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dsatow

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Everything posted by dsatow

  1. If you have stretching/reach and you begin a haymaker punch, is the haymaker still spoiled if the target moves 1" even if the stretching/reach keeps them within your range of the stretching/reach? Example, Foxbat pisses off Skyscraper, the 21 level growth brick. Skyscraper begins a haymaker. Foxbat aborts and dives for cover 1". In a corollary question, if I have mind scanned someone and have enough effect to attack them via mind scan (say I scan a city), I haymaker an Ego Attack, the haymaker automatically fails because the target is in a moving elevator? I don't need to know why it was designed in that fashion, but I would like to know the intent in order for me to adjudicate my games properly.
  2. Re: questions Talk to the GM. Find out what the GM is expecting of the party characters. Not just power levels and game restraints, but character origins, style, etc. Find out how the GM is gonna run the game. Nothing is more boring than bringing in a skill oriented character into a mostly combat oriented game (and vice versa). Most GMs will say they are 50|50, but its not really true. If they give this answer, go to item 2. [*]Talk to the other Players. Find out how the GM runs the game. A lot of GMs will say they are 50|50, but then run combats as the key to settling the plot. Some will do very little combat for long stretches and if you don't have sufficient skills, you don't really participate in the game. Some character concepts clash with other members of the team. If you are making a wolverine/punisher type of character, its not going to go well with Superman, Batman, Wonder Woman, and the Flash. Its not a power level issue, but a team unison issue. If this is ok with you and the other players, that's fine but I know as a GM I hate coming to a game where players are bickering about character actions because the action the took is in concept. [*]Design with costs in mind A good rule of thumb is always keep 10% of the maximum points you have to tweak the character. I try to do this but its always harder to do when you want a character just so. Come up with a simple cheap concept and work in more complicated stuff later. Instead of saying I want to make Gambit and everything he could do, think about the simplest and cheapest version you could make of the character and still get the feel of the character. Then add more and more options until you run out of points. If you tried to make the perfect image of a character,you will generally find yourself running out points.
  3. Say a character has no legs (and thus a 0" running). How fast can they crawl? I am making a wheelchair bound character and it will probably come up.
  4. Sorry, too much caffeine. In a previous post, I asked if healing (aka regen) with resurrection ability will regen a dead duplicate. The answer was yes. In the FAQ, it says and From this, I am a little confused about the dead duplicate. Since a duplicate dying can't recombine, it's just a body lying there, but a dying duplicate doesn't have to have to leave a body. The body, by special effect, could be an energy duplicate that dissipates upon death or the copy could have died a death whereby there is no body left (IE Threepeat's duplicate is tossed into an active volcano). If you can't use healing to regenerate the dead duplicate from your own body, how do you resurrect the duplicate? What are the rules on how to use healing/regen to resurrect the dead duplicate?
  5. I want to check on if I understand this correctly, if I buy duplication and healing(aka regen) with resurrection: 1) If the duplication power is turned off (ie: all duplicates disappear), then if the characters healing (aka regen) will resurrect him if they have resurrection as an adder on the regen. 2) If a duplicate dies, do you average the duplicate's current stun and end (i.e.:0) when the duplication ends?
  6. 5ER 190: "As noted above, one of the things a character has to decide when creating an Image is what actions (if any) the Image will perform. These can include doing nothing (i.e., just being present is enough, as with an image of a pit or statue), or it can take actions of great complexity (such as running and attacking, performing a symphony, or the like). The actions the character describes when he activates and uses his Image power take place without the need for him to devote any further Actions to "controlling" the Image." In the above example, the PC sees a situation and sets up an image to engage the agents. He declares that the images will battle the agents in the lobby and then flies off to another location. A villain who hears the battle, get ready and enters the lobby but the PC can't see this so does not know exactly whats going on. The villain as, villains are want to do, fires off a huge attack which the PC can hear but not see. Can the PC alter the images such that it can react to the villain? Basically, does in the use of the images power react to something which the character is unaware of? I am thinking No, that the images only react to what the PC directly knows. Thus if the PC didn't know about the supervillain, the images can't react to the supervillain. Likewise, if one of the agents the images are set to fight, simply gives up (something unexpected), the images will continue to fight the agents as they were not programmed for this response. The last sentence in the above seems to partially contradict this, as an image created to "run in and fight" could indicate that the images auto-adapt to the situation at hand, allowing the image to fight the new threat.
