Re: Dark Champions hero fragility
In our current DC game, we don't use the hit location table, only if someone is targeting a specific location (just like your most basic firearms training "aim for center mass"). Also, my players know I don't fudge rolls for them, so they know when to just surrender and try to talk their way out of a situation. I would never kill a PC if they surrender, that's just a cheap shot. Ultimately, gunfights are supposed to be lethal, that's why you try to stack the deck in your favor as much as possible and NEVER play fair. Also, have the players bump up SPD, so they get off the first (and usually last) shot.