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dsatow

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Everything posted by dsatow

  1. Re: help! multipower at random? This has been noted before but my taking a Variable limitation on the multipower the limitation can cycle back and forth from the extra time to side effects. However, I think I may begin to understand the confusion. If you are thinking that setting the limitation would then affect the power on the slot each time its used (ie: the PC changes slot with extra time on one phase but does not use the power. On the next phase he wants to use the power without either the random effect or the extra time). I don't think most GMs would hold that against the character and hold to the idea of the configuration. However there is another way. The one other method not mention yet is using a VPP with limitations on the control cost. This would affect changing the pool only and would be universally accepted especially if the pool had a strict limitation affecting what powers could be drawn from it.
  2. Re: help! multipower at random? My $.02, I was trying to make the artificat ring from AD&D 1st edition (I think its the Ring of Gygax or something). Basically, like the original poster, if you take time, you can accurately configure the ring to do what you want. It came out very cheap when you look at it this way. Each slot has a skill roll based on active points. Failure to make the skill roll activates the Major Side Effects (random power in multipower). Since effectively the limitation doesn't change, it can be applied to the whole multipower. To simulate the random setting each morning, I just put a -1/4 limitation (first roll each day at -20).
  3. I understand that you can simultaneous activate two attack powers which are not linked so long as both powers are targeting the same target. I have a different question. I want to know about using an attack power simultaneously with a non-attack power. But being a fan of Naruto, I have been wondering if its legal to activate a movement power and images at the same time (what the TV show calls the substitution jutsu). I've decided its a t-port with invisible power effects and images with sight, sound, and touch sense groups. The $24 question is... If I use it for the substitution jutsu, do I need to put a trigger on either the images or the t-port (or both) so that the images gets the attack rather than the aggressor just seeing the ninja t-port away? Also, since the images have the touch sense group, this would mean that if someone was holding the ninja and the power activates, they would still think they were holding the ninja (as long as they didn't attack the images with a squeeze). Is this a correct interpretation of the images touch group?
  4. Re: Desolidify/Tunnelling Here is my $.02 (running out of pennies 8D ) Desol, invisible power effects, through solids, only vs. metal (-1/2), Always on, 0 end, persist. Affects Solid on strength, limitation on advantage, not vs. metal. Life support need not breath, only while in metal. N-Ray vision only through metal (possibly with an additional limitation or disad can't see metal) In a more modern world this is a bigger problem. Most utensils are made of metal, the character will have to use plastic or wooden utensils like chopsticks. More susceptible to diseases. Needles used in inoculations are metal. Defibrillator pads use metal. Unable to use private transportation. Car handles are metal. Motorcycle controls are made of metal. Even bicycle brakes and pedals are made of metal. Most mail boxs are made of metal. Most elevators and escalators use metal in almost all components, from buttons to things to stand on. Most door handles are metal. Most public bathroom stalls are made of metal. Talk about embarrassment! etc.
  5. Wings - a (surprise!) winged character has flight and gliding in a multipower. (I'm leaving off all the standard advantages and limitation which do not apply to the argument) 20 multipower (20) 2u flight 10" (2 end) 2u gliding 20" 2u gliding 5" x16 NCM he's gliding around town at high speed (80" per phase). Suddenly he spots the evil Mouseman. He dives down and switches his pool from gliding 5" with NCM to 20" gliding and does a moveby. This is patently illegal right? He needs to decelerate to combat speeds in slot 3 before he can change to slot 2 correct? We continue the combat and Wings moves a half phase with gliding going 10" switches to slot one and uses 5" of powered flight to regain altitude. Is this correct?
  6. Re: "Bag of Holding" Ack! I can just see some bad situations... Asking the hero to hold another hero's lunch... Asking the hero to hold the dead body as a clue... Asking the hero to hold his favorite signed picture or Lindsy Lohan only to get it back covered in stomach slime.
