Ok....I want to have my hero group face off against the Ultimates. they've beaten them twice previously, but I think that was mainly due to my own tactical ineptitude. What I need is advice, both general and specific, on how to use the Ultimates. I am using the CKC versions, but with Anklosaur replacing Radium(who really didn't fit in my opinion).
My group, The Crusaders, consists of the following:
Bedlam: Team leader....brick...60 STR...21 DEX...4 SPD...20-30 Defs..hardened...full life support...no significant movement powers.
Dark Sun: A "jedi" type character..with all the powers associated with that concept...plus..can also use "force lightning". 24 DEX...5 SPD..relatively low defenses.
Hound: Shapeshifting martial artist...also possesses keen smell and hearing...and has supernaturally keen claws...25 DEX...5 SPD....good fighter..
Frostbite: Ice powers....cold EBs...NNDs...Entangles...plus two area effect attacks..and several Change Environments. Movement of 15" on an ice slide. 22 DEX...5 SPD...
Quick Step: Speedster...stats and powers very close to Kinetik from Champions Universe(who doesn't exist in my world). At 26 DEX 7 SPD...and 20" movement..by far the fastest team member.
Spiritwalker: The mystic...attack powers have the Activation, Focus(OIF), and Incantations limitation... attacks..include energy blast..entangle....and unusual powers like Mind control and EGO attack..along with a body drain..only on non-sentient.. This character also hase a teleport of 20" with no limitations beyond x2 END. 23 DEX 5 SPD
Brimstone: Fire powers...very close to Feurmacher in terms of abilities. 15 " of Flight....flaming damage shield...23 DEX 5 SPD..
All the characters attacks are 50-60 active points...
Need some advice here...how can The Ultimates beat these guys?(I'd prefer combat advice...not..they attack them in their secret IDs). Eurostar is my other choice for a fight if anyone wants to take a stab at them too.(Eurostar isn't my first choice cause things could get bloody).
Thanks in advance,
Rob