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bubba smith

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Posts posted by bubba smith

  1. 1. Here's a decent enough guide: http://www.superheronation.com/2012/06/23/writing-highly-intelligent-characters-and-points-of-view/

     

    2.

    I'm not sure what you mean by 'real life fictional character' since that's an oxymoron.  (After all -- something that's 'real life' is necessarily non-fictional.)  Thus, the only way I can make sense of this is to answer for 'real life people or fictional characters'.  Using that as a guide, I can readily name the following sleuths, detectives, savants, etc.:

    • Einstein (real person)
    • John Nash (real person)
    • Frank Abignale (real person)
    • Sherlock Holmes (from Sir Arthur Conan Doyle's novels and short stories)
    • Raymond Babbit (savant from the movie Rain Man)
    • The Oracle (from The Matrix trilogy of movies)
    • Eddie Morra (from the movie Limitless) when he's taking NZT
    • Dr. Gaius Baltar (from the Battlestar Galactica TV series reboot)
    • Dr. Gregory House (from the House M.D. TV series)
    • Mr. Spock (from the Star Trek TV series and movies)
    • Data (From the Star Trek TNG TV series)
    • Reed Richards (from the Marvel comics)
    • Tony Stark (from the Marvel comics)
    • Victor von Doom (from the Marvel comics)
    • Alexander Joseph 'Lex' Luthor (from the DC comics)  

    3. I don't see a paradox associated with roleplaying a character that knows something the player does not -- specifically because Hero system has skill rolls to account for things the character may know that the player does not.  Such rolls include but are not limited to: science skill rolls, AK skill rolls, KS skill rolls, professional skill rolls, deduction rolls, tactics rolls, etc.  If a player is unsure of something and feels the character might know it, s/he can always inquire as to whether s/he can make the appropriate skill roll ... and if the GM answers in the affirmative, then a successful roll should result in the GM filling in the gap between what the character knows that the player does not.  A wise and perceptive GM can also have the player make this kind of roll when s/he (the GM) feels the character should know or perceive something to which the player is ignorant or blind.

    I think he means a la peter parker/spider-man

  2. In the game world, an inventor has recently developed a revolutionary new type of ballistics-resistant cloth he calls Protect-O-Weave, which is weight for weight stronger than Kevlar, can be given the look and feel of everything from denim to silk, and is even machine washable. In a video that has gone viral across the net, he puts a T-shirt made of the new material on a ballistics gel torso and, on a secure shooting range, a Campaign City SWAT officer takes shots at it with a wide range of different firearms. Results of the test are quite impressive: the shirt stops numerous pistol- and rifle-caliber bullets, leaving the gel torso underneath surprisingly unmarred. The inventor starts his own company to manufacture clothing made of the new armor cloth; taking on contracts to produce uniforms for various law enforcement agencies and even custom making bullet-resistant outfits for anyone with the money to afford it. Assuming some years go by since then, and Protect-O-Weave clothing has become increasingly affordable and commonplace, what would be the effect on society?

    law enforcement must love this

  3. Superhero Archetypes Skill Sets

     

    Martial Artist

     

    Cost Skills

    3 Acrobatics 13-

    3 Breakfall 13-

    3 Climbing 13-

    5 CSL: HTH Combat +1

    3 Contortionist 13-

    10 Defensive Maneuver IV

    4 Martial Block

    4 Martial Dodge

    4 Martial Strike

    3 Martial Throw

    5 Offensive Strike

    3 Stealth 13-

    Total Skills Cost: 50 Points

     

     

    Patriot

     

    Cost Skills

    3 Acrobatics 13- (M)/14- (F)

    3 Breakfall 13- (M)/14- (F)

    3 Bureaucratics 13-

    3 Conversation 13-

    4 Martial Block

    4 Martial Dodge

    4 Martial Strike

    3 Martial Throw

    5 Offensive Strike

    3 Oratory 13-

    3 Paramedic 13-

    3 Persuation 13-

    3 Stealth 13-

    3 Tactics 13-

    3 Teamwork 13- (M)/14- (F)

    Total Skills Cost: 50 Points

     

     

    Weapons Master

     

    Cost Skills

    3 Acrobatics 13-

    3 Breakfall 13-

    15 CSL: Ranged Combat +3

    3 Fast Draw 13-

    4 Martial Block

    4 Martial Dodge

    4 Martial Strike

    3 Martial Throw

    5 Offensive Strike

    3 Stealth 13-

    3 Tactics 13-

    Total Skills Cost: 50 Points

     

     

    Finance or High Society

     

    Cost Skills

    3 Bribery

    3 Bureaucratics

    3 Conversation

    10 Money: Wealthy

    3 Persuasion

    3 Seduction or Trading

    Total Skills Cost: 25

     

     

    Medicine

     

    Cost Skills

    3 Bureaucratics

    3 Computer Programming or Forensic Medicine

    3 Conversation

    1 FB: Medical License or Registered Nurse

    3 High Society or Streetwise

    3 Paramedic

    3 PS[iNT]: Nurse or SS[iNT]: Medicine

    3 Persuasion

    3 Seduction

    Total Skills Cost: 25 Points

    that one sounds right

  4. Excalibur

     

    An inheritor team started by Blue Knight 3 durring the Silver Age, based upon the legacy of The Knights Of Excalibur. Members include, of course, Blue Knight 3 and Young Animal (now teenage hero and one of the last surviving members of the Freek Force of the Atomic Age).

     

    Feal free to suggest members, much like Knights of Excalibur.

    didn''t marvel use that name for a  Brittish  super team ?

  5. For some concepts, the era was characterized by two major themes:

     

    -Future/Atomic Power/Technology (Captain Atom, Iron Man, Hulk, etc)

    -Anti Communism (Red scare, etc) 

     

    The second part was mostly played out in villain types, with red-x as a common enemy type.  Communist bad guys and infiltrators replaced third column Nazi saboteurs and spies.  The game Freedom Force has a lot of great types for this era.  Strange aliens were also a common enemy and hero type, with a fascination with flying saucers etc.  Magic was very downplayed and less common at the time.

    don't forget extraterrestrials with seemingly magic powers

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