  7. Re: "Bag of Holding" Well, theoretically, both have their advantages and limitations. Using EDM, an extradimensional traveller could by effect and mechanic travel to the dimension of the hole and take items without being noted. (Note that in other game systems this is a danger of using those items and part of the fun!) A shrinking version would require a targeting of the item and be more difficult to take an exact item without the users knowledge. It all depends on what floats your boat.
  8. Re: "Bag of Holding" This could be considered the classic Tardis. How I would create the Tardis would probably be something like this... Interior = Base on a different dimension. Build as base. Add mind link to call box. Add physical limitation actions affecting call box affect base in proportion. Exterior = a vehicle with extra-dimensional movement on passengers to Interior. Vehicle has mind link to base. various movement powers available. Add physical limitation actions affecting base affect call box in proportion. However, the classic cosmic clown car would probably be like how I described the bag of holding probably requiring a contortionist skill roll to enter.
  9. Re: "Bag of Holding" What about ... Bag of Holding/Robe of Useful Things/ etc. 1d6 Major Transform (to 1/16 size object or patch) Continuous +1, Persistent+.5, 0 End+.5, Difficult to dispel x16 (+1)Untransformed when removed from object (-0), OAF (bag) -1, Real Object (requires search time when full, rips if sharp object placed inside, etc.) -1/2 Disadvantage: Susceptibility to E-spaces -15 points. Active: 60 pts. Real: 24 pts. - 15 pts disads. = 9 points.
  10. For the most part, I understand a lot of your answers or the reasoning behind the answer, but this one has me confused a bit. I was expecting a yes. The reason I was expecting a yes was from a logic standpoint, if you have growth which gives you "stretching" defined as reach, the target could effectively move slightly out of way but still within the reach of the character and the haymaker would become invalid. Also, it seems to penalize HTH combatants and stretching advocates since even if a target moves and you do a haymaker with an EB, they still get the EB haymaker off. Also, in several stretching character scenes (Plastic man or silly cartoons like Bugs Bunny) the stretching character would pull back thier hand way back and then shoot thier fist foward smack a target after a sec. I know you don't usually answer game philosophy questions here but the logic here kind of eludes me. Can you explain why?
  11. How do you apply health and hygiene to HERO's life support? Would "need not eat or drink" also equal "need not use the bathroom" and freedom from all terrestrial diseases be equal to "need not bathe"? Sorry, was just thinking about this while trapped in rush hour this morning.
  12. Re: [Fight Club] Firewing vs Gravitar As far as I understand, this ruling has always existed in HERO. Lets revisit the scenario... First off lets change the dexs to be near equal. 35 dex will now be 36 dex and 1 dex will now be 35 DEX. Note the capitals to keep things trackable. Next we will note when 35 DEX aborts and his percentage chance to deflect. We will drop range mods to keep it simple. Also, we will go one phase farther than previously shown. Phase 12: 36 dex shoots, 35 DEX aborts and deflects (62.5%). Turn Ends. Phase 2: 36 dex shoots, 35 DEX deflects again at -2 (37.5%) and shoots back on thier phase. Phase 4: 36 dex shoots, 35 DEX aborts and deflects (62.5%). Phase 6: 36 dex shoots, 35 DEX deflects again at -2 (37.5%) and shoots back on thier phase. Phase 7: 36 dex shoots, 35 DEX aborts to his deflect (62.5%). Phase 8: 35 DEX aborted. Phase 9: 36 dex shoots, 35 DEX deflects again at -2 (37.5%). Phase 10: 35 DEX shoots. Phase 11: 36 dex shoot, 35 DEX aborts to his deflect (62.5%). Phase 12: 36 dex shoots, 35 DEX deflects from his abort at -2 (37.5%). Turn Ends. Phase 2: 36 dex shoots, 35 DEX deflects again at -4 (16.2%) and shoots back on thier phase. Not good odds but then again 36 dex is tactically acting stupid and not taking advantage of his speed. If on 2, 6, and 9, 36 dex just delayed. Then, 35 DEX would have no attacks and on 10, 11, and 12 the chances of deflection are 62.5, 37.5, 16.2. If 36 dex allows one attack on 9, then on 10, 11, 12, and 2 the deflect chances drop slowly drop to 4.6.
