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Wyrm Ouroboros

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Posts posted by Wyrm Ouroboros

  1. No, not 'how should I do it'; I already know that. What I'm looking for are recommendations by people for gizmos on the belt. So: basic ground rules:

     

    Utility Belt / Gadgets and Gizmos: Multipower, 25-point reserve, (25 Active Points); OIF Durable (Utility Belt; -1/2): 17 points.

     

    All objects bought for the belt must be:

    • 25 actives or less;
    • A focus of some sort, typically OIF or OAF; Inobvious foci should have clear explanations.
    • 0 END, Charges, or other such limitation.
    • No Firearms. A grapple gun is fine; a .45 pistol is not.

  2. Re: Minimum megascale inches?

     

    I think he's talking about the 'minimum power' part, not the actual distance.

     

    GB, talk to your GM. S/he may have a minimum required distance for you to buy; go with that, then do what you have to do. If 5" is the minimum, you might think of what 10" at x1000 will do for you -- or just stay with 5", get x10,000, and be able to reduce it.

  3. Re: Quantum Powers

     

    If you want to restrict what the person CAN do, then you restrict the pool's control cost. 'Must first mathematically figure out how to do X'. I very carefully did not put in 'zero-phase action' and 'requires no skill roll'; 'Quantum Power Skill' is necessary, etc. etc. Maybe he can do anything 40 points or less, if he can figure it out (i.e. rolls his skill to build the Power) with the more reliable things placed into a MPow or some such.

     

    But with that ability, he should be able to do anything he can conceive of...

     

    ... as long as he makes the rolls.

  4. Re: Am I explaining genetics correctly?

     

    What do you want the pattern to be? What are the chances of a son or daughter of a TK or TP having the power?

     

    My first thought was your dominant T allele (on the X chromosome) would supress the power, the recessive t allele carries the power. Thus, a TT woman is normal ...

     

    The Y-expressed gene is theoretically recessive too, but obviously wouldn't ever matter. However, this means that you have three types of males -- XY (mundane), xY or Xy (carriers, one of the trigger, one of the male telekinetic), and xy actives. An xY carrier male could still have a telepathic xx daughter with an Xx carrier female. Presumably, either recessive x allele is a carrier, and when it's reinforced (xx) it's telepathic.

     

    The only way you'd get the xxy (mentallist) would be with at least one fully active partner -- carrier woman and a full-telekinetic man (xX and xy), or active woman and telekinetic-carrier male (xx and Xy). Obviously, the 'both fully active' xx and xy would have the greatest chance.

  5. Re: VIPER Athame's Mage Slaying blade.

     

    I like both Opal and Clonus's examples -- sort of. Clonus's does a good job adding the flavor to it ('eats the magic'); if, on the way through the force field, it removes it, this is what it'd do. Opal's ... hm.

     

    I think I'd go with the 1d6-1 knife damage, +2d6 NND, with the defense being non-magical defenses. Not only would this severely damage mages, it'd cut right through their magic. OTOH, if they're wearing body armor as well as their mystic force field, you'll be doing just regular damage...

  6. Re: "Matrix" Sentinel build?

     

    ... or is it 'my wife and my daughter'?? :)

     

    My wish with the Matrix is how to create the 'jump into any individual, bring your stuff but shed your damage' thing. Transform, with side-effect? 'That person becomes baseline me with full memories, while my current person becomes themselves again, along with all the damage that's been done to me.'

     

    I had a player who wanted to (eventually) do this; couldn't quite figure out how, though.

  7. Re: Am I explaining genetics correctly?

     

    That's an interesting take on the XXY conundrum.

     

    Conversely, if there's 5000 total with an active power, and Klinefelter's strikes 1 in 500 -- males, yes, but you could argue that it'd be both -- then you'd have 5 (if just taking from the 2500 males) or 10 (if taking from both) of those 5000 being XXY. They could essentially be the 'mega-nuke' for the countries that have them. For five, say, one in the US, one in Russia (or France/Germany/England), one in China, one in South America, and one in Africa.

     

    If they WERE seriously powerful -- equal to any two or three 'normal Powers' combined -- that'd make them both prime tools and targets. Can you imagine the one in Africa taking over half a dozen Central African countries and building his own empire? Or the one in South America being hired by a drug cartel, then taking one -- then all of them -- over? Again, limits are the GM's basis, but in a game where all the players are one or the other, after they get picked up by the government, it could be interesting/amazing for them to be told of these 'secure operatives' and have to go try and 'acquire' a new one that's emerging.

     

    Considering Klinefelter's, though, very low breeding rate for that type...

  8. Re: Burglary tools for a crook in a superheroic game

     

    I'd just make a VPP called "Thieving Kit." Then you could include...

     

    No sense in limiting yourself with specific tools. Think of this as a utility belt for criminals. But maybe as a backpack, instead. :thumbup:

     

    Bingo. This is the best version, IMO. Repped and unabashedly stolen.

