SuperBlue Posted July 30, 2004 Report Share Posted July 30, 2004 My fiance is wanting to play a Monk Character, and I figure it would be along the lines of a Monk to be able to counter attack when faced in HtH combat sooooooo I wrote up two powers: Counter-Punch Energy-Blast 5d6 Continuous +1/2 Damage Sheild +1/2 AP/RC: 50 Points Counter-Throw +25 STR Continuous+1/2 Damage Sheild +1/2 Only for Throwing -1/2 AP: 50 Pts RC: 33 Points So... For the counter throw... would she be allowed to add her own STR to the Counter Throw or would it only be the 25 STR bought for the power? Quote Link to comment Share on other sites More sharing options...
Old Man Posted July 30, 2004 Report Share Posted July 30, 2004 Re: Counter Attacks The Counter Strike should be either EB with No Range or Hand Attack. You could also use martial maneuvers that require Follow Block or something, I forget what it was called. I honestly don't know how to do a throwing damage shield. Quote Link to comment Share on other sites More sharing options...
nexus Posted July 30, 2004 Report Share Posted July 30, 2004 Re: Counter Attacks Counter attacks are usually given the "requires a to hit roll" limitation since Damage Sheilds hit automatically, but its of course not required. Damage Sheilds don't get the "No Range Limitation" I don't think. I think it would just be the 25 Strength unless she brought her base strength with Damage Sheild or a naked advantages on her strength. There's also rules in the UMA for adding Advantages to Martial Arts Manuvers. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted July 31, 2004 Report Share Posted July 31, 2004 Re: Counter Attacks I'm not 100% positive on this, but I think she would be limited to the 25 STR of the Counter-throw power. However, I do suggest using Hand Attack instead of Energy blast to represent her "Counter-punch". Hand attack with advantages can have un-advantaged STR added to it, up to a certain point (up to the base points in the Hand attack..in this case up to 25 STR can augment the Counter-punch damage) thus, you can go with lesser base damage (say 3D6 for a maximum of 6D6 with added STR) and spend less points... Quote Link to comment Share on other sites More sharing options...
Snarf Posted July 31, 2004 Report Share Posted July 31, 2004 Re: Counter Attacks If you took Only For Throwing off the 25 STR damage shield you could use that for both the punch and the throw. Quote Link to comment Share on other sites More sharing options...
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