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Fantasy Knowledge Skills


Eosin

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I was trying to put a list together with the ***bulk*** of Knowledge skills already worked out so that players could see what was fitting. I got a bunch done but then decided that maybe others could give me a hand out and review the list for what I am sure is many many ommissions.

 

***[permission] = GM approval. Not many Fantasy Hero Characters will know a whole lot about the world in total and the way it functions.

 

The World & Geographical

KS: The World [permission]

KS: Uropia - the continent

KS: Region [Western States, Middle Kingdoms, Southern Islands, Northlands, Fallen Kingdoms, The East]

KS: Country [Clairvaux, Eadon, Erenn, Khaylish, Lorain, Middea, Navorn, Numeria, Touren, Vintria]

KS: Local Area [player defined: could be a duchy, a city, a county, or the valley that you grew up in]

KS: Mystical Places

KS: Specific Site of Power [specific mystical place]

KS: Specific Forest

KS: City or Port

 

Culture & Religion

KS: The Cultures of Uropia [setting cultures in general]

KS: Specific Culture [various ethnic stocks of humans, Taurians, Trolls, and Elves are all fair targets.]

KS: Myths

KS: Religion

KS: The Great Fellowship

KS: The Emissaries of the Jan [permission]

KS: Brotherhood of the White Temple

KS: The Old Faith

KS: The Primal [permission]

KS: The First Ones [permission]

KS: Cults

 

Organizations & Institutions

KS: Regional Powers

KS: Nobility

KS: Heraldry

KS: Criminal Underworld

KS: Merc & Military World

KS: Knightly Orders

KS: Order of Knighthood [Kratian Battlelords, Shield Knights, Fianna, Royal Knights, Knights of the Silver Spar, NEED TO LOOK UP the rest]

KS: Trade Guilds

KS: Specific Guild

KS: Trade Routes

 

Bad Guys

KS: Creatures

KS: Trollkin

KS: Ghul's

KS: Wight's

KS: Enwrathi [permission]

KS: Dragons [permission]

KS: Magic Users

KS: Necromancers

 

Magic

KS: Arcane & Occult Lore

KS: Legend Lore

KS: Arcane Craft [making magic items]

KS: Arcane Sects [Foundationalist, Elementalism, Druidry, Celestine, Misc]

KS: Arcane Schools [synod, Muldegian, Fire Magic, Earth Magic, Witchcraft, Apathos]

 

 

Fighting Style

KS: Combat Style [not yet named. Equals KS: Kung Fu]

 

misc for the time being

KS: Laws

KS: Herbs

KS: Flora & Fauna

KS: Poisons

KS: Songs

KS: History

KS: Nature

 

Science Skills

SS: Astrology

SS: Geology

SS: Metallurgy

SS: Anatomy

 

 

Edited to include suggestions.

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KS: Anthropology What else can I name this that sounds more Fantasy?
Well, you could just call it KS: Cultures as a vague catch-ass for the Peoples of your setting. Id make the knowledge known very....uh... light, since it encompasses so many different cultures. Maybe KS: Peoples of [setting name], with more detailed KS: People of [kingdom/empire/etc] or something like that.

 

Hrmmm.

 

*shrugs*

 

-=Grim=-

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