Eosin Posted February 19, 2004 Report Share Posted February 19, 2004 I was trying to put a list together with the ***bulk*** of Knowledge skills already worked out so that players could see what was fitting. I got a bunch done but then decided that maybe others could give me a hand out and review the list for what I am sure is many many ommissions. ***[permission] = GM approval. Not many Fantasy Hero Characters will know a whole lot about the world in total and the way it functions. The World & Geographical KS: The World [permission] KS: Uropia - the continent KS: Region [Western States, Middle Kingdoms, Southern Islands, Northlands, Fallen Kingdoms, The East] KS: Country [Clairvaux, Eadon, Erenn, Khaylish, Lorain, Middea, Navorn, Numeria, Touren, Vintria] KS: Local Area [player defined: could be a duchy, a city, a county, or the valley that you grew up in] KS: Mystical Places KS: Specific Site of Power [specific mystical place] KS: Specific Forest KS: City or Port Culture & Religion KS: The Cultures of Uropia [setting cultures in general] KS: Specific Culture [various ethnic stocks of humans, Taurians, Trolls, and Elves are all fair targets.] KS: Myths KS: Religion KS: The Great Fellowship KS: The Emissaries of the Jan [permission] KS: Brotherhood of the White Temple KS: The Old Faith KS: The Primal [permission] KS: The First Ones [permission] KS: Cults Organizations & Institutions KS: Regional Powers KS: Nobility KS: Heraldry KS: Criminal Underworld KS: Merc & Military World KS: Knightly Orders KS: Order of Knighthood [Kratian Battlelords, Shield Knights, Fianna, Royal Knights, Knights of the Silver Spar, NEED TO LOOK UP the rest] KS: Trade Guilds KS: Specific Guild KS: Trade Routes Bad Guys KS: Creatures KS: Trollkin KS: Ghul's KS: Wight's KS: Enwrathi [permission] KS: Dragons [permission] KS: Magic Users KS: Necromancers Magic KS: Arcane & Occult Lore KS: Legend Lore KS: Arcane Craft [making magic items] KS: Arcane Sects [Foundationalist, Elementalism, Druidry, Celestine, Misc] KS: Arcane Schools [synod, Muldegian, Fire Magic, Earth Magic, Witchcraft, Apathos] Fighting Style KS: Combat Style [not yet named. Equals KS: Kung Fu] misc for the time being KS: Laws KS: Herbs KS: Flora & Fauna KS: Poisons KS: Songs KS: History KS: Nature Science Skills SS: Astrology SS: Geology SS: Metallurgy SS: Anatomy Edited to include suggestions. Quote Link to comment Share on other sites More sharing options...
Old Man Posted February 19, 2004 Report Share Posted February 19, 2004 I think it's a great idea to have a big list for people to pick appropriate KSes from. I hate to just limit players to picking from a list, though. KSes are one thing players can buy that can really set the character's background in a way that Riding skill and a 3 pt. level with swords can't. Quote Link to comment Share on other sites More sharing options...
Eosin Posted February 19, 2004 Author Report Share Posted February 19, 2004 Yep, not meant to be a strait jacket just a guide to some of the biggies and some fantasy staples. I hate have KS: Nobility thinking to be a knightly kinda guy then find out that I need KS: Code of Chivilary to avoid embarrasing myself. Quote Link to comment Share on other sites More sharing options...
Nightshade Posted February 19, 2004 Report Share Posted February 19, 2004 Here are some suggestions: KS: History (region, race, etc.) KS: Art (specific arts, such as painting, fresco, archetecture, sculpture, etc.) KS: Lore (think D&D Bard type skill) KS: Arcane Items KS: Arcane Symbols Just some thoughts. Nightshade Quote Link to comment Share on other sites More sharing options...
GrimJesta Posted February 19, 2004 Report Share Posted February 19, 2004 KS: Anthropology What else can I name this that sounds more Fantasy? Well, you could just call it KS: Cultures as a vague catch-ass for the Peoples of your setting. Id make the knowledge known very....uh... light, since it encompasses so many different cultures. Maybe KS: Peoples of [setting name], with more detailed KS: People of [kingdom/empire/etc] or something like that. Hrmmm. *shrugs* -=Grim=- Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted February 20, 2004 Report Share Posted February 20, 2004 KS: The people since this is what usually most people name their own race. For a more fantasy feel you could swipe a page from ED and call them Namegivers or KS: Societa another option is to find the root words for Society in your local Dictionary and work from there Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 20, 2004 Report Share Posted February 20, 2004 KS: Classic Spells KS: Poisons I used to play an assassin that had KS: Anatomy and Physiology, but nowadays that would more properly be a SC, I think. Quote Link to comment Share on other sites More sharing options...
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