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Steffen

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Everything posted by Steffen

  1. Re: Rescue/Kidnap Teleport The power in question is specifically built to be triggered when a target has been Grabbed.
  2. Re: Rescue/Kidnap Teleport In 6e it says "A character with Teleportation who Grabs a character cannot then Teleport and carry the Grabbed character with him unless he has enough Increased Mass to handle the extra weight and the GM permits this."
  3. Re: Rescue/Kidnap Teleport Part of the character's special effect (his powers are based on the characters shown in the movie "Jumper") is that he can only take people or things with him, he cannot send them away on their own. That's why I think UOO is not a fitting advantage as it excludes the character from the teleport. Anyway, my question may have been not clear enough. I'll try to reword it: Does the above power build allow for grabing a person and then teleporting away in the same phase?
  4. Hello! One of my players is playing a teleporting fire fighter and wants to have a power that helps him rescue people. The idea is to grab a person in need and instantly teleporting to safety. Furthermore this teleport should also work on unwilling targets as a “kidnap teleport”. The teleporting rules allow the teleporter to take a grabbed target with him, so I saw no reason to disallow this kind of teleport. I imagined it to look like this: Phase 1: Attack unwilling target with Grab Phase 2: Teleport with the grabbed target if it didn’t break free from the Grab in its own phase But the player does not want to wait for his next phase to teleport away because the endangered person might get hurt in the meantime or the grabbed opponent may free himself from the grab. That’s why he built a power with a trigger: Teleportation 8 m, Increased Mass 2x, Trigger (when PC has grabbed a target, activates as a Zero Phase Action, requires Zero Phase Action to reset, +1/2) (19 Active Points); Increased Endurance (x3 END); -1), Limited Power: Does not work in strong electric or magnetic field (-1/2). Real Cost: 8 points Is it legal to teleport as a Zero action after the Grab Attack? What about a Megascale teleport which is usually considered Noncombat Movement? If it’s legal, isn’t it too easy to kidnap an opponent considering that he can oppose the Grab Attack only with his casual strength? If it’s not legal, how would you build the desired power? Thank you for your comments and enlightening input.
  5. Re: Top 10 most powerful scrolls Baal's Fire: This spell erases a being or object and it's entire past from existence resulting in a world where the target of the spell has never existed. This will change the course of history but may also create paradoxes. Furthermore, annihilating a being will also destroy its soul which is considered a deeply evil deed and will damn the caster's own soul but may also draw a powerful evil being's attention to him/her. I would build it using extra-dimensional movement.
  6. Re: Need help for a low-level / street-level-campaign I plan to use the backgrounds of the brick (she's got a teacher boyfriend) and the speedster (he's got a sister that will develop her own powers in the future) but the other two don't seem to have a private life.
  7. Re: Need help for a low-level / street-level-campaign He has no intentions to leave the game. And he's definitely not good at portraying different personalities let alone funny voices.
  8. Re: Need help for a low-level / street-level-campaign
  9. Re: Need help for a low-level / street-level-campaign That's an interesting idea and may be able to use it with slight modifications. A company involved in arms manufacturing knows about the existence of the PCs and also learned of the process that gave them their powers. As only people with a rare genetic condition can be transformed and the company hasn't found any yet (two prospects were freed by the PCs) they will try to convince the PCs to work with them, offering lots of money. If they agree the company will sooner or later betray their trust and try to brainwash them into supersoldiers. I don't expect the police officer or the fire fighter to agree but maybe I can tempt the electric guy. He wants to use his powers to his financial benefit anyway.
  10. Re: Need help for a low-level / street-level-campaign Thank you for all of your pointers
  11. Re: Need help for a low-level / street-level-campaign
  12. Re: Need help for a low-level / street-level-campaign
  13. Re: Need help for a low-level / street-level-campaign Your're probably right. Fights are what he likes most about RPGs. Concerning the vengeance motive I suggested he should take the psychological complication “Justice, not Law” to explain why he liked to beat up bad guys but during play I had to explain that it didn’t mean “Killing criminals is okay”. I'm glad that he gave in, the police officer brick was already preparing to flex her muscles...
  14. Re: Need help for a low-level / street-level-campaign Because we've been playing for more than 10 years. His attitude towards heroism may be difficult sometimes but he's a friend of mine.
  15. Although I’ve been running a superhero campaign for a few months now I still consider myself new to this genre. While I have a fairly clear idea of the campaign in general, I’m in need of suggestions and tips concerning rescue missions, heroic deeds and stories suitable for low-powered heroes (standard heroic) that are not part of the overall storyline that I can occasionally throw at my players as a diversion and to show them that people need their help. While the brick and the teleporter want to use their powers to help people, the electric energy projector doesn’t see a good reason to do so (the player is unwilling to play good, helpful characters) and the Nightcrawler rip-off is just… present (the player is unable to make decisions). Maybe it’s also helpful to know that the year is 2003 in the “real” world and the characters are the first superbeings. Only a few people know about their existence, to the media and the public they are no more than an urban legend. There have only been a few sightings and just a few heroic exploits. So, does anybody have suggestions for me or knows published modern-day adventures (game system is not important) including crimes, murders, non-super human opponents and detective work? I’ll probably go to the “Internationale Spieltage SPIEL” in Essen next week and hope to find some suggested books. Thanks!
  16. Re: Worst Hero Names (of your campaigns) The heroes in my very low powered campaign have not yet become real super-heroes and only a few chose to use aliases. The powers of one of them are electricity-based and because of his preferred attack we suggested calling him "Taser". His real name is "Philip Wood" and another player took the last two letters of each name and now insists on unsuitably calling him "IPod". It really gets on my nerves...
  17. Re: Free fall teleport He cannot yet afford to buy Safe Blind Teleport, Movement Skill Levels or Range Skill Levels to make sure that he arrives where he want to be. It's not just the fear of arriving inside of something, it's also the possibility to completely miss the target area. While we're at it, how are teleporters like Cheshire Cat or Tesseract supposed to work without any of the above? Do they simply rely on their OCV when they cannot see their destination?
  18. Re: Free fall teleport Thank you for the replies and advice. I hope to get more suggestions. After reading Balabanto's reply I have to change my understanding of "No Relative Velocity". I thought the teleporter could reduce his speed to 0 with every "No Relative Velocity" teleport but in fact he'll eventually reach a terminal velocity of 200 km/h. Me and the player will have to discuss this matter more thoroughly, I'm afraid...
  19. Hello! My players and me are still new to the Hero System and I'm the only one who actually read the rules (5th edition) so I hope that you can give me some advice. I'm GMing a Heroic level Champions campaign (like the “Heroes” TV show but not as dark) and one of my players is playing a teleporter. As he is afraid of misteleporting he came up with the idea that his character just teleports straight up in the air, looks for his destination while falling and repeatedly teleports through the air until he reaches the building he’s looking for. I know that this is not the way Teleport is supposed to be used but as the character does have the disadvantage “Thrillseeker”, the talent “Absolute Range Sense”, practices Parkour and took the Position Shift and No Relative Velocity adders I actually don't have a problem with this idea. In fact, I think it is a very interesting concept. In order to complicate things a bit I'm planning to ask the player to make a Navigation skill check in order to find his destination and to make a CON-check after arrival and reducing his DEX for a minute if he fails. So I'm asking you, the more experienced players and GMs, do you think that this is a valid way of using Teleport or does it abuse the rules in a way I just don't see? Thank you!
  20. Re: Need help with a name How about "Fennec"? It's a small desert fox with very large ears living in North Africa.
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