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Shield Maiden


Beast

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17 minutes ago, Hugh Neilson said:

 

I saw Perceivable (Godly Meim; -1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) - three limitations, -1/4 each

 

 

I'm looking at the "Common"  frequency of, basically, won't kill things that don't need killing.  How often will it actually be problematic?

 

 I agree with steriaca that it seems odd that her STR is part of her godly powers, but her other stats are not. Not a huge deal, but if all of her Godly powers are suppressed, she still has a 30 CON?  Mind you, if she is Divine by nature, could she just be Drained away entirely?

Wrong person. I did a list of manuvers for a Shield based martial arts. 

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46 minutes ago, Hugh Neilson said:

 

I saw Perceivable (Godly Meim; -1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) - three limitations, -1/4 each

 

rpd/red are 17pt not 15
regen is 9 not 8
the padded pd/ed each round to 4(when done on my compuer's calculator they should be 4.5714.....which should round to 5pt each, but as they are in a compound power setup
they come to 9.1428..... which HD then rounds down to 9)

46 minutes ago, Hugh Neilson said:

 

I'm looking at the "Common"  frequency of, basically, won't kill things that don't need killing.  How often will it actually be problematic?

That depends entirely on what the GM throws at her

46 minutes ago, Hugh Neilson said:

 I agree with steriaca that it seems odd that her STR is part of her godly powers, but her other stats are not. Not a huge deal, but if all of her Godly powers are suppressed, she still has a 30 CON?  Mind you, if she is Divine by nature, could she just be Drained away entirely?

I could have put all those stats above 20(15 in the case of Rec) under Unified, but I felt that would have been too munchkiny
technically she is working toward that divinity, so somebody could try and take that away but the only way I see it going away permanently would be to kill her
it is more that the reduced end on her Strength is magic and is for now connected intrinsicly
 

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2 hours ago, Beast said:

That depends entirely on what the GM throws at her

 

I would say, rather, that when you claim points as "common", you are requesting that the GM make it a common issue. As a GM, I would want the details spelled out.  If the GM says "it will commonly be limiting to not use the KA against any living target which has not already demonstrated a willingness and ability to murder helpless life forms, and to limit attacks to 6d6 Normal against unknown targets for fear a larger attack might cause severe harm" and you're thinking "She can always use full-power attacks, but won't use the KAs unless the opponent is established to be a Bad Guy", that's a big gulf to bridge.

 

A matter for player and GM, though - there's no objectively right answer.

 

2 hours ago, Beast said:

I could have put all those stats above 20(15 in the case of Rec) under Unified, but I felt that would have been too munchkiny
technically she is working toward that divinity, so somebody could try and take that away but the only way I see it going away permanently would be to kill her
it is more that the reduced end on her Strength is magic and is for now connected intrinsicly

 

Another option would be to only limit the reduced END.  "munchkiny" is a matter of taste, though.  Some GMs would not allow power defense and Unified Power (especially a very broad Unified Power) while others might require including the stats as stat drains tend to be more common than other drains.

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Mk4

Pulled the reduced end to a naked advantage and put it in a ring
she has all her demi-goddess goodnes
made the Shield wall push into an 8m x8m x2m tall effect
added a 16m long x 8m wide x2m tall area of mayhem for the Throwing her shield to smack around agents/goblins/kobolds/etc...

 

Shield Maiden
Vigdis  Augustdottior

VAL    CHA    Cost    Roll    Notes
45    STR    35    18-    HTH Damage 9d6  END [4]
18    DEX    16    13-
30    CON    20    15-
18    INT    8    13-    PER Roll 13-
13    EGO    3    12-
18    PRE    8    13-    PRE Attack: 3 1/2d6
9    OCV    30
6    DCV    15
3    OMCV    0
3    DMCV    0
5    SPD    30    Phases:  3, 5, 8, 10, 12
19    PD    0    19/30 PD (10/21 rPD)
19    ED    0    19/30 ED (10/21 rED)
15    REC    11
45    END    5
13    BODY    3    
70    STUN    25

Movement    Cost    Meters    Notes
RUNNING    6    18m/36m    END [2]
SWIMMING    0    4m/8m    END [1]
LEAPING    0    4m    4m forward, 2m upward

 

 

