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Utensil

HERO Member
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Everything posted by Utensil

  1. Utensil

    RWBY

    If I obtain enough players for a game set in the World of Remnant, based on the American made anime (some would say it not anime if it made in America) called RWBY. Most of the players I have gathered so far do not know the rules they just want to role play the characters (which would require initially for me to help build their characters). Was wondering if any one has done material for RWBY [url link appreciated] ,,, it would save me oodles of extra work,
  2. I have played Hero Games system since 1982 (and yes I have rarely post to the Hero Community), I mostly been playing with close friends but a few have died and many have moved away. So it becoming hard to find like minded gamers in Arizona that enjoy Hero Game System (gosh darn it hard to find decent group period). I have also developed a love for RWBY - an American Made "Anime", that is set in the World of Remnant. Huntsmen and Huntresses (basically super-heroes but super hero powers are called Semblances and seem to have limits compared to typical comic book super-heroes). I been thinking of creating a small campaign that is run in the World of Remnant • Has anyone written up the RWBY cast of Characters? [if so where would I find web page for such?] • Be interested in Joining a Campaign? [Toying with start date sometime June of 2021 ... have to build up NPCs and full plot] It does seem to me that Aura is a measure of Stun (almost interchangeable? ... anyone have thoughts and ideas on this?)
  3. Utensil

    RWBY Game

    I too interested in running a RWBY game using Hero Game system.
  4. Re: So how did you guys learn the system? back when it was first released. Alot of my friends got married and thier wives could not stand D&D, so when Champions came along we all got into super hero mode. That was over two decades ago and then some. Only recently have i merged my D&D campaign world with Hero Game System, it been a challenge and then some. Also having super heroes in a world that was previously predominately sword and sorcery has added much richness to my campaign of some 30 years of playing role playing games.
  5. Re: THE ULTIMATE MENTALIST -- What Do *You* Want To See? I vote too to have possession as its own power. While i know that game designers have done thier best to create the fewest number of powers possible and only use limitations and advantages to round out power effects some powers would just be easier if they had thier own 'Power'. I have never liked the new "regeneration" rules or "instant change" using transform in 5th edition. From page 70 of 1st edition of TUM, Life Support:Psionic Immortality ... This power needs to be either just junked or expanded on. After all Death and what happens to the "soul/mental self" has been skirted around ... and sure it been done for 'good reasons' .. Just what does the 2 point cost really give you?
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