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Gandalf970

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Everything posted by Gandalf970

  1. Hero GM, I was mainly looking for a blank Ultimate Base Sheet I could print out and use. Lensman sent me one so all is good. Thank you all so much for helping.
  2. It makes sense now that you explained it that way, thank you soooo much Lensman! You really are a hero, man I am glad I bought you as a contact!🤣
  3. Just to clarify I read the rules and didn’t understand the damage. I appreciate the page references and still didn’t understand
  4. Can someone explain how throwing a person into another person and a wall works. A troll picks up a human and throws him. Troll has a 40 strength.. how much damage does the human take from being thrown how much does he take from being thrown into another human, also how much does the person hit take how much the human take if he is tossed into a wall or solid object
  5. Looking at running a kingdoms game with castles and such. Does anyone have an ultimate base sheet. I couldn’t find one in the download section.
  6. They totally understand and actually lamented their actions. They realized how stupid they were after being warned numerous times. I don’t pull punches and most of this group has played at my table for 40 years. I am thinking either a Arthurian Knight campaign or Dark Heresy. Would love to do the Western Hero when it drops.
  7. I can't wait for some rootin tootin cowboy action. Consider this a purchase for me
  8. So the two shot went off and it was epic. I have never run Hero with firearms so it was a little slow, but it didn't take long for it to get crazy. The soldiers were on R&R at a Juarez off-track dog betting parlor. They were partying and getting into pushing and shoving matches. During the night they popped a pill and next they know blackout. They woke up and everyone was dead, there was blood all over their hands and defensive wounds on their arms. The smell was getting bad, indicating they had been here for a few days and when they heard sirens. Then this man with tatoo's all over his face comes walking in the back door. During this time the party starts searching the room looking for weapons and finds a prescription bottle on one of the dead men and a strange religious symbol on all the dead men. Then all hell broke loose as the ninja's jumped down from the ceiling. They used their commando training to fight off the ninjas and the tattooed man threw a stun grenade. The tattooed man explains that a Deacon had tipped the men off to unusual activity in and out of the church's private cemetery. As they enter the church they find deacon dead with a throwing dagger in his throat, actually a perfect shot. Then a black armored assassin with katanas jumps down and kicks the snot out of the party. Only due to the luck of one player and the church getting riddled with bullets they stumble down some stairs. They escape to the mausoleum and find a secret door, there is also a computer panel which they shoot instead of using. They get found out from above and have a fire fight with the soldiers friends they killed in the off-track betting parlor. They bust into the secret door which has an elevator and leads four stories into the ground. They sneak in and knock out two guards who are wearing red masks. In the hold underneath is a huge drug lab and distribution center. They remember the pill bottle and put two and two together. They actually use a computer and find these to be legal drugs, but luck (3 6's) once again comes through and they find two different pills. A black light in a drawer show's them the truth. These they deduce are knock out pills so they take a bunch out of the bottles. This is huge so they believe they are being used to capture sex slaves (no idea where Socrates and Plato came up with this). With these pills in hand they hear some noise and see soldiers. They sneak out and decide to liquify the pills to be used on the enemy! They spend a week doing this and beat up some Mexican Pharmacists to make this happen. With this bold belief that they can knockout their enemy, they put the formula into smoke grenades and find out about where the assassin and ninja fortress is. They sneak in and throw the grenades into the compound and are amazed at how the ninjas find them exactly and shoot them up easily. The pills when taken together cause the next action to be perfect thus, perfect perception, stealth and aiming. After binding the party the side effects kick in and the party get's to watch the blood rage of the ninja's kill each other. On one of the log's they seen names for a local police investigator and the local alderman in Juarez. They are pretty pissed and go hunting down the local police investigator. After some shoot ups and running on roof tops (one player fell through a roof into a cock-fight and placed a bet before leaving) they capture the cop. They cop is fat, sweaty and out of breath and he tells them about the Lady Alderman. As they are walking out he pops two pills and the turn and shoot him thinking they were the pills. Turns out it was heart medicine, they got a chuckle out of that as they are a little paranoid. The final fight is on a hill in a decrepit old stone building. The Lady Alderman is waiting with some ninjas and a fight ensues, they miss a luck roll and are pretty beat up. They remember they have one grenade left and let it go on themselves and kill the Lady Alderman. They then turn into rage monsters and attack each other. They are happy about this as they have been poking at each other the whole night about who is better (I made them exactly the same characters). So they fight it out and one kills the other, but due to the rage after they die they turn into zombies and he rises and kills the one that killed him. The end. I had so much fun with this and really appreciate all the help. I told the party that this forum created the adventure and they want to do it again. I will start something soon, but thank you so much.
