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dsatow

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Posts posted by dsatow

  1. Re: More Abusive characters

     

    How about this one?

     

    Torpedo Man!

     

    A man with 10 Strength and Accurate on strength. Has 5" of movement and tons of doublings (for a 12d6 game assume 10 levels or x2048 NCM). Use NCM to Move-Through target. If its a miss, comeback around at full speed and try again since its doubtful the target can target something over 5km away.

  2. Re: More Abusive characters

     

    ???Teleport imparts no velocity, so how would it do damage???

     

    If you make up a rule that Teleport can be used for a move through, and further make up a rule that its damage bypasses defenses, no surprise you get bad results. But it's hardly the rules' fault - the rules don't allow for this.

     

    I am guessing the teleporter had AoE and teleported himself and the target into rock.

  3. Re: More Abusive characters

     

    I gots one more (possibly quasi legal).

     

    9) Dead Man - Regeneration bring back from the dead and repair limbs, 11 Body. 1 Body on stats. Recovery linked to Regen. You do anything to him, he kills himself and returns to life removing all conditions against him since a corpse can't be flashed, mind controlled, etc.

     

    PC: "I flash him for 96 segments!"

    GM: "He commits suicide on segment 12"

    PC: "What?!"

    GM: "He comes back to life on segment 3 and attacks."

  4. Re: More Abusive characters

     

    Oops I forgot some more

     

    7) The T999a - Robot (takes no stun) with regeneration to it's body. It keeps going and going.

    8) The Mechanic and his Carbot - A super mechanic who can repair vehicles and has healing/aid to vehicles. And Kitt the autocar who does the attacks.

  5. Warning: Do not try these in your campaign unless you like playing with no GM or other players.

     

    You've seen them at cons and as a GM you get them tossed at you every once in a while. Its good practice to see what abuses of powers there are out there.

     

    What abusive concepts have you come up? Here were some oldies to the forum

    I've seen the duplicate of my duplicate is my duplicate's duplicate's ad naseum.

    I've seen I absorb/aid to my absorb/aid.

    I've seen megascale damage only to selected target (my enemies, evil, etc.)

    I am adding ...

    1. The Incredible Hulkster - 3d6 succor to all physical stats, persistant, 0 end, constant. Every phase, he gains 3d6 to all physical stats as his muscle mass grows bigger and bigger.
    2. Ghostly Kung Fu Master of Doom - 5 strength man with invisible effect desolid, affects solid strength, fast strike, sacrifice strike, +X DC on MA, +X 3pt levels with MA. You can't hit him, but his fu is so great he can hit you.
    3. Gateway - ExtraDimensional Travel Usable Against Others. Bye Bye.
    4. Tag - 1d6 EB AVLD vs touch flash defense, Accurate, Autofire, 0 End, Constant, Persistent, No Conscious Control, Penetrating. Tag You're out.
    5. Jimmy, the Mascot - Summon Superhero Group [(350 pt) x 8 = 85] OIF:Secret Signal Watch. Don't mess with him, he knows superheroes, and if one group doesn't get you, the next one will.
    6. The Virus - Shrinking, life support, desol, and a 1 pip HKA usable while desol. Watch out, he gets under your skin.

  6. This has probably already been answered but

     

    If someone has a power Usable By Others, say flight.

     

    Who does a power adjustment character target?

     

    Does he drain or aid the one using the flight or the one who gave him the flight?

     

    EX: A good wizard enchants a warrior to fly. The evil sorcerer wants to drain the flight but not stop it so that the warrior can see the princess die just before getting there (He is an EVIL sorcerer). Does he target the warrior or does he have to find the wizard?

  7. Clarafication requested.

     

    Given: In 5th ed., find weakness has been segregated into finding weakness in various types of defenses(normal, resistant, mental, power, etc.)

