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Reality Czech

HERO Member
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Everything posted by Reality Czech

  1. Re: Seeking build suggestions for "Always on" missile deflection From what I get out of Steve Long's response to this power question, you shouldn't have to add in a side effect, just don't make the trigger a "no activation time" trigger. Barring that advantage, the deflection/reflection will cost you your action anyhow.
  2. Re: Stephen Hawking working on Supers/SciFi campaign... For even more chaos, wait for the Supers vs. Normals vs. Sentient Machines war to break out, then have magic make an (re)appearance. I.E. magic isn't a myth, it's just been dormant for a few millennia and now it's back. (a la Shadowrun, if you're familiar with the material.) So you get to mash together Supers, Sci Fi, Magic, and depending on when you ahve the actual campaign occur, some post-Apoc flavor as large areas would likely end up being leveled as as a result of collateral damage.
  3. Re: Another "stimulating" power build question I've thought of this principle when looking at the character, whether it's true or just his perception, it could be argued that a sufficiently adept/powerful dimensional manipulator could just "move the universe around himself" to travel. Besides, how could you tell the difference?
  4. Re: Theory Discussion: Defense Alternative I cut and pasted the above statement into Google search, the top result was this. I don't know whether this helps any, but it was a fun 30-second experiment.
  5. Re: Seeking build suggestions for "Always on" missile deflection Assuming you could make reflection automatic (under appropriate conditions, see power limitations of hypothetical completed power write-up), Imagine this guy ina fight with 2 or 3 other missile reflectors... the whole fight would look like an EB pinball game until someone failed their roll. Even assuming he was the only one that could reflect without expending a phase, there'd definitely be a lot of flashing lights and whooshing.
  6. Re: Rejected Superhero Names LMAO. what a great thing to find at 6:30 in the morning. Mook 1: "It's Captain Takes Double Damage from Sonics! Get him!" Mook 2: "I have this sonic pistol that Professor Sinister left for us to use if any heros showed up, I'll take him out!" Mook 1: "Wait, it could be a trick! How can we be sure he takes double damage from sonics?" Mook 2: "Well his name is..." Mook1: "Bah, that's obviously a ruse, who would advertise something like that if it were actually true?" Captain Takes Double Damage from Sonics: "Your feeble weapons are no match for my..." Mook 3: "What are you guys doing?" Mook 1: "I'm just trying to explain to Mister "I always have to be right" here that nobody would name themself after the best way to kill them!" Mook 2: "And all I'm trying to say is it's at least worth shooting him once or twice and see what happens. What if it's a double bluff and he actually does take double damage from sonics?" Captain Takes Double Damage from Sonics: "I have come to rescue the physicists from the evil clutches of..." Mook 1: "Every time you get some new experimental weapon from Professor Sinister all you want to do is shoot everything that moves! You're just looking for and excuse!" Mook 3: "Actually he has a point there, Phil. Remember when youe were sent home for three weeks without mook pay because you used the Titanium Hypervelocity Needler to nail that door shut?" Mook 2: "You always bring that up! What about the time you captured that kid "The Paper Boy?" He was the actual paper boy! You were parading him around the secret evil base for like 45 minutes before someone had the heart to tell you!" Captain Takes Double Damage from Sonics: "So I'll just head inside then? I shouldn't need more than a few minutes and I'll..." Mook 3: "He was not a real paperboy! That kid was at least 17 years old! Who ever heard of a 17-year-old paperboy? He was obviously either a hero or a sidekick in disguise!" Mook 1: "So your brilliant idea for dealing with this threat was to take the so-called "undercover hero" into the base and walk him around?" Mook 3: "I was just trying to take him to the holding area so I could..." Mook 2: "Wait, stop trying to change the subject! All I want to know is whether Captain Takes Double Damage from Sonics takes double damage from sonics or not, and I think the best way to work that out is if we shhot him with this sonic pistol." Mook 3: "I don't know, it does seem like a pretty obvious ruse, I mean It's not like Superman called himself "Terrified of Kryptoniote Man", and Batman didn't call himself "Person Who is Largely Helpless Without his Gadgets Man"... and with good reason! I mean, what superhero would just give something away like that?" Mook 1: "That's all I'm saying! I mean, if I had super powers, I can think of a lot of things I'd do differently, but I certainly wouldn't change my name to instructions on how to kill me." Mook 2: "Haven't you guys ever heard of the scientific method? All we have to do to put this entire arguement to rest is shhot him with this pistol. Look, I have it right here. It's easy to aim, the trigger works, hell, I even have an instruction manual in my pocket here if you two don't feel up to the task." Captain Takes Double Damage from Sonics: (With freed scientists in tow) "Thanks guys, it's time for us to go." Mook 3: "You read one copy of Scientific American in the coffee room and all of a sudden you're lecturing us on the scientific method?" Mook 1: "Pft, all he did was look at the pictures. If you had any real science skills you wouldn't have been turned down when you applied for the secret evil laboratory guard position last month." Mook 2: "That was such B.S. I swear, all the hiring around here is just a big popularity contest I'm going to talk to the union rep...." Tune in next week when our hero, Captain Takes Double Damage from Sonics tries to explain his name to the guy at the gas station while gassing up the Takes Double Damage from SonicsCycle!!!