  7. If a person uses images and then is no longer within line of sight of the image, do the images react appropriately? Ex: The Illusionist creates an image of the Superfriends Supergroup inside the lobby of some building. The "Superfriends" are an image to fight the agents in the lobby. The Illusionist flies to another part of the building and is not longer able to see the battle. In walks MiniMechanon who attempts to engage the "Superfriends". Do the images react to the unknown stimulus? Do they fight MiniMechanon? Do they "take damage" from MiniMechanon's attacks? Basically, can the images react to situations and events unforeseen by the image caster?
  8. Q) It says that dispel can be used to dispel incoming attack as an attack action but no roll to hit is needed. What about dispelling an attack targeting someone else? What if that attack is an AoE and you are within the Area but are not the target (like an explosion)? A) The rules say a character can protect *himself* from incoming attacks. They make no provision for protecting someone else. The second half of the question involves an AoE. Since a dispel works on the entire power, can the character attempt to dispel the explosion even if its not targeted at him without doing a to hit roll?
  9. I have a duplicating character with find weakness and mind link. All duplicates are the exact duplicate of the original. 1) If the original body finds weakness and then duplicates, do all the duplicates also have the weakness? 2) If out of 8 duplicates, 3 find weakness on a villain, the other 5 fail, if the duplicates reform, does the original character have a weakness of the villain? Does the number matter? 3) If the duplicator has absorbtion to duplication and a duplicate is hit and absorbs such that he can duplicate again, who duplicates? The duplicate or the duplicator? 4) If I do a dispel, do I dispel one duplicate or all of them (assuming I have enough dispel to dispel the power)? 5) If someone makes a large image defined as a spell with many component (an army), and another mage uses dispel to dispel that spell (the illusion). I ruled that the dispel affect the entire spell. What I want to confirm is, that you shouldn't need to Area Effect a dispel to stop an area effect power. You should only need an AoE dispel to dispel several powers at one time. 6) Dispel says you need to do an attack on a power to attempt the dispel. If the spell is a AoE (constant or instant), what do you attack against? For an AoE, do you attack against the opponents CV or the Area? For instance, Pykon the pyromancer sets a burning wall of fire to deter pursuers. The wall of fire in a unc. con. EB AoE Line. Do you target the AoE (DCV 3 or 0?) or do you still have to hit Pykon's DCV even though he's no longer there to target? 7) It says that dispel can be used to dispel incoming attack as an attack action but no roll to hit is needed. What about dispelling an attack targeting someone else? What if that attack is an AoE and you are within the Area but are not the target (like an explosion)? 8) Can you spread a ranged dispel for an increase chance to hit? 9) And finally, how much wood can a woodchuck chuck if a woodchuck could chuck wood? In champions terms of course. .oO( Sorry, had to when I saw how many distinct questions I am raising. )
  10. Here's a question that's come up and how I normally adjudicate may be incorrect. If a power does not have invisible power effects, its very distinctive as to what that power is. Thus an EB effects are different than a KA effects and can be determined via the 3 senses rule. In the case of invisibility and say teleport, I generally adjudicate that a person going invisible looks to be disappearing while a person teleporting (without IPE) looks to be teleporting. 1) Am I wrong by the rules in this assumption? 2) Should invisibility use masquerade as other powers (teleport, hyper shrinking, an illusion being dropped, etc.)?
  11. You see in our favorite wall crawler comic every once in a while. Some massive area of effect is going to go off and to protect himself, our hero entangles himself in a globe of webbing. 1) Entangle is normally a standard power/attack action. This would normally mean you can't abort to this action. Is there an exception for entangle used in this way? 2) If you do entangle yourself to protect against some attack, do you have to break out normally or because its your own power do you easily rip out of the entangle? IMHO, I probably would allow #1 as an abort/block style action but require breakout in #2 since its an existing effect, the entangle would have to be broken out of even if it had personal immunity since you are waiving the immunity to get the defense of the entangle. Just wondering what the official rules are.
  12. I am making a villain with two pistols capable of doing all sorts of trick shots (slots in the multipower). The focus is two automatic pistols OAF with slots for AP, +2 stun, autofire, indirect, etc. I know I can 'GM' a ruling to make sense, but what would an official stance if the focus limitation as described above applied to the pool and had one of the foci taken away?
  13. I understand you can use stretching to grab something a bit distant from you (assuming you have enough stretching and strength) and pull yourself to the grabbed object. Can you do the reverse? Grab something very close to you and push yourself away using stretching so long as you have sufficient stretching and strength?