  13. Say I have a mage called Curseworks. Curseworks, curses a Captain Con so that if he takes a recovery, he takes 1d6 NND Killing triggered on taking a recovery, thus preventing Captain Con from resting (assuming recovery is a visible action). 1) Is the recovery on segment 12 visible? 1a) Does the trigger take effect on post 12, 12, or 1? 1b) If it takes effect on post 12, does regen occur before or after the trigger? 2) Can one opt not to take the post 12 recovery if thier stats are down in such an instance?
  14. Say you have two supers. Shadow, a darkness elemental, and Lightbeam, a light elemental. The two get into a fight over who gets the last Eggo Waffle. Both have the same speed and dex and are right now delayed to grab the Eggo Waffle. To make the game more dramatic, the GM makes them fast draw each phase to see who can get to the waffle. Lightbeam plans to AoE flash Shadow and take the waffle. Shadow uses his delay and puts up his darkness w/personal immunity. Does Shadow get flashed? My guess is no, as the darkness will block the flash. Not wanting to be seen, Shadow leaves to the rear of darkness field and uses his darkness based stretching power to reach around and grab the Eggo. Seeing Shadow's action in a mirror that Shadow hadn't noticed, Lightbeam releases an AoE Line flash against Shadow's hex. The line goes through the darkness field. Does Shadow get flashed? By mechanics, this should be yes. By special effects, this should be no. Undaunted, Shadow gets his Eggo, but Lightbeam is pretty miffed. He is hungry afterall. Lightbeam releases an EB against Shadow. Will the EB penetrate the darkness field? If we rule by SFX from the above, don't we have to rule yes to this also? If we rule by mechanics, how does should Shadow create a field where light can not penetrate but everything else can? BTW: In conclusion to the scenario, a little kid no one notices, steals the Eggo and makes off with it.
  15. Re: Remote Control Gosh, my universal remote control is really expensive! It activates all my devices' (TV, VCR, TIVO, DVD, CABLE, STEREO) buttons. (obviously a TK with fine manipulation) It can turn on several devices at one time (the TK gets AoE hex with selective). It can be used to program many of the items in question and has its own count down timer (Transform? and maybe triggered also on the TK with absolute time sense). Seriously, though I would think it would depend on how much of an effect you can do "realistically" and how the GM would rule the target works. For instance in my world, to control a car, you could purchase TK with the limitation to only manipulate the target. This would allow you open a car doors, start the car, turn on the radio, move it around, fasten seatbelts. Fine manipulation would allow you to do complex driving manuevers, set the radio to a station, adjust the air conditioning. Summoning an AI, would allow it to act autonomously. It could make its own decisions based on its own thoughts. A Transform, would change it into a transformer-esque car. Allowing it to hit people with tire like fists. Mind control to machine intellects would allow the user to control the computer aided items. Mess with the trip computer, adjust the gas regulation, affect the diagnostics, reset the clock or take control of the AI if you summoned an AI into the vehicle. Note that this is just my $.02.
  16. (See NOT a healing question!) If you buy TK with fine manipulation, it says you can use martial arts at range. I assume that this means if you have 20 STR TK and do a martial strike with it that has one extra DC (for +3d6 total). You would do 6d6 in damage. This would also be the same for Strength with Affects Solids advantage where the martial damage is reduced to represent the advantage. I have talked to some people who say as long as the damage output isn't affected by the advantage (like AP vs Reduced END), the martial arts dice do not decrease. Since I have a character with TK thinking about martial arts, this would be good to know what is "official".