     

    If a villain (the evil Aneurysm) had a RKA based on ECV does body and find weakness on that attack, will he need to find weakness once or twice on the hero if the hero has both resistant and non-resistant mental defenses (the hero Mindshield has normal mental defenses and a mental resistant force field that costs end).

  8. Okay, here's the scoop!

     

    A certain international orange clad number one knucklehead ninja has this power to duplicate himself. I think, that would be a cool power for a super.

     

    The power would allow the super to create duplicates of himself to scout and fight. If they get KO'd or Killed, they 'pop' in a poof of smoke to be created at a later time. Here's the problem and while I just don't send this out into the general forum for ideas on how to create it.

     

    The power works sort of like both duplication and summoning. According to the rules you can't use summoning to duplicate duplication and duplication specifically says that if a duplicate is killed, its gone forever which isn't what's wanted.

     

    So in order to create this power, do I put a large advantage on duplication (and what would be reasonable) to allow duplicates to be killed and resummoned or do I violate the summoning rule and allow the super to summon himself multiple times?

  9. Re: What are "vitals"

     

    These have undoubtedly already been mentioned, but:

     

    The 13 location being the groin was originally deduced from fantasy hero armor types covering that location.

     

    The Short Vest Armor type that covers 9-13 makes me think of this armor (see http://store.andersonarmor.com/servlet/-strse-64/Bulletproof%2C-Body-Armor%2C-Vests%2C/Detail). Its listed as a full coverage military vest with pockets.

     

    Lastly, the groin section is considered a vital area. People who take damage there are rushed into the emergency rooms mainly due to possible rupture and bleeding of the body's digestive and waste systems. Because of the lack of bone to protect these organs, as the heart and lungs have in the rib cage, I think is why the damage was upped.

     

    In any case, as a GM you should do whatever makes the most sense in the drama of the game and through realism out the door. While its funny to say a villian hit in the 13 has his private parts blown off grabbing thier crotch in a fetal position and dying, it may be more dramatic to say to he got hit in the heart and blood come up his mouths. Depending on the villain, one may be more apropriate than the other. A serial rapist may be better killed by a crotch shot, but that childhood friend turned murderer might be better served dying with innocence in his eyes and blood bubbling out of his mouth as he tries to say sorry.

     

    IMHO, the HERO system really is about playing HEROes as main characters in a story than generic characters in a setting. I believe this whether they are starting heroes or experienced ones.

  10. I haven't checked the book but the LOS through Change Enviroment piqued my curiousity.

     

    If you have Darkness, Invisibile Power Effects +1, Does that mean

     

    1) You can't tell you've entered the darkness field until you are in it.

    2) People outside the darkness field can target those inside.

    3) People outside the darkness field can see through the field to the other side.

     

    4) And lastly, I think you've answered this before but I don't remember, if you have personal immunity on Darkness, can you see through the darkness field and can flashes outside the darkness field affect you?

  11. Just a confirmation:

     

    If someone buys 6d6 of Stun Surpression and hits someone for 21 points who has a 18 Con, then that person would be stunned because in a single attack they lost more stun than thier con. Since the surpression is not continuous, the stun would be back the next segment but the victim would still be stunned.

  12. Re: New Advangage: Seeking

     

    Personally, I'd do a single target limitation of 1/2. Then in your case put it on an Cont. AoE. Selective attack. The attack may only specify one target and it continues to attack until it gets turned off (which would be the attack hits something or is out of sight).

  13. Is combat luck visible?

     

    IE: A police officer takes out his trusty 1d6K pistol and fires at the hero who has 6/6 combat luck and 6/6. He rolls slightly above average and does 4 Body 16 stun. Does the police officer know the hero won't take body from his pistol and switches over to the shotgun (which due to the reduced pen probably won't do body either but a heck of a lot more stun) or does he keep plugging away with his pistol thinking more than enough firepower for the hero.

