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Reality Czech

HERO Member
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Everything posted by Reality Czech

  1. Re: Multiform Question Pong. I'm tired of seeing all the abuse and exploiting of loopholes in Pong.
  2. Re: Master List of Scales in HERO I want to stop reading this thread but I just can't, lol.
  3. Re: Looking for input or an example on a character build idea I have it now, it turns out i can use the internet for recreational purposes at home too! (Who knew?)
  4. Re: Looking for input or an example on a character build idea Ok, new problem on the same concept- <> Quick recap: 1) I want a character that is a little "robot" spider that is basically a human brain in a jar on legs. (He's an andriod body in other words) 2) I want this spider to be able to enter pre-developed bodies he has constructed (Big powered armor combat form, Armored Personnel Carrier to transport teammates while acting as the driver, Vectored Thrust reconnaissance aircraft, etc.) If I buy the additional "bodies" as Multiforms, I can buy whichever body is the most expensive at 1/5th price per the rules on both vehicles and multiform, then pay 5 points for 2 bodies with that AP value or lower, 10 points for 4, 15 points for 8, etc. To me, it seems that if I want to have all these separate forms I ought to be paying more. Particularly when I could theoretically make the spider character on relatively few points and just spend 1/5th value to get the power I want out of the Multiform/Vehicle I design, since neither Multiforms nor Vehicles require my base character to be built on more points than the Multiform/Vehicle I create. I see a way to demonstrate to one or two more orders of magnitude how unbalanced this could be if not curbed, but mainly what I want is reccomendations on a fair pricing for the power set I'm trying to model with the RAW. Any thoughts would be appriciated.
  5. Re: What would be the effect of Extra Limbs, Useable as Attack? I suppose this could be made synergistic with other powers and attacks, i.e. toss your victim a grenade and force him to catch it or pick it up, etc.
  6. Re: Hero Miniatures battles.... The biggest problem I have with miniatures battles is I set them up on the map and then they just sit there.
  7. Re: playing online You can also play via United States Postal Service... not the fastest method, but this is about as close as you can get to a guarantee that your players won't complain about not having sufficient time to decide what their next action will be.
  8. Re: Need help with Enhanced Senses and Megascale Just FYI and for reference in my following statements, Radar is an acronym (ish) which stands for ra(dio) d(etecting) a(nd) r(anging). The main issue with radar range in a vaccum is the radio signal spreads as it moves outward, then strikes a reflective surface and spreads outward again on its way back, so your signal strength drops of proportional to the cube of the distance the radar waves travel in both directions. Eventually the return signal is so weak as to be indistinguishable from background noise. It's not that the radio waves are scattered as such, but unless it's a directed beam (not generally useful for a wide area sensor like radar) then you get signal dispersion due to range alone. If the radio waves were a directed beam, you still get dispersion proportional to the cube of the return distance.
  9. Re: Looking for input or an example on a character build idea Thanks guys, I think what I'm going to wind up doing is writing the "Combat Chassis" as a character and look at the cost as a OIF, then write it as a vehicle and see where I wind up. Hopefully it'll work out roughly the same in cost and I can argue for the vehicle builds as they are much simpler and more easily expanded than multiform. (IMO)
  10. Re: Dresden Files -- Magic The reason I suggested a chart over a simple variable lim or side effects is one of the examples given was the fireball has more active points (larger AoE) so that can't be bought as a lim without a lot more widgeting of numbers.
  11. Re: Dresden Files -- Magic Maybe don't buy it as a focus of any kind. You could specify what the "uncontrolled" effect(s) will be on a chart and write it as Requires Skill roll if "focus" is absent; if skill roll is failed roll on chart to determine effect.
  12. Re: Looking for input or an example on a character build idea Ok folks, revisiting this because I'm back from vacation, have HD v3 now, and am attempting to actually build this thing. The base form I'm going with (Named Anima) is a little spider robot with appropriate powers, limitations, and whatnot to reflect a (admittedly limited ability) R2-D2 unit that can run around and sneak and peep. The way I had a few folks suggest I try to build this is as a Multiform, with the additional forms (Other bodies) given OIF limitations to reflect the "Power Suit" SFX concept. The question I had on this process is if the little spider guy (The actual brain) is the only form with anything resembling a soul (or Anima) is there a clever way to make the combat chassis the base character, or am I stuck making the spider the character and buying additional bodies as multiforms? I'm looking at making a body that's an Armored Personnel Carrier (Yes, you heard me), Some kind of flying machine, etc. The problem I'm seeing is I'm going to pay too few points if I make all thease additional forms vehicles. Thoughts?
  13. Re: Master List of Scales in HERO Well, if it was hope that was driving you then I withdraw my statement(s)
  14. Re: Master List of Scales in HERO PhilFleischmann and Warp9: If you are both so convinced you are correct, why not just let it go? Clearly the other guy is deluded and possibly suffering from some sort of mental handicap. I know it goes against all message board logic to stop arguing just because the other person can't accept your point, but I think you have both reached and exceeded the point of diminishing returns on this one. It looks to me like at this point both of you could just be replying to each other with "Bump" and accomplishing the same thing.
  15. Re: Help me build a tricorder-like hand-computer If it were really going to work like Star Trek you ought to get a 35 point disad for wearing a red uniform.
  16. Re: ...spanking... My full statement was this: Which addresses what you said after taking a portion of what I said; to wit: If it's doing what it's supposed to do and it's a simple and elegant as you can make it, then it's worth the time. If you can't meet these criteria, it's (at best) no better and therefore worth no extra time. I don't want to come off snippy here, but if you don't take the whole context of a statement you can effectively reverse the intended message, as you more or less did here. My intended message may have been a little blurry... What I was trying to get across was: "Some of the previous posts indicate folks may not like the idea of extra rolling, but what you ought to worry about is refining what you have if you're examining using this system. If you can't refine it to satisfaction you probably ought to stick with the current model as it's already workable. Don't let the idea of extra rolling discourage you all by itself unless you can't get your model to improve things in your opinion."
  17. Re: Looking for input or an example on a character build idea Thanks Shrike, I figured you'd be by to post something like this eventually
  18. Re: Looking for input or an example on a character build idea Ok, now I have to make this complicated (cause it's me). I'm envisioning a little spider body as the actual "Character", with the big combat chassis being a vehicle. Would it be best to: A) 1. Call the brain in the jar an AI and then 2. put the AI in a "Little spider that looks a little like a brain in a jar" and call that a vehicle, and then 3. Allow the "Little spider that looks a little like a brain in a jar" vehicle to physically enter the "Big scary combat chassis" vehicle? I would never expect the brain to be outside the "Little spider that looks a little like a brain in a jar", it's just an SFX concept for convienence. <> Should I Make the character a "Little spider that looks a little like a brain in a jar" and just make the "Big scary combat chassis" vehicle for him to "ride" in? The reason I ask is I'm unsure whether an AI can actually have a body, which if the answer is "No" would preclude the option of making the brain an AI if I go with option "B".
  19. Re: Looking for input or an example on a character build idea The physiological limitations reflected here are all great points. That was percolating through my head on the drive home. To wit, a robot with a human brain could be knocked unconscious with sufficient blunt trauma under the same real-world physiological mechanisim that causes a regular person to be knocked unconscious with a strong blow to the brain pan.
  20. Re: Does having 16-20 BODY in a Char. Max. game break things?
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