  17. This is just a confirmation/clarafication: So if I had single character with two healing powers, one with 3d6 healing (DRD:1 Turn) and one with 7d6 healing (DRD:1 Day); They should be able to use the 7d6 healing to stablize the character healing say 12 Body (24 points) and then next turn use the 3d6 healing to further heal him up 5 more body (10 points)?
  18. Re: Ego vs EB (BOECV) There are three possible differences. 1) Already noted, when stacking modifiers, the EB becomes cheaper. 2) When using damage reduction, theoretically, an EB is still an EB and could be reduced by Energy Reduction. 3) An EB w/BOECV could also be missle deflected.
  19. Why would Healing Always On not be legal? In the example I gave, it was based on Healing Stun (I agree Healing Body should be Regeneration). This has several problems that I can see. Such a character can never realistically be put under anesthesia as he would constantly be waking up. For example, I had a shrinking mind controlling villain which would desolidify into people. The villain would then resolidify inside the person and mind control them. The non-superhero way to remove him was through surgery. If tortured, he would constantly be awake throughout the torture. While a normal human being may fall blissfully unconscious during a torture session, this character would stay awake throughout the session. Side Question: Does Regeneration always have to be Body? Could you have Int Regeneration or Con Regeneration?
  20. Re: Alternative Healing Rules - Public input requested Yup you can't heal END. See the following threads http://www.herogames.com/forums/showthread.php?t=42556&highlight=Healing+End http://www.herogames.com/forums/showthread.php?t=42568&highlight=Healing+End
  21. Re: Alternative Healing Rules - Public input requested LOL All this specialized accounting is why I dislike the current version of healing:thumbdown. "If the healer of the first part heals without the consent of the healer of the second said healer shall construe said heal invalid unless the healer of third part ... etc. etc. etc."
  22. Here is another thorny question which I didn't find an answer but I will admit not researching it too hard. If we have three paranormals and one normal Draino w/3d6 Str Drain Steroid w/3d6 Str Aid Healer w/3d6 Str Healing and Steve Rodgers a normal 13 Strength. If Steroid aids Steve for 12 points of Strength (making him a super solider per say) then Draino drains Steve for 10 points of Strength. Can Healer heal Steve for 10 points of Strength? What if Healer had Suppress or Dispel Drain? Lastly, what if Steroid used Succor instead of Aid? Does this affect how things are applied?
  23. Assuming Healer A = 2d6 healing Healer B = 1d6 Healing Decreased Delay (per turn) Then if healer A does 7 points of healing, by the revised 5th edition, Healer B can not heal the target since healer B must also exceed the roll of healer A. But Healer B has a different Decreased Delay, how does that play into it? Does this mean Healer B only waits 1 turn before he can consider that null and void? What if healer A goes first? Does the advantage only benefit him or all healers in the party? Lets make it more complicated. Healer A = 3d6 Healing (per day) Healer B = 1d6 Healing (per turn self only always on) Healer C = 2d6 Healing (per minute) Healer B takes 5 stun one phase and heals 2 points. Healer B then takes another 4 stun and heals another 1 (rolling a 3) point. A turn goes by, does he have to beat a 2 on the first phase or a three or is blank because a "turn" has gone by? Healer B is taking a lot of stun (they hate him!). Healer C heals him for 7 points of stun. Because Healer B has been constantly recovering, what is healer C's target number? What would healer A's target number be considering the heals of Healer B and C? (I assume that Healing as Regen does not play into this timing issue.)