Characteristics Total: 215

Cost    Powers
51    Personal magic to create her Shield : Multipower, 64-point reserve,  (64 Active Points); all slots Unified Power (-1/4) - END=
5f    1)  Shield  Defending: Resistant Protection (Default slot) (11 PD/11 ED/10 Mental Defense/10 Power Defense) (63 Active Points) - END=0
4f    2)  Throwing her shield to smack a lot of foes: Blast 8d6+1, Area Of Effect Nonselective (32m Cone; +1/2) (63 Active Points); No Range (-1/2) - END=6
4f    3)  Throwing her shield to smack a lot of foes: Blast 8 1/2d6, Area Of Effect Nonselective (16m Long, 2m Tall, 8m Wide Line; +1/2) (64 Active Points); No Range (-1/2) - END=6
4f    4)  Shield wall push(line a breast): Hearing Group Flash 8 1/2d6, Does Knockback (+1/4), Double Knockback (+1/2), Area Of Effect (8m Long, 2m Tall, 8m Wide Line; +3/4) (64 Active Points); No Range (-1/2) [Notes: A wallof upto 8 ghostly images of Shield Maiden(1m apart) push the hordes back with a clap of thunder off their shields] - END=6
4f    5)  Shield wall: Barrier 15 PD/15 ED, 2 BODY (up to 12m long, 2m tall, and 1/2m thick) (62 Active Points); Limited Range (Rangeer in meters 62m; -1/4) [Notes: each meter is 1 ghostly image of Shield Maiden] - END=6
      - END=
    Asguardian magic items, all slots Unified Power (-1/4) - END=
7    1)  Ring of Stamina: Reduced Endurance (1/2 END; +1/4) for up to 45 Active Points of 45 Strength costs 2 end (11 Active Points); IIF (-1/4) - END=0
      - END=
    Magical armor, all slots Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4), Perceivable (Godly Meim; -1/4) - END=
17    1)  Magic Armor/godly Meim: Resistant Protection (10 PD/10 ED) (30 Active Points) - END=3
9    2)  Regeneration (1 BODY per Turn) (16 Active Points) - END=2
8    Magical padding/ Godly meim: (Total: 14 Active Cost, 8 Real Cost) +7 ED (7 Active Points); Perceivable (-1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) (Real Cost: 4) plus +7 PD (7 Active Points); Perceivable (Godly Meim; -1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) (Real Cost: 4) - END=2
      - END=
15    Morphing weapon: Multipower, 22-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (27 Active Points); all slots Restrainable (-1/2), Unified Power (-1/4) - END=
1f    1)  Sword: HKA 1d6+1 (4d6+1 w/STR) (20 Active Points) - END=1
1f    2)  Short Spear: HKA 1d6 (3d6 w/STR), Armor Piercing (x2; +1/2) (22 Active Points) - END=1

Powers Total: 130

Cost    Martial Arts
4    Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 11d6 Strike
4    Martial Block shield:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4    Disarm Foes:  1/2 Phase, +1 OCV, -1 DCV,  55 STR , Disarm
4    Breaking free:  1/2 Phase, +0 OCV, +0 DCV, 60 STR vs. Grabs
3    Tossing Enemies:  1/2 Phase, +1 OCV, +0 DCV,  9d6, Strike + v/10 target falls
5    Putting her all into this strike:  1/2 Phase, +1 OCV, -2 DCV, 13d6 Strike
4    Shove:  1/2 Phase, +0 OCV, +0 DCV, 60 STR to Shove
3    Weapon Elements Shield,:  Blades, Default Element, Empty Hand, Polearms and Spears

Martial Arts Total: 31

Cost    Skills
    Dex skills
3    1)  Breakfall 13-
    Int skills
3    1)  Concealment 13-
3    2)  Power:  Rune magic 13-
3    3)  KS 13-
3    4)  Tracking 13-
    
3    Language:  English (completely fluent; literate) (4 Active Points)
0    Language:  Old Norse (idiomatic; literate) (5 Active Points)
0    Paramedics 8-
0    Acting 8-
0    Climbing 8-
0    Conversation 8-
0    AK: Asguard 8-
0    Persuasion 8-
0    Shadowing 8-
0    TF:  Custom Adder, Equines

Skills Total: 18


Cost    Talents
6    +2/+2d6 Striking Appearance (vs. all characters)