  14. Re: Limit to make Naruto Shadow clones Shadow clones will be expensive no matter what you do so be prepared. I believe Duplication works better and is more in the gist of the game especially with the averaging of stats, etc. You buy the altered duplicate to slightly alter the duplicates. Each duplicate then has a disadvantage to immediately recombine (at range) if it takes any body or exceeds a certain range (dependent on the frequency this can happen, this can be 5-15 physical limitation). All characters have mind link with the limitation all information is sent only after duplicate recombines. You will also want to buy regeneration clones only such that if they die, you get the clones back.
  15. Re: Stealth Suit options I still disagree. If you are wearing the cloak and activate it, it can still be obviously the cloak which is giving you the invisibility, if the cloak glows first and then turns you invisible, you will assume that the cloak is what gives you the invisibility. As anecdotal evidence to this, the vast majority of people in movies and comics with invisibility devices, people seem to know what causes their invisibility without having to be told. As long as the item in question is obvious in it purpose, it should get the Obvious bonus.
  16. Re: Stealth Suit options I disagree about the focus. An obvious focus doesn't necessarily mean that its obvious all the time, just that its obvious that its the source of the power. For example, I would say that a cloak of invisibility is obvious focus because if you put it on, you know that the cloak is generating the invisibility. When they remove the cloak, you know the cloak was responsible for the invisibility. Contrast this to a ring which can be surreptitiously put on. You don't know how they did it, they just turn invisible. There are other reasons I do not like this rule and ignore it in my games. For one, what if they bought invisibility with two different obvious foci. Are they both seen or not or only one seen? Since all foci are rendered invisible by invisibility per pg 192 except for the foci generating the invisibility per pg 193, does each foci generate invisibility which covers the other? How about a invisibility suit? Its obviously an invisibility suit but as soon as its turned on, it makes it look like the suit is empty?
  17. Can a character buy, say leaping, No Range Modifier and then dive for cover without penalty up to their 1/2 move distance instead on -1 per 1"?
  18. I remember you can dive for cover using teleport without taking modifiers for distance, a player says that this isn't in the book and its to be treated as any normal movement. Since its my campaign, it'll be a house rule but I still thought it was legal. I tries looking it up in FRed but no luck. IE: Cheshire dives for cover using teleport. If he dives 10", what is his Dex roll penalty.
  19. If a person linked their attack (in this case flash) to teleport, does the flash go off at the destination or origination or both? If it doesn't do both, do they have to buy the link twice to flash at both ends of the teleport?
  20. Ok, read the USP pg 37, so the question I have is this The character has 40" accurate superleap. He half moves straight up for 20" and shoots a villain ending his action. On the next segment he falls 5", the segment after he falls 10" more. The next segment, he gets his action and uses his superleap to cushion the velocity of the fall (15"). Is his landing considered accurate or not due to the gravity? (does he land in the spot he wanted) On a sidenote, can he buy inches of superleap to rebound from knockback? IE: Ironclad knocks the villainous Bounder 22" into a brick wall. Bounder uses his 22" superleap to bounce off the wall onto the other side of Ironclad.
  21. Re: Immunity to Electric Attacks I'd also go for the extra ED vs electricity, mainly because dependent on the amount of power in the electrical strike would determine whether the rubber would survive or just be reduced to ash. Another solution is instead of outright defenses only, DCV vs electrical attacks (-1) might also be good as being made of rubber you are less likely to be hit by lightning having little conductive on you (electricity likes to travel the path of least resistance).
  22. Re: Extremely high Charactaristic used in REQUIRES SKILL ROLL Personally it would depend, The questions you have to ask yourself is this 1) Can someone else use the power? If yes and the limitation would affect them, its probably still at least -1/4. 2) Can the skill roll be modified such that with average penalties in combat its at or below at 15-? If yes, its probably at least worth a -1/4. 3) Finally, ask him when the limitation would limit his power. If he can't come up with a reasonable scenario or if he begins stretching common sense, then its worth a -0 limitation. An example would be the classic does not work in a vacuum for -1/4. This would be appropriate if say you were in the justice league/avengers as their missions would sometimes go out into space. It would not be if you were in a 1920's roaring gang buster style campaign in Chicago (even if Capone could have built a vacuum chamber to trap the heroes, why would he).
  23. Whoa, did gravity just change on me? If someone jumps 20" straight up, wouldn't he take 3 segments to fall back to earth. 1 segment 5", next segment 15" (+5" acceleration, velocity 10", distance 15") and finally splat (distance 20", velocity 15"). And if he gets an action, couldn't he use his superleap to cushion the fall?
  24. A hero full moves around a corner and sees a dinosaur roar which does PRE+30 a hero. Does the Hero just stand there at 0 DCV and get chomped by said Dino or can the Hero abort their next phase to dodge or run away from the Dino's Big Pointy teeth?
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