     

    Speaking of 'toolkits', though -- Utility Belt. How come nobody has a Utility Belt MPow package for HD out there?

  9. Re: Am I explaining genetics correctly?

     

    That's a good idea, to have the recessive X chromosome be a "key", to combine with either another X or a Y.

     

    Yeah, I should just google some Mendel charts. I was thinking that it could be a series of recessive genes, so that even two powered parents don't always beget a powered child.

     

    I was also thinking about just what other mental powers an XXY will have beyond Telepathy and Telekinesis...

     

    If you make it a series, then you're looking at something that's almost never going to be in effect. Just ... first figure out how common powers are. 1:100? 1:10,000? Literally one in a million? (Which would make for 5,000 worldwide, total, at a world population of 5 billion.) And of course, not all those are going to be active; it IS a recessive, and may require 'activation'.

     

    As for the 'what other powers' -- don't worry about it, or else very much worry about it; virtually all the powers in the book can be built with either a TK or TP 'special effect'. A very powerful XXY would be the high-end 'Jean Grey' of your world -- TP for mental power drains/suppressions, TK for physical ones, EBs, KAs, flight, mind control, yadda yadda. Their limits are your limits.

  10. Re: Am I explaining genetics correctly?

     

    Essentially, you are, yes. With XXY it is possible to have a completely functional human being -- expressed as male, generally.

     

    What I'd suggest is that the X recessive has the 'base power' that, when reinforced with another X-recessive, gets you the telepathic female. Or, when reinforced with the Y-recessive, gets you the telekinetic male. An 'active' male and an 'active' female will thus ALWAYS result in 'active' children; 'carriers' would be people with only one trait, while completely inactive people would have no traits.

     

    Go get your Mendel charts!! ;)

  11. Re: Weapons with SPD scores?

     

    *blinks* Wait a second. First off, it's going to be 0 END for the user. Second, why NOT use an END reserve? "I can fire twice a Turn -- quickly or not, doesn't matter, but I can fire ONLY twice a Turn. Then the batteries need to recharge themselves." END Reserve, equal to twice (or three times, or whatever) the END cost for the Power, and then a REC on the Reserve equal to the reserve, to represent that it recharges exactly that fast, max.

     

    Laser Pistol: (Total: 46 Active Cost, 23 Real Cost) Killing Attack - Ranged 2d6-1 (vs. ED), Penetrating (+1/2) (37 Active Points); OAF (-1), -1 Decreased STUN Multiplier (-1/4), Beam (-1/4) (uses END Reserve) (Real Cost: 15) plus Endurance Reserve (8 END, 8 REC) Reserve: (9 Active Points); OAF (-1), Usable Only By Laser Pistol (Same Item; -1/2) (Real Cost: 8)

     

    You can fire it twice, and twice only, per Turn.

  12. Re: Regression of Interstellar Civilizations

     

    I think I like the quasar/radiation thing best. If it goes off just right (per se), it'll fry every bit of electronics and power, wipe out all the manuals, leave masses of people alive ... or even kill a lot of people but not everyone. Would make for an interesting plot point; 'everyone hides inside/underground during certain random-seeming times of day and night' -- i.e. when the 'bright star' swings their way, bathing the planet in radiation.

  13. Re: What gives the "rightful" king the right?

     

    I see the first part happening' date=' for sure. Will she survive the inevitable intrigue, though?[/quote']

     

    When the families have a choice between 'be nice or get roasted', I think so. Much of the major high-level intrigue is Lannister-based. If she gets Tyrion (whom I like as well) on her side, then she'll kick all sorts of ass.

  14. Re: What gives the "rightful" king the right?

     

    Me? Daenerys, hands down. The ones in the south (can't remember the family name) are already searching her out to support her, while the Salt kings (the viking sorts) are trying to hunt her and her dragons down to try and control them. (Not likely, since none of them are immune to the flame damage of the horn they have.) So basically, eventually, once she has destroyed the latter and accepted the former, she'll head back, whelm the ice-wights with massive wonderful dragonflame (and lots of people wielding obsidian weapons), and reclaim the iron throne.

  15. Re: Best Basic 60 Point Power: Followers!

     

    Hey, for my money the best 60 actives is 25-point followers, x2048. Or, if the GM will permit you, a pervasive international economic empire:

     

    Pervasive International Economic Empire: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (60 Active Points) 21-: 60 Points.

     

    You can find a member almost anywhere, from the biggest city down to the dinkiest burg (i.e. a penalty to your roll for the size of the town). And they can always get you in to see whomever you need. Usually you need 15 points of wealth with either one, though ...

  16. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory

     

    While it doesn't actually make a neat acronym, my game ("After the End" on HC) has 'the Tribunal' -- the ICCAP, or International Court for the Control and Application of Powers, a direct sub-court of the International Court. It was originally three members of the IC, hence 'Tribunal'; the nickname stuck...

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