  7. Re: Another "stimulating" power build question I hadn't even thought of just addind DCV or dodge-type abilities... one of those things where the concept is relatively complex but the execution needn't be. (Maybe... anyway, definite food for thought.)
  8. Re: Look out! It's Conservation of Energy Man! Fun concept to model, huh?
  9. Locus, my dimensional distortion guy should (in my opinion) have a way to "bend space" in front of someone/something, dictating their path regardless of their speed or mass. If a speedster with +75" of -insert movement power here- zips by and tries to smash Locus with a trash can, what's the simplest way to model "shaping space" in front of the speedster so that he effectively runs/flies/leaps around Locus instead? This would be applicable to non-deflectable ranged attacks, flying tackles, move-bys, and other nasty attacks that should be avoidable (again, in my opinion) if you can make a straight line in 3D space follow a different path. Thoughts?
  10. Re: Seeking build suggestions for "Always on" missile deflection Yeah, this is conceptual only, not intended to be balanced. There's a disclaimer in this thread stating as much.
  11. Re: Worst. Hero. Ever. LOL, I'm totally writing a "Jesus the nuclear whale" supervillan. I hate to toot my own horn, but I really love my sig.
  12. Re: Look out! It's Conservation of Energy Man! So... any thoughts on how to link the mass and speed of a drained object to the amount of END produced? Or if there's no END, how to link to the amount of force (active points of TK, EB, whatever) generated?
  13. Re: Seeking build suggestions for "Always on" missile deflection I should have named this thread ... missile reflection. The problem with trying to build this is the fact that I want to be able to redirect ranged attacks at whomever I choose. Otherwise I'd just use a bug DCV modifier vs. missiles or a force wall or what have you.
  14. Re: Look out! It's Conservation of Energy Man! That's a pretty workable way to put this concept together; I think about the closest so far to what I'm trying to model. Repping for serious rules-fu when I can. As an admin note, I never actually said I was "anti-END reserve", just that I wasn't sure whether an END reserve was necessary for this power concept.
  15. Re: Worst. Hero. Ever. I don't know whether it was mentioned already, but how about the kid from "Mystery Men" that could become invisible, but only if nobody (including himself) were looking?
  16. Re: Seeking build suggestions for "Always on" missile deflection Ah ha. good to broaden my knowledge is marginally useful terminology, thanks.
  17. Re: Theory Discussion: Defense Alternative Ok, how about "a large number compared to almost any other gaming system"? And if we're not fascinated by minutae, why are you and I having this semantic arguement?
  18. Re: Look out! It's Conservation of Energy Man! Actually, that's not a bad build concept... hadn't thought of duplication. Ok, new issue I came up with while on the can (where I have all my truly staggering epiphanies)... For the moment, let's ignore AP costs for powers, just so I can go to extremes and make my point. Done? Ok, let's proceed. If Conversion man could rob a van (so say 5200 lbs) going 60 MPH (88 feet per second) of all its kinetic energy, you could propel a quarter (0.009 lbs) at a speed of 3,466,666 MPH (5,084,444 feet per second). This is about .7% the speed of light; more than enough to cause the quarter to become plasma due to kinetic energy alone. My question is this- how would you model the fact that the mass and speed of the "drained" target would have a direct impact on how much energy could be imparted to an attack. I'm not suggesting this character should have TK that can accelerate objects to measurable fractions of the speed of light, but it makes the point of how much energy there is to be had if you stop something big enough.
  19. Re: Look out! It's Conservation of Energy Man! See why I asked for input? My brain gets knotted every time I try to write this thing.
  20. Re: Measurement in HERO All we have to do now is start arguing politics, religion, or have someone state that D20 is superior in every way to HERO.
  21. Re: Measurement in HERO This may be one of the worst derails I've ever seen.
  22. Re: Theory Discussion: Defense Alternative I think what may be a primary problem with the HERO system is that it attempts to model real life in a playable manner (which as a lot of posts on this board demonstrate is problematic at best) while simultaneously attracting a larger number of players who are fascinated by minutae than any other gaming system.
  23. Re: Seeking build suggestions for "Always on" missile deflection Is the "wedge" some sort of movie/physics/gaming reference?
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