  24. Re: Alternative Healing Rules - Public input requested Thanks for all the input and thanks Steve for moving the message. Chris Goodwin: Most players tend to have troubles keeping per wound hits. It makes record keeping annoying. Most players I know of rather keep only running tallies. Hyper-Man: I agree, whether official or not, many people look to Hero Designer as by default keeping to the official rules. Sean Walters: You have an error in your statement. Assuming Healer A = 2d6 healing Healer B = 1d6 Healing Decreased Delay (per turn) Then if healer A does 7 points of healing, by the revised 5th edition, Healer B can not heal the target since healer B must also exceed the roll of healer A. But Healer B has a different Decreased Delay, how does that play into it. Does this mean Healer B only waits 1 turn before he can consider that null and void? What if healer A goes first? Does the advantage only benefit him or all healers in the party? lets make it more complicated. Healer A = 3d6 Healing (per day) Healer B = 1d6 Healing (per turn self only always on) Healer C = 2d6 Healing (per minute) Healer B takes 5 stun one phase and heals 2 points. Healer B then takes another 4 stun and heals another 1 (rolling a 3) point. A turn goes by, does he have to beat a 2 on the first phase or a three? Healer B is taking a lot of stun (they hate him). Healer C heals him for 7 points of stun. Because Healer B has been constantly recovering, what is healer C's target number? What would healer A's target number be considering the heals of Healer B and C? I think I'll copy this back to the 5th edition rules clarification for comments from Steve. Hugh Neilson: Your scenarios have two problems. Aid has an upper cap. Your designed aid would max out at 3 body, 6 stun, and 12 end. The second problem is per Steve (and I remember it being in the book), End can not be healed (though I figure drained End can be healed, used End can not.) This would apply to both End Batteries and Normal End. This is probably to prevent a cheap End recovery though I think the point is moot. You can easily use aid to do just about the same thing.
  25. I dislike the current healing rules. I understand why they were implemented but believe these do not fit in the 99% of genres I run with/play in. Many times, the players will just use Aid instead (coming up with a justification that matches the Aid use instead of the Healing) usually with no argument from the GM. That being the case, I have several ideas on how to correct the issue, but I'd like to hear other people's ideas and reasons as well as comments on my own ideas to resolve the issue. To state my concerns first on how healing currently works Basic healing: Under my understanding healing costs 10 points per d6 and you must exceed what you rolled to have any effect within the reuse duration which is 1 day. healing is based on active points and heals a specific ability. Healing as is, is good against drains with huge recovery delays and prevents the neverending battle. Problem: The mechanics are not similar in use to any other rule and throws new players off. If you have two people with different reuse cycles say one with 24 hours and 1 with 1 turn, which power prevails and how do you bookkeep? Why buy healing when you can buy Aid for about the same cost or less and get the same general result? Solution 1: Reduce the cost of healing to 5 pts per d6 and keep everything else the same. This makes healing more effective than aid in healing people without the neverending battle scenario cropping up. It also keeps it easily compatible with people using Hero Designer or players at a convention. However, you still have the reuse cycles problem and the mechanics problem. Solution 2: Treat Healing like Aid. In this solution, while healed points don't fade, you have a maximum number of points you can heal per target just like aid. Your maximum amount recovers at 5 points per turn just like Aid; so if you max out in one turn against one patient, the next turn you can heal that patient a maximum of 5 points more in that turn. You can buy down the fade rate to decrease the cost of the healing. You can also buy up the maximum points you can heal just like Aid. All other adders stay the same (regrow limbs, resurrection). This method has the advantage of a known mechanic for new players. The neverending battle is mitigated somewhat though a large number of healers becomes a problem. Also, Hero Designer doesn't work this way* and players at conventions may not easily adapt. Solution 3: Get rid of healing/bring back regen. This solution basically means get rid of healing and produce the 1/2 limitation on Aid only to restore character to starting values. This is similar to the way the game was played prior to the advent of healing. We would also keep the adders for Regen or Aid. Hero Designer can be coaxed to simulate* this however many younger players would not know this from early HERO days and again players at conventions may not easily adapt. What are people's feelings or are there other ways out there that people have come up with healing. Maybe I am misguided about how the current healing works, if so please enlighten me. I would love to hear feedback. *HERO designer can be modified to accept the new values but this requires some editting to the configuration files for HERO designer and not every player who has HERO designer feels safe doing this.
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