Talents Total: 6

Value    Complications
15    Hunted:  Foes of Asguard Infrequently (Mo Pow; Harshly Punish)
10    Distinctive Features:  Tall, striking beautiful blond  (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10    Enraged:  when normals are harmed (Common), go 8-, recover 14-
15    Psychological Complication:  Will only kill if the foe proves to be a killer themselves, otherwise strike to subdue (Common; Strong)
15    Social Complication:  Subject to orders from Odin Frequently, Major
10    Social Complication:  Secret Id Infrequently, Major

Complications Points: 75

Base Points: 400
Experience: 0
Experience Unspent: 0
Total Character Cost: 400

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11 hours ago, Hugh Neilson said:

 

I would say, rather, that when you claim points as "common", you are requesting that the GM make it a common issue. As a GM, I would want the details spelled out.  If the GM says "it will commonly be limiting to not use the KA against any living target which has not already demonstrated a willingness and ability to murder helpless life forms, and to limit attacks to 6d6 Normal against unknown targets for fear a larger attack might cause severe harm" and you're thinking "She can always use full-power attacks, but won't use the KAs unless the opponent is established to be a Bad Guy", that's a big gulf to bridge.

 

A matter for player and GM, though - there's no objectively right answer.

 

 

Another option would be to only limit the reduced END.  "munchkiny" is a matter of taste, though.  Some GMs would not allow power defense and Unified Power (especially a very broad Unified Power) while others might require including the stats as stat drains tend to be more common than other drains.

Hugh I generally play heroes
they will watch out for normals and agents( no berserker rages in her complications)
the shield trow is 8.5 d6 which is a little over par for mooks about right for agents and a tickle for Lts
the Shield wall push is a front line disruptor(any group stupid enough to charge her or hang out as a group with in her range)
and heaven help the if the push tosses them into a wall or the 2nd line

 

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All I am getting at for the complication is ensuring GM and Player common ground. As the character is likely drafted with a specific GM in mind, it may not be an issue.  However, when I see "Common" (or note it as a player), I am expecting it will come up as a relevant challenge fairly often.

 

One thing you may want to add (no change to the character; just notation) is the Sword and Spear damage for the MA maneuvers. That should avoid any surprises when she puts her all into a sword strike for a 5 1/2d6 HKA.

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5 hours ago, Hugh Neilson said:

All I am getting at for the complication is ensuring GM and Player common ground. As the character is likely drafted with a specific GM in mind, it may not be an issue.  However, when I see "Common" (or note it as a player), I am expecting it will come up as a relevant challenge fairly often.

actually I had no GM in mind
though it be from past GMs is my bias
mostly these are place holders that will get modded once the character joins a game
and more gets info is gathered on how that GM sees the world

5 hours ago, Hugh Neilson said:

One thing you may want to add (no change to the character; just notation) is the Sword and Spear damage for the MA maneuvers. That should avoid any surprises when she puts her all into a sword strike for a 5 1/2d6 HKA.

for beginning play my plan was to keep the damage potential to the 13DC range(just not using the MA DCs till the game progressed to a 15+ DC range
I could drop the Blades and Spears weapon elements so the MA does not apply and make her MA HtH and Shield only
now what to do with 2 points

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MK6
dropped weapon elements for sword and spear and Deduction
jiggered points around
added Helm for flash def
better defined regeneration and lower to 1pt per Min
added Oratory to better define her as a speaker to large crowds on Norse history

added PS Teacher to everyman skills

 

Shield Maiden
Vigdis  Augustdottior

VAL    CHA    Cost    Roll    Notes
45    STR    5    18-    HTH Damage 9d6  END [1]
18    DEX    16    13-
30    CON    20    15-
18    INT    8    13-    PER Roll 13-
13    EGO    3    12-
18    PRE    8    13-    PRE Attack: 3 1/2d6
9    OCV    30
6    DCV    15
3    OMCV    0
3    DMCV    0
5    SPD    30    Phases:  3, 5, 8, 10, 12
20    PD    0    20/57 PD (10/47 rPD)
20    ED    0    20/57 ED (10/47 rED)
15    REC    11
75    END    7
13    BODY    3    
60    STUN    20

Movement    Cost    Meters    Notes
RUNNING    8    20m/40m    END [2]
SWIMMING    0    4m/8m    END [1]
LEAPING    0    4m    4m forward, 2m upward


