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Robot_Nixon

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  1. Re: Hypothetically and unofficially, what would you like to see in a Mecha Hero book? Enough so, that there is a new F2P computer game based on it. Although, so far it has much less than the beta players expected.
  2. Re: History of Space Opera, aka Finally an io9 article that doesn't suck. Reynolds' series really has recaptured the feel of space opera for me. So much so, I've gotten out of the series and started reading some of his books that aren't a part of that universe. No thanks, you provided quite enough of an example for my tastes.
  3. Re: History of Space Opera, aka Finally an io9 article that doesn't suck. They?
  4. Re: Ultra-Tech Punishments? If you subscribe to the concept of the technological singularity, man-machine interface, and personality recording and transcribing. And you don't get hung up on the star trek transporter sophism that it doesn't actually transport you, it only kills you by disintegration and recreates an exact copy of you at the destination, then; You could record and store the personality of the offender in a virtual prison cell where time passes in real time, he must attend virtual rehabilitation courses, and if underprivileged, is allowed to attend some form of training to allow a productive reintegration into society. Meanwhile, to pay for the data storage, power, and rehabilitation and vocational courses, your body would be provided as a rental to others who have died, had theirs stolen, or just want to vacation as someone else. Of course the renter has to pay for repairs or buy insurance that will do the same, but the implications create a strong deterrence to crime. Not only do you have to put up with the general aging of your body while incarcerated, but you may have new injuries that will be impairing to some greater or lesser degree depending on the medical technology available. More importantly, you'll have to deal with the social impact of the rentals, insofar as any social contracts made by your renters, like romantic involvements, business relationships, and all the other drama that comes with being alive and interacting with people. Since these contracts were made through some form of duplicity either explicit or implicit because of the false nature of the body rental, none of them will likely be very rewarding for the person that eventually has to reclaim the recognizable body and its new allotment of social baggage. Still within the realms of sadism, but not terribly so. Of course, you would have to come up with a surrogate if the convicts rental body is permanently destroyed that isn't rewarding, such as a basic robot lacking features, and even human levels of agility and strength, or a generic clone made without appealing features and only rudimentary physical abilities. It sounds terrible but if the released personality works hard enough they can upgrade to a more custom clone or robot/android, or with stored genetic code, even regrow their old body.
  5. Re: Where does it show the price list for Hero system equipment guide.
  6. Re: Where does it show the price list for Hero system equipment guide. His other post where he gets more of the same Granted he was somewhat unwarranted in that post but it's worth asking what he means before we react negatively. A lot of the new people we see looking to get into Hero System aren't going to be perfect, they might not be well spoken, or gaming veterans, or elderly and curmudgeonly like the rest of us, but I'm willing to bet they or their guardians have cash and they want to use it on Hero books. We might want to watch our snarky replies when the post count is below 10. Sorry if I have overstepped my bounds here or caused any bad blood, but recently I have seen posts about what can we do to make Hero more accessible, and I think it's foundational that we start right here on the forums by being a bit more welcoming.
  7. Re: Where does it show the price list for Hero system equipment guide. Is it just me, or does Sevrick represent the 'new blood' Hero System needs and we probably shouldn't be making fun of his youthfully improper grammar and spelling or his previous gaming choices until we're, say... back to profitability?
  8. Re: So how did you guys learn the system? Well, I learned with the first edition, and the core combat rules have remained very simple. But for a truly uninitiated player all the possibilities of full blown Champions game can be a bit daunting. So, I teach them using campaigns with minimal aspects of hero system included, such as; wild west, military, or spy genres. None of these include powers, magic, or cybernetics, or for that matter not much beyond the basic parts of character creation, skills, and combat. So they can learn the core systems without all the exceptions and options. Once the players get a good feel for that I will run a space or cybernetic campaign that allows me to introduce a very limited subset of the powers, with very strict creation rules mainly through the use of technological equipment and cybernetics which are typically fixed in what powers they use and how much power they have. This gives them familiarity with the powers system but doesn't ask them to make or modify any themselves or worry about frameworks or other 'advanced' power topics. Next up might be a low magic fantasy or horror/cthulhu campaign where the players get more familiar with powers as spells that they can start to modify using the power rules to make higher powered/altered versions of their starting spells. Finally we break out the high magic fantasy or Champions campaign and they can make everything from scratch. I've done this a few times, and the players always seem to have a better grasp of the rules than the ones that get thrown into a full Champions of Fantasy Hero game. They also seem to retain the information longer. Obviously YMMV, and if you are working with a group that is catching on quickly (and not just saying so) you can skip a campaign or step (though why would you? they are all great fun) and if the group is struggling to catch on, have the campaign focus on the area they are having trouble with. More combat, have them roll up a sidekick/contact with your supervision, or start making a few spells you can review and add to your fantasy campaign. Just remember for all the pages in the books and all the flexibility of the rules the core combat is deceptively simple.
  9. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? I posted a way to have less chance of a character in a dying state as opposed to completely dead. My suggestion of 0% is still well below your suggested method.
  10. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Re-read the first line of my post if you really want an answer.
  11. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Do you want them dead-dead or dying a lot? If you want them to go from EEG/ECG active to flatline in a single shot, house rule the dying rules. Instead of body under 0 before death, make it death at zero or half or quarter body below zero. As far as the above suggestions, all are good but the easiest is the high active power total vs. the low defense option. (i.e. 50-60 KA AP vs. >8 rPD/rED) be warned though, you're going to need a full pad of backup characters.
  12. Re: Why We Should Go Into Space No problem, no feathers were ruffled at you, it was directed at the general idea that we westerners think the chinese are inferior. I know what you did was just try to lighten the thread, and in response I went from addressing you directly in the first paragraph and then addressing the national feeling of arrogance in the next two. I should have delineated those two points a little more distinctly.
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