Re: Brainstorm: Artificially Slowed Time
Right, I get you. My point was that a constant 1G would look something like a constant 360G based on the velocities involved. If you were watching the Earth, it would zoom around the sun in a day. But again, that's a fairly trivial effect. Mostly computers would do the watching and you'd play it back at whatever speed you wanted. I doubt many celestial objects visible out the window of the starship would move fast enough to notice a difference even at 360x speed. (If it was 360,000,000x speed, I guess you could see the stars shifting in relation to each other.)
In fact I'm thinking, as an energy-saving measure, that "light" inside the ship comes in low-frequency flashes. One flash per real second would be 360 flashes per slow second - too fast for the eye/brain to notice a flicker (under non-computer-enhanced conditions). So if a character operates in real-time while the rest of the ship is in slow time, he only sees his surroundings in brief flashes. Which sounds nicely creepy to me.
In terms of engineering, that might be less energy efficient than a very low constant illumination. If the difference isn't tremendous, though, operating in ambient strobe lighting might be cool enough to handwave it.