOWS their infor or craft. So Brewing at 14- means she can make just about any type of beer/ale and do it well. Painting 19- to drive home the fact he is THE BEST (let us remember this is a point based system so 125 base his painting {assume int 15} is 17 pts, add the other art at 16- so another 11 pts) Not everyone will have that. The only skill I expect to be real high at the start is the Power Skill for Metier. Since it has a RSR with a minus 1 / 10 AP, a starting caster with a 30 pt MP will have a minus 3. So I anticipate this being at 16 to 18 at the start, and getting higher as they get more powerful. Everything else is 14- maybe 16-. IF they want to be THE BEST, then pay the points! Dex 18 and stealth 15- SURE! That's 31 pts.
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