TELEPORTATION        20m/40m


Characteristics Total: 184

Cost    Powers
51    Personal magic to create her Shield : Multipower, 64-point reserve,  (64 Active Points); all slots Unified Power (-1/4) - END=
5f    1)  Shield  Defending: Resistant Protection (Default slot) (11 PD/11 ED/10 Mental Defense/10 Power Defense) (63 Active Points) - END=0
4f    2)  Throwing her shield to smack a lot of foes: Blast 8d6+1, Area Of Effect Nonselective (32m Cone; +1/2) (63 Active Points); No Range (-1/2) - END=6
3f    3)  Shield wall push: Hearing Group Flash 9d6, Does Knockback (+1/4), Double Knockback (+1/2), Area Of Effect (16m Cone; +1/2) (61 Active Points); No Range (-1/2) [Notes: A wall of 8 ghostly images of Shield Maiden 1 every meter push the hordes back with a clap of thunder off their shields( for an area 8m long  x 8m wide and 3m tall)] - END=6
5f    4)  Shield wall: Barrier 15 PD/15 ED, 2 BODY (up to 12m long, 2m tall, and 1/2m thick) (62 Active Points) [Notes: each meter is 1 ghostly image of Shield Maiden] - END=6
      - END=
    Asguardian Strength, all slots Unified Power (-1/4) - END=
36    1)  Demi-goddess strength: +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points) - END=
      - END=
    Magical armor, all slots Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4), Perceivable (Godly Meim; -1/4) - END=
17    1)  Magic Armor/godly Meim: Resistant Protection (10 PD/10 ED) (30 Active Points) - END=3
8    2)  Rune infused under garments: Regeneration (1 BODY per Minute) (14 Active Points) - END=1
6    3)  Helm: Sight Group Flash Defense (11 points) (11 Active Points) - END=1
8    Magical padding/ Godly meim: (Total: 16 Active Cost, 8 Real Cost) +8 ED (8 Active Points); Perceivable (-1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) (Real Cost: 4) plus +8 PD (8 Active Points); Perceivable (Godly Meim; -1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) (Real Cost: 4) - END=2
      - END=
15    Morphing weapon: Multipower, 22-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (27 Active Points); all slots Restrainable (-1/2), Unified Power (-1/4) - END=
1f    1)  Sword: HKA 1d6+1 (4d6+1 w/STR) (20 Active Points) - END=1
1f    2)  Short Spear: HKA 1d6 (3d6 w/STR), Armor Piercing (x2; +1/2) (22 Active Points) - END=1

Powers Total: 160

Cost    Martial Arts
4    Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 11d6 Strike
4    Martial Block shield:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4    Disarm Foes:  1/2 Phase, +1 OCV, -1 DCV,  55 STR , Disarm
4    Breaking free:  1/2 Phase, +0 OCV, +0 DCV, 60 STR vs. Grabs
3    Tossing Enemies:  1/2 Phase, +1 OCV, +0 DCV,  9d6, Strike + v/10 target falls
5    Putting her all into this strike:  1/2 Phase, +1 OCV, -2 DCV, 13d6 Strike
4    Shove:  1/2 Phase, +0 OCV, +0 DCV, 60 STR to Shove
1    Weapon Elements Shield,:  Default Element, Empty Hand

Martial Arts Total: 29

Cost    Skills
    Pre skills
3    1)  Oratory 13-
    Int skills
3    1)  Concealment 13-
3    2)  KS 13-
3    3)  Tracking 13-
    General Skills
3    1)  Power 11-
3    2)  Language:  English (completely fluent; literate) (4 Active Points)
    
0    Language:  Old Norse (idiomatic; literate) (5 Active Points)
0    Paramedics 8-
0    Acting 8-
0    Climbing 8-
0    Conversation 8-
0    AK: Asguard 8-
0    Persuasion 8-
0    PS (Custom Adder) 11-
0    Shadowing 8-
0    TF:  Custom Adder, Equines

Skills Total: 18


Cost    Talents
9    +3/+3d6 Striking Appearance (vs. all characters)

Talents Total: 9

Value    Complications
15    Hunted:  Foes of Asguard Infrequently (Mo Pow; Harshly Punish)
10    Distinctive Features:  Tall, striking beautiful blond  (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10    Enraged:  when normals are harmed (Common), go 8-, recover 14-
15    Psychological Complication:  Will only kill if the foe proves to be a killer themselves, otherwise strike to subdue (Common; Strong)
15    Social Complication:  Subject to orders from Odin Frequently, Major
10    Social Complication:  Secret Id Infrequently, Major

Complications Points: 75

Base Points: 400
Experience: 0
Experience Unspent: 0
Total Character Cost: 400

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