Re: Space fightercraft in RPGs.
Personally I'm not convinced a good deal of space combat won't be mutually assured destruction. If the enemy can shoot at you, you're effectively already dead. As an analogy, think of modern warfare if tactical nukes were commonplace. From that perspective, a large human-bearing target (like a battleship) sounds a lot like the proverbial "one neck." I wonder if you couldn't make the argument that dividing personnel into many smaller vessels, remotely controlling big, lightly-manned weapons platforms, could have advantages over sticking everybody's eggs into one basket. And if, from there, it would make sense to build these smaller vessels with weapons, armor and high maneuverability, not unlike what we think of as "space fighters." In function they'd almost be the opposite - the point would be to avoid getting blown up, as opposed to hurtling into the thick of combat - but such an arrangement might serve up smaller engagements of the sort we see in space opera, while maintaining some semblance of plausibility.