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Ghost/Haunt 5th Edition Build


UltimaStealth

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Hi everyone! Happy new year!

 

I was thinking of trying to build a ghost/haunt like character. I wasn't quite sure how to build it out. Desolid power? I was thinking he would be incorporeal but still be seen and I could jump around party members doing buffs in combat or debuff enemies (like witch hexes in pathfinder). I am not sure about passing through objects, maybe like classic ghost weaknesses like not through iron, or salt put down. Same with damage reduction, where you would need something magical or a gimmick like cold iron kind of thing. Is that possible and a decent concept? I also read about doing an AI build that I think is pretty cool, but how would you die? Could you be like Ultron or maybe Sigma from Megaman X? I wasn't sure how an AI would work with other party members or if you enter an area/plane with no tech to work through. 

 

Any and all input is welcome :D

 

 

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I'd go with a really good invisibilty or shrinking ,then Images for your ghost(does not have to real good just a location for your blessing/curse powers to come from)
then I would have indirect (range as needed)on most of your powers
you might need a penetrating vision for walls and corners to see through

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Thanks @Beast ! I was thinking of doing invis. The character build is 150 base, 100 disadv. The invis I have so far is to Sight, Mental, Mystic, Hearing and Radio groups, and Spatial awareness. No fringe, reduced to 0, persistent, always on. Then I thought, how would he interact with the part lol. Is there a limitation/advantage for excluding the PCs? Or should I perhaps changes what the invis is selected to?

 

I also was going with ghost manifestations (images). They are set as 1" radius ( is that too big/small?), sight and mystic groups. alterable size, costs end only to activate, and difficult to dispel.

 

I was thinking of using a compound power with healing and armor but the cost is pretty high so I might go for one or the other. Is flat healing better than aid? I was going to buy the other powers as spells and link them to the images so they are the point of origin, or area of effect around them. My goal was to have AOE for everything with selectable targets but that may be too expensive also. Especially since I haven't dumped into characteristics, skills, talents, or perks yet. 

 

Is this good so far? What kind of changes would make for better play? The idea is a ghost/witch that uses haunts that function as hexes that have spell effects. 

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Shrinking might be a better route for points cost at a low to zero end cost

Images :I'd go for the full 4m radius as the cost is the same and you do not have to use it all ,just when the situation calls for it
Aid vs Healing:
Aid fades with time  but can have the target be greater at something
Healing just maxes the target to starting levels. You also need to buy down the reuse  time(normally heal can only be done once per day per target per what gets healed)
both are worth wild to have as multipower slots

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Desolidifcation  works well for a ghost but is expensive because all your powers have to be  bought with the affects physical world.  

 

One alternative would be to give your character the ability  to possess people.  This could be done as a multiform.  The first form would be the ghost form.  This form is always desolid, and probably is normally invisible. It has no offensive powers, but has movement and enhanced senses.  The second form is when you take possess someone.  This is written up as a standard character.  Give it some good defenses that don’t work vs certain types of attacks (Typically magic) and whatever powers you want your ghost to have.  The powers could be tied to your original origin.  For example if you were a medieval knight you could have a magic sword and armor, a gunslinger from the old west may have a pistol.  These are not actual items but a manifestation of your spirit.  
 

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