Thanks, Tom. I guess I'll just post the power package right here, then. And yes, this is for a superhero campaign.
The basic idea is to start with a frail-but-tough kind of character--think a person who has just fought his way out of the jungle (sinewy, weak, but still strong and dangerous), but is that way all the time--whose powers revolve around manipulating life force. He might have low (maybe even lower than 10) starting BODY. One of the major goals of the character is to act as a healer, but notably the healing doesn't come free. And the same power that gives him healing abilities can be used as a weapon.
Roughly, the character would have four powers, although maybe they need to be created by linking multiple things together somehow. It's a tricky little package (at least for me) , all based around the concept of a killing attack (that is, an attack that does a lot of BODY and vary variable STUN), and so I'm wondering how people might handle it, especially regarding advantages and limitations, etc.:
Life force transfer in: A draining "attack" that basically works like a ranged killing attack with no normal defenses applied, but also doing no other kind of damage (i.e., knock back). This attack
Would not be impacted by the body part it hit
Could only bring BODY to 0, never below, and would not wound. That is, it could not be used to kill someone, only to bring someone to the edge.
Any damage done by this attack would be transferred to the character. If it raises his BODY/STUN above default values, it would return at some slow rate to normal. If below or at default values, it would stay forever (of course, the attacked character would recover as usual).
I put "attack" in quotes because it is quite likely that a "brick" on the team might consent to be drained so that some of his energy could be transferred to another member as healing power (see below).
This power would only work against animal life (no draining energy from plants or bacteria, etc.)
Life force transfer out: This is like the above, but in reverse. Basically, the character rolls a "killing attack" against himself, and can then transfer that BODY/STUN to someone else.
Again, if "healing" the targeted character to default levels, the target gets to keep it, but if the power raises BODY/STUN above those levels, they would slowly return to normal.
Move life: In short, teleport. But with the following caveats
Must "attack" himself using the same "life force transfer in/transfer out" power to succeed. If the attack does enough BODY to bring himself down to zero or below, he can teleport (no actual damage is taken). If he fails, he does not teleport but the STUN damage is applied.
Thus, while in his starting, somewhat weaker state, teleporting should be relatively easy (and would be especially easy as an escape after being wounded), but after draining life force from some enemies and temporarily inflating his BODY, teleporting may become unlikely or impossible.
Only line of sight.
Only ~100'.
Focus life force: Can perform the same "attack" on himself and temporarily move the BODY and STUN points to other attributes, weakening himself but maybe gaining important temporary advantages. Those would be
Increased physical strength (STR),
Increased concentration (I guess EGO?), and
Increased speed (SPD or Running or Swimming)
Increased endurance (END)
These could be BODY/STUN points obtained using the "life force transfer in" attack, as well as his own. Either way, things slowly return to normal.