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BobGreenwade

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Posts posted by BobGreenwade

  1. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See?

     

    Money:

    Maybe what exaclty money can do and can't do in Supers Game (how usefull/disadvanteous normal equipment is in a superhero level fight), where it can and can't mimic a "Mundane Item VPP". Especially with a Filthy Rich Teleporter (who can get any Item, at any time from any place or even "stock" stuff at home).

    Probably not so much "what it can and can't do," as guidelines (regardless of genre) regarding opportunities and limits that the GM could/should declare. It could be a sort of "how-to" on drawing a clearer line between "what you can do with money" and "what you have to pay points for."
  2. Re: Can a Robot own a corporation?

     

    There have been cats at the top of corporate ownership -- eccentric businesspeople leave their possessions to their pets in their wills. The holdings are put in a trust fund, and someone manages it on the cat's behalf. This, at least, sets a precedent that an AI can follow.

     

    Presumably the AI would manage the trust fund itself. The model would technically be somewhere between a human in charge and a cat in charge, though how close it is to one rather than the other would depend on a number of factors -- not the least of which is the legal system's view of AI and personhood (and, in the modern-day real world, there is no such opinion as yet).

  3. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See?

     

    A thought on "excessive" Complications (that is, those beyond the stated limit, or those gained in play): perhaps, instead of the choice between having more Character points than the GM wants to allow or taking Complications for no value, a character could have Complications worth Heroic Action Points -- say, +1 HAP per game session for every 5 CPs the Complications would otherwise be worth.

     

    Anyway, it's an option worth thinking about.

  4. I've found that doing a screen capture while in the costume creator, whether a hero's or a Nemesis', makes a rather nice-looking wallpaper (or at least a good start at one). Red Streak's Nemesis, Master Disaster, demonstrates:

     

    [ATTACH=CONFIG]38434[/ATTACH]

  5. Re: Personal Companion Bots. and a months long voyage....

     

    Personally I like to call these things "Concubots." And if I (or a character of my creation) were to have one, it would also have some basic housekeeping, nursing, and secretarial skills.

    And who needs ribs? Frogs get by without ribs.
    But they want them. That's why they keep saying "Rib it."
  6. Re: Any word on the Hideouts?

     

    Based on what I saw in the April Q&A, I'd say they're for individual characters and not for Supergroups. I'd like to see both, but that's the impression I get.

     

    (I'm personally hoping we can put Crafting tables and Nemesis terminals in our Hideouts.)

  7. Re: Idea to art by Storn. Year 8

     

    All righty, then. This character will be introduced in Realm Hunter: Pursuit of the Elder Gods, which I'm currently expecting to be available by Memorial Day.

     

    Agent Wu Mei-Zhen of the Science Authority comes from a world where highly advanced technology and highly advanced magic exist side by side. Like most people in her society, her ancestry is predominantly Chinese with a smattering of other races.

     

    She has had three surgeries that markedly alter her appearance. First, she had her eyes redone so they look like a cat's (just the irises). Second, she had an ampulla of Lorenzini (an electrosense organ) implanted in her forehead, giving a chevron-shaped ridge there. Third, she had an extra pair of arms vat-grown and attached, with a special molding of the required shoulder structure.

     

    On the job, she dresses in a simple black pantsuit with a white shirt and simple tie. (Think of Agent L from Men in Black.) While her personal weapon of choice is a pistol-like sonic weapon, her more iconic weapon more closely resembles a lightsaber. (If you've ever seen Michio Kaku's Sci-Fi Science, the basic design should be like the one he worked out on that show -- the significant part being that the "business end" tapers to a near-point.)

     

    EDIT: Whichever weapon type she uses, she has one in each of her four hands. For the illo I think it would be cooler to give her four lightsabers.

  8. Re: Idea to art by Storn. Year 8

     

    At the moment Master Disaster is not in the running as the costume is all over the place.
    Aw' date=' bummer.
    However don't you have a female quasi martial artist you are going to post here as an idea ?
    What, the four-armed lady? She's not really a Champions character. But I can post her description here anyway if you'd like.
  9. Re: Idea to art by Storn. Year 8

     

    Just a note: I'm constantly correcting and refining Master Disaster's costume (I'll be doing a little more on that later this morning, in fact), so if he's chosen (for this or anything else) I'll post whatever's the most recent.

  10. Re: Idea to art by Storn. Year 8

     

    My main Champions Online hero is Red Streak, a fast-runner who, instead of fighting crime with fists like most speedsters, does it with a small arsenal of guns. (She's my second character there; I haven't been playing much of the first.)

     

    [ATTACH=CONFIG]38348[/ATTACH]

     

    Just today I created her first Nemesis, Master Disaster. He's a brilliant inventor, and a lunatic who likes to cause calamities of all sorts -- earthquakes, fires, nuclear power plant meltdowns, and what have you. (I couldn't make the costume quite as over-the-top as I'd hoped, but you get the general idea.)

     

    [ATTACH=CONFIG]38347[/ATTACH]pencil.png

  11. Re: What do you really think of Champions Online?

     

    Fun' date=' if a bit 'shallow' - I'm trying to get to 40 before passing full judgement. I love the character creation and advancement so far, but am wondering if level 40 is just doing the same thing over and over again.[/quote']Perusing the Wiki, I've seen that there are a lot of Level 40 only Missions, by care of UNITY. There are also ways to continue to advance the character by way of Devices and other equipment, and you can create some of your own variety by having multiple Nemeses.

     

    (I've also seen hints of people asking for more content, mainly via more Millennium City neighborhoods, though the Moon has also been mentioned and China and England are a couple of other good possibilities. So hopefully the developers will get some of that together. Also there's been some talk from Cryptic about expanding and improving the Nemesis system.)

  12. Re: What do you really think of Champions Online?

     

    Maybe it has to do with the fact that this is my first-ever experience with an MMO, but I've been playing for the last couple of weeks and I'm finding it quite enjoyable.

     

    I'm not saying it's without flaws. Some of it has to do with the system I'm using, which is just a low-end netbook; I have a lot of lag, especially if there's a lot of activity going on nearby, and it accumulates. Graphics limitations also mean that I can only turn in increments of 45, 60, or 90 degrees, depending on the location (at least, I believe the limitation is at my end; I've seen videos with smoother turns). That's especially bad when trying to move long distances, as neither of the characters I have can fly and much of the landscape tends to twist, turn, and be filled with obstacles. Thus, most of the time I have to leave my Travel Power off.

     

    As to content complaints, I see little benefit in using an Archetype rather than a Freeform (higher starting Characteristics is about it). I'd really like to be able to go into more parts of Millennium City, and will probably feel the same about Vibora Bay when I get there. In some areas I've been finding it harder to go from the Contact to the Mission than to carry out the Mission itself. And I'm not the only person who's experienced key commands going into the chat box, or vice versa, with disastrous results.

     

    But still, it's fun enough to me that I'm seriously considering becoming a subscriber once I'm able to get a computer upgrade, and for now the best birthday present I can think of (I'm turning 50 next month) is Atari tokens. ;)

  13. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See?

     

    And another thing... rules for Characteristics other than STR adding to Powers' date=' and/or Powers other than HA and HKA being boosted by Characteristics. Examples would be a Nimble Blade (HKA boosted by DEX instead of STR), or a Spell of Domination (Mind Control boosted by the caster's EGO).[/quote']I enthusiastically second this. Used judiciously, I think it could add some really cool flavor to many games -- not most, necessarily, but at least a significant minority. It may call for a "Caution" sign, but the right Advantages and/or Limitations might make it less problematic.
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