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Modeling "Take a Recovery"


g3taso

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Yeah, if you're having mooks recover and get back up you're deliberately making the fights longer to begin with.  Only big bosses should get recoveries, unless you want to let the other guys recover and run away.  Do it like the comics, don't be a slave to the rules.

 

Most of my villains and all my agents give up if dropped to negative stun.

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(Keeping in mind STUN is a 2 per 1 point characteristic, so 2d6+6 will restore 16 to 36 STUN, with a reliable median of 26. But some may prefer to keep it as whole dice or run it as a completely standard effect.)

 

Except that STUN is also a Defense Power (6E1:141), and therefore Aids and Heals are halved.  So effectively, Healing STUN 2d6+6 restores from 8 to 18 STUN.

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