  14. I have a supers campaign which is based in the Victorian age. One of the PCs is making a steam powered super armor.

     

    My question is, when he is using the armor he's not affected by the bulkiness of it all, but when he's not wearing it and transporting it, it should be bulky (afterall you can wear that armor to the ball correct?). Would this be considered bulky in the focii sense? (Normally a bulky focus stays bulky all the time, this one is just bulky when its powered down.)

  15. If I understand this correctly, find weakness must be found per defense type. Thus if Darkbat finds weakness vs Clayman, he needs to determine if its to Clayman's resistant PD or Non-Resistant PD per 5ER (see pg 174). Clayman has 18 PD with 6 resistant. Thus Darkbat has reduced Clayman's effective PD to 12 against Darkbats martial punch (6d6).

     

    1) If Clayman applies Succor to his damage resistance, effectively hardening the clay, does he get back all 18 PD?

    2) If Clayman applies Succor to his non-resistant PD, increasing his clay padding, does Darkbat punch go against 12+PD or 18+PD?

    3) What do you mean in paragraph 3 pg 175? "A character may try to find weakness in all types of defenses, including Force Fields and Force walls (but see above)." Are you saying that if Darkbat wanted to find weakness against both the resistant and non-resistant PD in one roll, he could do so at -2? Or are you stating that one roll is use to pierce the defenses of a layer resistant person (EX: Green Lightman wears armor, has a force field, is entangled, and puts up a force wall. Shivo, with one find weakness cuts in half all the resistant defences of Green Lightman.

  16. Will 2 Body Regeneration prevent you from starving to death?

     

    Also in paragraph 2 on starvation the 5ER(pg 439) under starvation, the text notes that he recovers the lost stun and body normally, but in paragraph 3, it says he is not allowed recoveries. I assume that the 3rd paragraph is correct and paragraph 2 basically means he can be healed but doesn't get any voluntary recoveries nor post 12 recoveries.

  17. Here's an interesting premise (all right reserved on the characters but it helps people visualize). Nightcrawler ports up in the air and freefalls. On his phase, he ports again but changes the angle of the port to move through Sabertooth.

     

    Nightcrawler being a speed 7 starts the attack on 11 and will do the move through on 2. This will accelerate his velocity to 20" per segment (he takes a recovery on 12 and post 12 to handle the move through stun). On 2, he ports (60" teleport w/positional shift) to attack.

     

    Q1: Is Nightcrawler considered in uncontrolled movement or controlled for attack/CV purposes?

    Q2: Is Nightcrawler considered going at non-combat or combat speeds for CV purposes?

    Q3: If Nightcrawler had another teleport power(5" w/Positional Shift and No Relative Velocity and trigger "upon completing a move through"), could he then use his two teleports to angle the strike so that Sabertooth flies up say 6", then port to a standing position immediately after the attack and on the his next phase martial throw Sabertooth to the ground?

  18. Re: Logic v Balance

     

    Just thought I note some things other people may not have from a quick perusal.

     

    Strictly rules lawyer speaking, when you switch from a controlled movement to falling, by game mechanic your velocity changes to a standard falling rate. Thus if you do the opposite and fly up at 900" per phase and stop paying end, you immediately start to fall accelerating at 5" per phase down. Note, most GMs, myself included, will abide by Newton's First Law and have you slow down in uncontrolled freefall.

     

    Next again rules lawyer speaking you can only change your multipower once per phase. So the action you describe needs to be done over two phases.

     

    Lastly, maximum terminal velocity is 30" per segment. Your speed would get reduced by that amount.

     

    Now lets say I am the GM and Monster Girl(MG) tries this stunt against Pretty Boy(PB). She takes her two phases and comes at PB to attack. PB decides to abort his phase and dive out of the hex. Per a ruling by Steve relating to Haymaker (if the target moves out of the hex, even if within reach of the attacker during a Haymaker, the Haymaker fails) I would GM that this would also apply to MG since she no longer has control over her movement.

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