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SleepyDrug

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Posts posted by SleepyDrug

  1. Re: Strange Race Question

     

    Like Hierax I try and open up areas of exploration (figuratively and literally) with new races.

     

    This is an appealing idea.

     

    What I prefer to do, however, is to spin the usual stereotype. I don't do it just to do it, but rather because I want the race in question to fill a niche. Elves, for example, are a warrior race who used to enslave humanity and rule a vast empire. Halflings are my fantasy world's version of Gypsies, often mistrusted and misunderstood, without a home of their own. Uruk (orcs) are more civilized, and are slowly but surely being drawn into the "good" category. Giants are the remnants of the "old races". Saurians are the new "up and coming" race, and are the most aggressive by far.

     

    This is along the lines of what I was thinking; how do races relate. Typically orcs and giants are evil. So I was wondering how people adjust them to make them fit into a group with other races.

     

    I like your ideas, Vanguard. The halfling idea and the giants are interesting. Could you tell me more about your Uruk and how they are becoming good and your Saurians?

     

    I think you can use whatever you want, but make sure there's a reason for them. Centaurs exist in my world, for example, but only in limited quantity because of constant encroachment by other races. They live on plains and mostly try to keep to themselves. They're my world's version of the American Indian. The winged race I have proposed (but not yet named) will fill a similar niche but in the mountains. I based my 'watermen' (waterbreathers) on the original Submariner (from Marvel Comics), somewhat bitter and aggressive when landdwellers encroach or pollute their environment, but otherwise detached from the world as a whole.

     

    Very interesting. I played in a game where many alternate races were "get" or "wizards get", created magically.

     

    I won't use minotaurs or faeries or dog-men or cat-men (probably) because I don't see a need for them, and they just won't fit in the grand scheme of things.

     

    Create whatever races you want, but try and ensure that they have an actual place in the world. They should fulfill a need of the world and your campaign, both.

     

    Thanks for the thoughts

  2. I am in the middle of adjusting my Fantasy Hero material and I am taking a look at player races. Leaving aside dwarves, elves, gnomes, hobbits, and humans (the usual stuff) what races do people like to use and why? Trying to gather ideas or inspiration.

  3. Re: Fiddling With 6th - Skills (first of ??)

     

    My biggie would be some way of adjudicating the difference of scale with the KS/PS/SS series in particular. Personally I apply a -2 penalty for each "step" of difference, and try to limit it to 4 steps per skill. I've toyed with making the first step "up" only -1.

     

    To me, there's something wrong when KS: Superhuman World and KS: Champions (the group) cost the same -- and under the default rules KS:SW will tell you everything KS:C would and more, and it's KS:C that is restricted in use. Either the costs should be different, or KS:SW should be penalized if a more specific KS would be appropriate.

     

    I've seen most often and use the second model. That a broad KS can receive penalties for specific things and a more specialized KS provides a 8- roll for more general knowledge.

  4. Re: Once more in English, please?

     

    Having some trouble on my first read through Turakian Age. A lot of the "Arms/Symbol" entries for the various nations make no sense to me. The one for Keldravia reads, in full: "Pean, a red chevron cotised."

     

    Huh? What's a "pean" and how does one go about "cotising" it? I can't even begin to picture what this sentence is describing.

     

    I've flipped through the rest of the book and I don't see a primer for what this sort of lingo actually means anywhere. Is it just there and I missed it?

     

    Very confusing.

     

    Yup, its some technical stuff. Go here with questions: http://www.probertencyclopaedia.com

     

    Pean, a red chevron cotised

     

    "In heraldry, pean is one of the furs, the ground being sable, and the spots or tufts or (gold)." This refers to color. Sable is a brownish black color. Thus Pean is brownish-black with gold spots or designs.

     

    "In heraldry a chevron is one of the nine honorable ordinaries, consisting of two broad bands of the width of the bar, issuing, respectively from the dexter and sinister bases of the field and conjoined at its center."

    Think of an inverted "V" at the bottom of the shield.

     

    "In heraldry, a cottice or cotise is a diminutive of the bend, containing one-quarter its area. When a single cottice is used alone it is called a cost."

     

    So basically, this shield is brownish-black with gold designs on it. There is a small red upside down "V" at the bottom.

  5. Re: Setting Idea

     

    I also liked her hints that rangers had special powers such as sensing the elfane taig and the martial orders.

     

    But as for running it as a setting; we have tons on Gird but know almost nothing of Falk or Camwyn. Nor do we ever see a map of the North during Paks time.

  6. Re: Ambrethel Map in Free Stuff

     

    I have no objection to a geo-only map if you want to provide one, Keith. Among other things, it would be handy for people who want to run games set in time periods other than the default 5000 SE.

     

    Awesome! You guys are the best.

     

    Would it be pushing our luck to ask for B&W and Color of that? ;)

  7. Re: Setting Idea

     

    Sorting through the book, i've found lots of information on somethings but very little on other items. I realize thats because only the stuff relevent to the plot is described, but it makes an adaption hard to do.

     

    Did you have to fill things in?

  8. Anyone here use any ideas from the Deed of Paksennarion by Elizabeth Moon? Or have read the books.

     

    I'm re-reading it right now and while i wouldn't use the world whole cloth, it has some great ideas in it.

  9. Re: End of an Era

     

    FTJoshua ... you have my respect.

     

    I've seen a lot of players and gm's who are unwilling to let a character (pc or npc) die when the dice roll that way or it fits the story. I've seen quite a few who get very upset. And I respect those who realize it is a game and when it is time to go...its time to go.

     

    Best of luck in your battle...can't wait to hear how it turned out.

  10. Re: Exerience Wish List/Character Creation Question

     

    One of the ways' date=' I try to deal with this possibility has to been build the character with some form of all the powers and skills that I want them to ever have just at lower levels, weaker, or with more limitations, and use experience to improve what is already on the character sheet. That and if there are things that I think might be touchy for the character later on, I try to mention them to the GM during approval. Just simple things like, "yeah, I'm thinking about buying him some more Dex with his first couple experience awards." Neither are the same thing as what you are talking about, of course. I kind of like the idea, and will try to remember to do it more in my GMing.[/quote']

     

    I usually encourage my players to do this & always do it myself. Start by crafting the ideal version of the character and then trim down to the allowed point total. Everything removed becomes the wish list.

  11. Re: Ultimate HERO

     

    All of my Marvel conversions have a "version" line. I pick a version of the character and use that. For example:

     

    Thor - circa Avengers vol. 3 #1 - 4

    Iron Man - circa Avengers vol. 3 #1 - 4

    Giant Man - circa Avengers vol. 3 #1 - 4

    Beast - circa Avengers vol. 1 #180 - 200

    Phoenix III - circa Uncanny X Men #195-205

  12. Re: My House Rules. Comments Welcome

     

    Wow, this has been a long thread to read.

     

    First, Worldmaker - GGU is a great resource and very well designed; I use many of the same house rules myself already.

     

    Two, I think the most important element in Attribute maximums is that they are balanced and consistent with themselves.

     

    Before you change anything, ask what impact it will have. A 30 INT costs 20 points and results in a 15- INT roll. A 40 INT costs 30 points and results in a 17- INT roll. The skill level approach is probably just as cost effective for most characters. The question is how good do you want your super-scientists to be outside their area of expertise? My write-up of Mr Fantastic gives him a 30 INT. In my opinion, more is just wasting points.

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