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GestaltBennie

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Posts posted by GestaltBennie

  1. Re: Screenshots

     

    A few nice background shots of Stronghold and a radar installation.

     

    ThunndraxScreenGrab26.jpg

     

    ThunndraxScreenGrab27.jpg6.jpg[/img]

     

    ThunndraxScreenGrab28.jpg

     

    Tomorrow's the last day of beta, so we'll see if we can't get some shots of the special event in Millennium City.

  2. Re: Screenshots

     

    How do you re-take the comicbook pic?

     

    I's produced by a "save" on the tailorscreen. A print screen on the same scren will give you a wallpaper effect.

     

    Also, experimented with the screenshot_ui_jpg command to take a shot with the dialogue box up, and a second shot with bloom off and anti-aliasing and outlining on.

     

    Finally, a picture of Grond after he's one-shotted me and turned his back as if I was never there.

     

    ThundraxScreenGrab23.jpg

     

    ThundraxScreenGrab24.jpg

     

    ThunndraxScreenGrab25.jpg

  3. Re: Screenshots

     

    Clearly I'm addicted to character generation.

     

    Here's my pulp hero, Billy Deighton of the Canadian Rocket Brigade. Those familiar with the campaign write-ups may not recognize him with a shirt on. :) He needs a Maple Leaf (or Red Ensign) insignia, but I'll add that if I ever get a chance to remake him when the game goes online. Three views:

     

    BillyDeighton3.jpg

     

    Billydeighton2.jpg

     

    BillyDeighton1.jpg

  4. Re: Screenshots

     

    Had to post it here, even if no one will (or should) really care.

     

    ThundraxandAvenger.jpg

     

    What's the significance of this? The guy that Thundrax is talking to is Mark Derringer, the former superhero Avenger. Avenger is Steve Sloane's old PC. We created them back in 1983 for Brian Zomar's old SUNDER campaign.

     

    So, over 25 years later, I have the surreal experience of being introduced to my old teammate for the first time.

  5. Re: Screenshots

     

    A few more environment shots.

     

    ThundraxScreenGrab10.jpg

     

    Thundrax vs. the Mutants

     

    thundraxScreenGrab11.jpg

    Thundrax has a gift for Gigaton

     

    ThundraxScreenGrab12.jpg

    Bumping into other heroes (the guy on the left is a pretty cool looking Anubis.)

  6. Re: Screenshots

     

    A few more, some tooling around with the character creator:

     

    ThundraxScreenGrab4.jpg

    Deathdealer

     

    ThundraxScreenGrab5.jpg

    Dan Justice

     

    ThundraxScreenGrab6.jpg

    Qodesh

     

    ThundraxScreenGrab7.jpg

    Thundrax flying over the desert

     

    ThundraxScreenGrab8.jpg

    Lady Jade

     

    ThundraxScreenGrab9-1.jpg

    Thundrax fighting in the desert

     

    I'll add some more if I get any decent action screenshot grabs or environments.

  7. Sample screenies. I hope they're useful; feel free to add your own. the interface was present when I took the grabs but seems to have been removed from the captures. I'll look into it further and see what I can do.

     

    ThundraxScreenGrab1-1.jpg

    Thundrax in Millennium City

     

    ThundraxScreenGrab2-1.jpg

    Against the Qularr

     

    ThundraxScreenGrab3-1.jpg

    Canada.

     

    I'll add some more if I get any decent action screenshot grabs or environments.

  8. Re: 6E Rules changes confirmed so far

     

    My experience was that the first few years of Champions was big -- not huge, like D&D (but then no one was), but a big title that commanded its market niche for many years. The spin-off games such as Espionage, Justice Inc., and Fantasy Hero made a relatively small impact cmpared to early Champions.

  9. Re: Gestalt: Architects of Change: What Would *You* Like to See

     

    Well, there's good news and bad.

     

    Bad. It's not done yet.

     

    Good. I'm on the final major section. Having finished the Tyranny League, I'm now on the major scenario "Purification", the Eiko invasion of Earth.

     

    Bad. I have no idea when I'll finish that section. It's a big, important scenario, and I want to do it right.

     

    Good. The book will also have an index.

     

    Bad. The index is not even started.

     

    Good. I've talked to Storn, and we've come to preliminary arrangements about using the art he did for Death Tribble (who has also approved). Thanks to the generous donations of a couple of people, Dave's lined up an artist for some other pieces, so we should have at least a few character illos.

     

    No decision on the title yet.

     

    I added a few characters: on the villain side, Bravura, Weng Chiang and her Combat Knights, and on the hero side, the ATF's Big Red More might be added to fit the page count (even though it's a PDF, I'm trying to keep to the "multiples of 16" page rule in case the book goes to POD.)

     

    I'm running at 193 pages so far; I expect it may come out to 224 when everything's come in.

     

    After that, the M&M conversions and that version. And, if I perceive any significant interest, a HERO6 revision of the main book.

  10. Re: Gestalt: Architects of Change: What Would *You* Like to See

     

    Just a quick update.

     

    Mulling over titles, the latest draft is entitled Gestalt: The Fury Beyond, which is meant to be a little more compatible with "The Hero Within", our first book's title. Like? Dislike?

     

    The draft of the HERO system version is nearing completion: I've got the Tyranny League to do, then the invaion scenario to finish, plus a couple moe Eiko constructs and ships, then indexing and proofing. There's still quite a bit of work, and then the Superlink version awaits.

     

    I'll be talking with Dave about art resources after the 4th of July weekend holiday is done. Hopefully we'll have at least a few pieces in the final book.

  11. Re: Sixth Edition Showcase #1: ACV And AVAD

     

    It boils down to two questions:

     

    1. Can an AVAD be applied against something with a non-numerical defense, provided the "all or nothing" limitation is also applied? (That is, do situational actions satisfy the definition of "alternate defense")

     

    2. If not, can the "all or nothing" limitation be applied to a power separately of an AVAD?

     

    If the answer to either of these is "yes", then there's no problem. If they're both "no", either another mechanism needs to be present to enable it (be it a kludge or something more elegant) or the character designer will have to learn to live without situation-based "all or nothings".

     

    Other than that concern (which I'm more than willing to house rule if needed), this looks great. A logical correction of a long-standing problem with the system.

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