  9. I think this is enough for my game! Thank you everyone for all of your help!
  10. I am starting a Pendragon based campaign and want to use some of the skills from there and convert to Hero. What would the skills below convert to in Hero in your campaign, don't worry about drilling down into the what for and if then's. Any help would be appreciated. Compose Dancing Falconry Flirting Heraldry Hunting Play Musical Instrument Read Tourney Battle
  11. Not sure what your talking about in this post @Greywind
  12. One of the things they find in the search of the drug factory is a log of people who have signed into the drug factory testing lab. Two names are significant? Who are these people and what are they doing on this list?
  13. Deep under the mausoleum they find the drug lab and distribution center. They fight the enemy agents and find the stockpile of drugs. What are the drugs and where are they going?
  14. Pretty new to HD, do you have Skill Combinations in here someplace?
  15. As the players fight off or run from the gunfire they remember the mausoleum and find a secret door. There is a computer panel that opens and it leads to? Where does it lead to?
  16. These players are not insufferable so it will be fun. Still tossing around this idea, or maybe I just build them characters which they will be fine with. They have never played Dark Champions so not sure. I have until Friday to figure it out. Thanks for all of your help, if you have other ideas or thoughts shoot them over.
  17. So Ninja's show up and challenge the party as they leave the bar. After dealing with them, either killing or running they find a clue that takes them to an old chapel in the suburbs. Under the alter they find? Who's next, what do they find?
  18. Doing a one or two shot adventure and I had an idea. Would it work to start the players with 50 points and give them 10 points every 30 minutes to build their characters? Basically they have amnesia so they don’t know who they are? Any other different ideas would help?
  19. I am running a two shot adventure for two players. I picked Dark Champions set in 1980's looking for a spy feel. I did this exercise a few times and made for some great adventures. I will do the opening scene and some background. The next poster will advance to the next scene and so on. Please only post one at a time, don't post back to back, but you can post more then once to advance the story. I would like to see where we can go with this. The story cannot get too deep, lot's of action and adventure should ensue if you want to help. The two recruits wake up hung over in a bar. They stumble out into the tavern and see fifteen people dead. All have been beaten to death and many have their throats cut. After searching around a bit, the back door opens and a man enters. He tells the players that they have to leave with him now or the FBI will be all over this place in five minutes. I will be timing the players to see how long they wait, what happens when they leave the bar?
  20. I am relatively new to Hero. I have been running many RPG's for 40+ years and recognize min/maxers and power creeps. My players are masters as I am sure yours are as well. My question for Fantasy Hero is do you limit CSL's? My players have figured out that if they buy 3 pt CSL's and not OCV/DCV straight up they save points. I don't want to punish them, but they are running around with 12 levels of these. Any thoughts or experiences would be helpful.
  21. And then there was a TPK! The party had done a fine job of endearing themselves and decided to help the city. There was a Necromancer who was controlling the Necropolis. They entered and he let them in. The Necromancer had 1000 skeletons and 8 vampires. He told them he only wanted a staff from the vaults of the Knight's of Pale and he would leave. They relayed this message to the leadership of the city and through some persuasion they agreed to give him the staff and he would leave. They asked the party to deliver it as they had no experience dealing with these situations. They delivered the staff that was in a sealed lead box. Then as they are walking away 13 meters to be precise the lead character decides he isn't having it and attacks. What they didn't know which is where they failed is that he wasn't just a necromancer, he was a lich. So with 100 skeletons and 8 vampires the party fought valiantly for 27 seconds and that was it. I rolled all the dice out in the open and understandably they were upset. Usually they check out everything, learn about what they are doing, but this spontaneous reaction was the end for them. It was a fun campaign and hopefully we will have some more if they will talk to me again.
  22. drunkonduty that's what I was thinking as well, cobbling it together wouldn't be hard. The spell casting would be unique if the players want it and the monsters, spirits and abominations are pretty easy to manufacture with Hero. Cool gonna see if the party is ready for this after the Ptolus campaign finishes or if it does.
  23. Not sure if this should be in Fantasy Hero or not. I am thinking about running the Deadlands Hero style. Anyone ever do any work on this?
  24. Epic stop to the ritual. The party decided to go down into the hell spawn pit. Thanks to Lord Liaden for the advice on this. The players lost their minds over the blood, faces, snake rope and were very hesitant to move into this adventure. They climbed down this blood ridden hole and were very scared. They fought a war demon and finished off a blood demon. One player almost died and he was probably dead if it wasn't for his vampire attacking another player. They finished off the demon and now are going to reap some rewards and try and rebuild a part of the city into their own light. Might be a little while as they figure out how they are going to proceed. They are sticking to their guns about not being heroes, but they have helped people.
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