Jump to content

Carl Chmielewski

HERO Member
  • Posts

    13
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Carl Chmielewski got a reaction from Pif in The Jolrhos Player's Guide   
    Just to let you know that my interest hasn't died. Looking forward to this book.
  2. Like
    Carl Chmielewski got a reaction from DentArthurDent in The Jolrhos Player's Guide   
    Just to let you know that my interest hasn't died. Looking forward to this book.
  3. Thanks
    Carl Chmielewski reacted to Legendsmiths in Hero System for FoundryVTT   
    Just ran through a demo with DOJ (Hero Games) and have the full approval to proceed. We've got one last visual bug to squash (hopefully today) and then we can release to the wild. There will also be an announcement by Hero about this.
  4. Like
    Carl Chmielewski reacted to Legendsmiths in Hero System for FoundryVTT   
    Everything is working. I'm working on getting the github repo migrated to the public and registering with Foundry.

    It also requires v11, so make sure your Foundry is up to date. I haven't added Equipment and Weapons from the Basic book yet, but that's a minor issue overall. We will get that in there eventually.

     
    You can also see we have all the Power Text in the compendiums for easy reference. Same for Complications, Perks, Talents, and Maneuvers.

     
    The fields are also all there and aligned to HeroDesigner. When we add the HD import feature (Full version), all of those "items" will be automatically created on the character and updated.
     
    I will announce when it is available for install on Foundry soon.
  5. Like
    Carl Chmielewski reacted to Legendsmiths in Hero System for FoundryVTT   
    Howdy folks! I've been anxious to share this news with you until I had more than just promises to share. 
     
    I am developing the Hero System for FoundryVTT, under license with Hero Games, and I am just wrapping up on the foundation before moving into automation. My goal is to keep this as simple as possible, focus on automating the things that have greatest impact (e.g., using/tracking END), and allow others to build on it. 
     
    Hero for Foundry will take 2 forms:
     
    Hero 6E Basic will be a FREE ($0) system for FoundryVTT that will only include content from the Hero System 6E Basic Rulebook. You will be able to add skills, maneuvers, talents, powers etc from any Hero book, so you can do more than just what's in Hero Basic. The core functionality of the system will be present:
    Combat Status Dice Rolling (including counting BODY) Speed Chart/Turn Tracking Character input will be manual (type it in, drag/drop skills/perks/talents/powers) with no power calculation  
    Hero 6E Complete (name to be finalized) will be a PAID ($TBD) system for FoundryVTT will include content from 6E1 and 6E2, and will be built on Hero 6E Basic with the following additions:
    More automation  HeroDesigner Import Support for Complete Adventures Support for Content Packs (e.g., Star Hero, Fantasy Hero, Grimoire, etc.)  
    Once the Hero 6E Basic Foundry VTT System is complete enough I will release it. Timing is unclear, but should be around June/July timeframe, possibly earlier. At that point we will gather feedback, fix things that need fixing, and then start talking about Hero 6E Complete. 
     
    Hero 6E Complete will be funded by a crowdfunding campaign. We will have stretch goals related to more complex functionality, content generation, and more. Once funded, we will begin work on that, providing backers license keys on completion and then offering Hero 6E Complete for sale in the Hero Games store (and possibly elsewhere). 
     
    I am really excited to be doing this. I have long used MapTool as my primary VTT for Hero, and love it dearly. However, I think the fit and polish of Foundry is finally where it needs to be and I think Hero needs to be visible and successful on that platform. 
     
    I have long been an advocate for Hero. My first attempt and bringing Hero to a broader audience as the publication of Narosia: Sea of Tears. Building on that, the Hero community needs a robust VTT that is easy to access, stable, and free of subscriptions. Lastly, with the completion of my NOVA6 Game (that is my next crowdfunding project now that it is ready), I've started work on Narosia 2nd Edition and my love letter to Post-Apocalyptic play: Atomic Sky. Atomic Sky is sandbox style PA adventuring with 240+ mutations, gear out the wazoo, and a QuickStart system to make characters and start playing in an hour.
     
    Atomic Sky needs a slick VTT, so here we are. 
     
    Feel free to ask any questions and I will do my best to answer. Keep an eye here for updates as we make more progress. 



  6. Thanks
    Carl Chmielewski reacted to Christopher R Taylor in The Jolrhos Player's Guide   
    Work is ongoing.  Most of the writing is done and I'm in the stage where I assemble the book and do layouts, editing, etc.  I can't really give an ETA, other than probably summer of this year.
     
    The Codex print book is being worked on and I hope, hope it will be out next month.
  7. Sad
    Carl Chmielewski reacted to Christopher R Taylor in The Jolrhos Player's Guide   
    My work is on hold right now due to a death in the family, I will get back to it as soon as I can.
  8. Like
    Carl Chmielewski reacted to Christopher R Taylor in The Jolrhos Codex is on the shelf   
    I'm working on it, hope to have it out next week.  Its a bit complicated and I have been under the weather for a bit, so I am resting more than working. Thank you for your interest.
  9. Like
    Carl Chmielewski reacted to Christopher R Taylor in The Jolrhos Player's Guide   
    The print versions will have to wait a bit while I get a proof copy and look it over for the hard and soft covers, so that will be a couple weeks but I hope the pdf version will be available soon
  10. Like
    Carl Chmielewski reacted to ccastan in Roll20 Project: End of Week Update #1   
    Update for Week #3
     
    Just wanted to give everyone an update on the progress for the project. Over the last two weeks we've continued to work on the Champions Begins Adventure, Viper's Nest, and have completed editing and uploading all of it. We've also created all the Player Character Pregens and Villains and uploaded them to Roll20 as well. The Pregens are each divided into their respective chapters, and additional information is added and a new character sheet is created for each chapter. Each character is loaded into the HeroSystem6e Roll20 character sheet. Likewise, each villain (21 in total) has their own character sheet.  Additionally, we've added tokens for all the Pregens and Villains. 
     
    Over the next week, we will redraw the maps and upload them to the adventure, before doing a final edit and proofreading while adding links to the various handouts. It looks like we will be about a week behind the original schedule, but the adventure and characters went through a substantial editing and proofreading effort which was not part of the original scope of the work. So, all in all, despite the additional effort, we are still progressing well toward the October 1st deadline. 
     
    Lastly, as part of the character generation process for roll20 we created the Hero Designer files for the Pregens. These files were not included as part of the PDF version currently available. We'll provide these to Hero Games so that they can add them to the package available through the Hero Store and through Drivethrurpg. 
  11. Like
    Carl Chmielewski got a reaction from Acroyear II in 6th Edition Island of Dr Destroyer Reboot   
    So I tried to remake the island in a map maker program, any suggestions?

  12. Like
    Carl Chmielewski got a reaction from Amorkca in 6th Edition Island of Dr Destroyer Reboot   
    So I tried to remake the island in a map maker program, any suggestions?

  13. Like
    Carl Chmielewski got a reaction from Spence in 6th Edition Island of Dr Destroyer Reboot   
    So I tried to remake the island in a map maker program, any suggestions?

×
×
  • Create New...