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Frozen Feet: Entangle?


Zanthis

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I am designing a power for my wife whom I am introducing to the wonderful world of RPGs. I've chosen the Hero System since I really like it (played 4th) and she mainly wants to be a superhero. So I've had her describe her character and I've been building her powers to match her description. I've found this much tricker than expected and could use some help.

 

She would like her character, an ice-based martial artist, to be able to freeze her enemies' feet to the ground, much like if you stick your tongue on a frozen pole it gets stuck. My immediate thought was entangle. Problem: You can break out of entangle. More specifically, while I can see a strong enemy being able to rip his feet off the ground even given this power's special effect, I can't see him able to attack his frozen feet to free himself. Worse, he could even attack this entangle with a gun. That really doesn't make sense for the power.

 

My second though was Clinging, Usable Against Others (although, since I've only recently picked up 5th, and only the Sidekick, I'm not positive that advantage still exists).

 

Basically, I'm stuck. Here's what I did with entangle, which gets pretty close. I'm just not sure its the best way to go about it.

 

3d6 Entangle: Takes No Damage From Attacks (All Attacks Except Fire/Heat; +1/2), Set Effect (Only libs touching ground; -1), Susceptible Uncommon (-2 BODY/turn above freezing; -1/4)

Real Cost: 20

Active Points: 45

Endurance: 4

 

TND:All Attacks Except Fire/Heat just made sense based on the special effect and I didn't feel it qualified for Limited Attacks. Libs touching ground allows hands and such should a target be crawling, which I'm certain my wife will try one of these days so I want that to be an options. The susceptibility just made sense too, although I kinda wonder what a normal with Str 10 does if he gets hit by a 4d6 DEF 4 Entangle and left alone.

 

All suggestions, comments and other feedback appreciated. Thanks!

 

-Zanthis

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Re: Frozen Feet: Entangle?

 

I think Entangle is the power closest to what you're looking for. You could make it work if you applied enough advantages and limitations.

 

For instance, maybe something like Entangle with Set Effect: Feet Only (-1), Does Not Prevent Use Of Accesible Foci (-1), Cannot Form Barriers (-1/4), and Takes No Damage From Attacks (+1/2).

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Re: Frozen Feet: Entangle?

 

Doesn't Set Effect: Feet Only(-1) already include that OAF would still be usable? It didn't sound like I would be able to take another limitation for that.

 

Further, Feet Only isn't quite right since only feet are affected if they are touching the ground. That is actually even more limiting, although not too much more in my mind. In my attempt I called it even considering the ability to affects hands and backsides should she ever use the power on a fallen foe.

 

-Zanthis

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Re: Frozen Feet: Entangle?

 

The power described is very much like one I've seen often enough.

 

Entangle, ground only (-1). I'm inclined to reduce takes no damage from attacks to (+1/4). Since some attacks can damage it and I think if the target shattered the ground that he was stuck to, that could work to free himself.

 

I often see this as an area effect as well.

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Re: Frozen Feet: Entangle?

 

Caveat: IDHMBIFOM

With that in mind, there is an advantage I believe called

Backlash for around +1/2 which makes the person struggling

to escape the entangle take damage. This could simulate them

damaging their own limbs as they tear them off of the ground.

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Re: Frozen Feet: Entangle?

 

Caveat: IDHMBIFOM

With that in mind, there is an advantage I believe called

Backlash for around +1/2 which makes the person struggling

to escape the entangle take damage. This could simulate them

damaging their own limbs as they tear them off of the ground.

 

I think they only take damage if they fail to break the entangle. I suppose you could add in a Linked attack with a Triger (breaking the entangle) to do damage on the pahse they break out as well.

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Re: Frozen Feet: Entangle?

 

I'd simply do it with a Drain vs Running, perhaps with an "all-or-nothing" limitation.

 

In fact, I have done it that way for a very similar power: A character I was running in a FH campaign had a spell that would cause roots to come out of the ground and cling to an opponent's feet. My Drain vs Running worked fine and was relatively cheap.

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Re: Frozen Feet: Entangle?

 

I like the Only on Ground (-1), this will catch tires, feet and hands, arms and knees if the target is prone. THe focus thing is covered SFX of the attack, if I'm standing I can use hand held foci, if I'm caught prone I can't. Don't be constrained by such rules, special effect the trump card in Hero.

 

As far as doesn't take damage, that's pretty powerful ice. I've a impliment in the kitchen just for such a thing....an Ice Pick. Even a ice cube with enough applied force can break another ice cube. Now the entangle could need to be targeted seperatly.

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