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Transforming polluted water to clean water

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On 11/8/2017 at 10:10 PM, Lucius said:


I'd consider using Life Support.


Purify Water:  (Total: 6 Active Cost, 3 Real Cost) Life Support  (Immunity: Waterborne Pollutants/Contaminants), Area Of Effect (4m Radius; +1/4), Usable Nearby (+3/4), Grantor pays the END whenever the power is used (6 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 3)


This would purify all the water in a 4 meter radius and make it safe to drink.


Using dsatow's example of the group of heroes being pursued by raiders... would the Usable Nearby only apply to the heroes?  Or would the raiders (who weren't anywhere nearby when the Purify Water spell was cast) still get clean water?

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So I asked the question to Steve Long about special effect vs. mechanic in the  HERO System 6th Edition Rules Questions forum.  The question is below and his answer.



One writer is using life support as a way to clean the purified water, using the special effect of life support need not drink usable by others nearby to say the water is permanently clean.  Several of us disagree saying that if you took the water to someone outside the area of effect, they would be drinking polluted water.  Does the special effect trump the mechanics?

Special effects can’t trump, overcome, or let you ignore mechanics. When building a power you should use all the game elements necessary to simulate the special effect (though of course the GM can handwave anything he considers so trivial that it’s not worth having to pay for).




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On 11/15/2017 at 2:52 PM, dsatow said:


Maybe, or even an environmental engineering roll, but the original poster was talking transforming polluted water, not distilling or filtering using a skill.


I was...as an Eco Warrior power, literally cleaning polluted water, with new pollutants being the way of "healing" the clean water back to polluted. Appliable anywhere, whether to an existing oasis or lake or whatever, to filtering the water coming into a building in which characters are trapped for a while, or any other situation if used wisely, cast as a spell or another 'on the spot' power but able to continue to function on its own (0 End Persistent) until someone Dispels or otherwise 'breaks' the system.

DC :)

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