Re: A more realistic feel for SH
Let me say first that I have enjoyed playing and running lower-point characters, both in SH, FH and the former Danger International.
My take, though, from historical trends from my groups, is that you don't need to modify the NCM by rules change. One of the common disads players took in this style of campaign was the age limitations (in both 40+ and 60+ flavors), since they weren't going to have high characteristic values anyway. Let the "player's market" determine characteristic maxima instead.
(And I'm not being age-ist, here, I'm now in the 40+ group myself).
But yes, pretty much had a new characteristic base of about 8 in 25+25 campaigns.
Thanks for the post. Enjoyed many of the lower-point campaigns of the past. My newest campaign that I'm starting out I'd intended to start at 75+75, but the group absolutely rebelled, saying they couldn't make effective characters at that point level, and no amount of discussion could change their minds. So I'm trying to keep my players happy.
Still trying to figure that one out, without much success. Maybe part of it is that the gaming group has reduced in size over the years, due to all the usual factors, and folks feel the need for more points so that the group can do absolutely everything.
But there's substantial ability overlap between characters, and I remember being very happy (as a player) when my character was the only one that had a necessary skill for an adventure. As a player AND a GM, having NPCs who appeared who had a desperately-needed skill that the PCs didn't have offered a lot of roleplaying opportunities. As a GM...it was easier to stat out lower-point villains.
And combat actually seemed to run faster with most of the folks being SPD 2 or 3. 4 doesn't seem to make things any more difficult, but adding SPD 5+ sure seems to comparatively slow things down.
Wish you luck, and have fun!