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Posts posted by SleepyDrug
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Question for anyone: I'm working on alternate Vampire Discipline powers. One has me stuck. Protean power allowing the vampire to transform into a horde of small animals such as rats or bats.
Ideas?
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Golden Age - comics from WWII to around 1960. Extremely 4-color, not much continuity. Heroes are ALWAYS pure and good, and without major personality or socio-economic flaws. Villains are ALWAYS evil and dastardly; criminal motives are simple.
Silver Age - circa Amazing Fantasy 15 to about mid to late 80's. This is when the JLA, X-Men, FF, Avengers, Spider-Man, and other major heroes of the modern age had their early adventures. more continuity. heroes now have some flaws (for example, the Thing's horrific appearance and bad attitude or Spider-Man's poverty and nerd image). This would be essentially 4-color with a bit of grittiness. Most villains are world-conquerors or money motivated.
Bronze Age - from the mid to late 80's to the mid-90's. This is marked by more realism creeping into comics. A few politically motivated villains, some villains more complex (Magneto). Heroes are complex individuals. Powers have more thought and realistic mechanism behind their functioning.
Iron/Modern Age - late 90's to present. World, Heroes, and Villains are all very complex; Many shades of grey.
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If anyone is interested. Converting Marvel characters is a project of mine.
I have a scale I designed based on the comics directly that I feel is well balanced with the mechanics of the hero system.
I used 80 popular comic book characters as my "control group" to set the standard for converting characters. 40 were Marvel and 40 were from DC.
I can email it to anyone that is interested.
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I have a 1 page quick reference for combat I hand out. I can email it to you, if you'd like.
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You could build that as a power. But the effect your looking for is a Disadvantage in the case of Jean Grey.
When she is stressed she cannot block out thoughts and hears everyone all at once. Jean does not hear any thoughts coherently because there are too many.
I'd build this as a physical limit. Infrequent, Fully. -3 penalty to all rolls when stressed.
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My Vampire conversion is finished. I'm still working on a few Thaumaturgical Paths I want available and i'm about to start on high level Disciplines.
I've also about halfway finished with Werewolf.
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NND Entangle seems like a good route to go. It should also be sticky so anyone entering the hex gets stopped.
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Design Question: Why do all MA attacks have an even damage bonus?
defensive strike (+ 0), martial strike (+ 2), offensive strike (+ 4)
Is there a reason no strikes do +1d6 or +3d6?
Has anyone designed odd bonus MA strikes?
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If it were my game, i'd permit this to be bought as an Advantage onto the Force Wall.
Body Stat (+ 1/2)
The character's Force Wall has a Body Stat. Damage that passes through the DEF of the Wall will create an opening relative to the amount of BOD inflicted. An attack that inflicts half the BOD of the wall will destroy half the wall.
For example, Pulsar pushes and blasts Solitaire's Force Wall (10 PD, 10 ED, 10 Bod) and does 15 BOD. Half of Solitaire's wall collapses.
The Force Wall has 1 Body for every 2 points of DEF.
Comments?
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Thanks to Captain Obvious for the info
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Captain Obvious - can you get back to me on the Mage Players Guide merits and flaws stuff? Thanks.
I've finished with my basic vampire conversion and most of the werewolf. I'll be doing high level disciplines soon. Does anyone need those?
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yojoe.com is a great resource for characters and command structure.
I've never run a campaign like this, but it could be a lot of fun. You might need to consider how to keep the major villains alive in a setting with so many killing attacks.
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Two Options:
1) Physical Limitation with penalties to skills the character is worse at.
2) A lower stat and skill levels.
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Multiple intertwining plot arcs in the style of a White Wolf Vampire game
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I would allow a 20 str TK to effect the whole area with a 20 str. In an additional note, the selective addvantage would be necessary to be able to pick and choose targets.
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Thanks for the link. I'm kind of surprised there are so few Mage specific merits and flaws.
I like the Mage write-up i was sent.
I'm almost done with my draft of Vampire. I'll be doing higher level and alternate lower level Discipline powers a little later. When they are done, i'll be glad to email copies to anyone interested. (i haven't a web-site to post at).
I'll be moving on to Werewolf next and then Mage and the smaller supplements.
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I was wondering if anyone could help me with my Merit/Flaw conversions. I own the Vampire and Werewolf rules, but I need a Merit/Flaw index for Mage.
Does anyone have one they could email or post or know a website they could direct me to?
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Weapons - I designed Mjolnir for my Thor write up as a naked Penetrating advantage for his STR. I've also designed Cap's shield as a naked AP.
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Or the Joint Break move applied to the neck.
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Well, much of it is borrowed from the work you and others have done here. But I am putting in a few things of my own, such as working out the Merits and Flaws.
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why not use sticky?
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I don't know what happened to the Vampire:tM to Hero Conversion thread. But I wanted to thank the two individuals who had previously done conversions. They are a very good source.
I am working on my own conversion, drawing upon what I like out of each separate conversion, and I had a question on undead toughness.
Each had 50% Damage Reduction only vs stun
one choose to add, Damage Resistance up to half pd/ed
the other used, Does Not Bleed from the automaton rules
Why not just use straight 50% Damage Reduction; not vs aggravted damage??
In most novels and material, vampires are vulnerable to all weaponry but much less so then a mortal. I think the straight Damage Reduction would simulate this well.
Thoughts??
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Converting the Disciplines is the hardest part of this for me. I want to duplicate the original tone of them as much as possible.
Btw, i've also created a pretty good guideline for merits and flaws if anyone wants a look i can email it to them.
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One of the things that bugs me about conversion is preserving the feel of some of the powers. HERO does change the dynamics of the powers a bit
Campaign Help Needed: Modern Fascism
in Champions
Posted
A land under dispute that is not the center of current world controversy might work.
Many African nations would be an excellent choice because they are frequently engaged in civil war. For example, Zaire (the Congo). South American nations would also be a good choice due to the high level of local corruption and historical nazi presence.