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Bay City Blues Champions


nexus

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Bay City is one of my more long lived Champions game and a favorite of mine. Over the years, Bay City has incorporated material from comics, other super rpgs even other game lines such a Werewolf, Vampire and Changelings. Its also featured some of the strangest character I've ever had the pleasure of gming. They're adventures have spanned a few universes all without leaving the confines of Bay City for the most part. I thought I would post a few PCs and NPCs here for the entertainment of the board over the next several days.

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Re: Bay City Blues Champions

 

Pheonix

Val Char Cost Roll Notes

10 STR 0 19- Lift 25.6tons; 10d6 HTH damage

25 DEX 45 14- OCV: 8/DCV: 8

28 CON 36 15-

15 BODY 10 12-

10 INT 0 11- PER Roll 11-

15 EGO 10 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6

18 COM 4 13-

10 PD 4 Total: 10/20 PD (0/10 rPD)

10 ED 4 Total: 10/20 ED (0/10 rED)

5 SPD 15 Phases: 3, 5, 8, 10, 12

12 REC 0

0 END -28

50 STUN 6 Total Characteristics Cost: 111

Movement: Run: 18"/NC"

Swim: 2"/NC"

 

Cost Powers END

Full Body Cyborg

30 1) High Durability Construction: Armor (10 PD/10 ED)

6 2) High Efficency Leg Muscles: Naked Modifier on 6 inches of Running, Reduced Endurance 0 END (+1/2) (6 Active Points)

5 3) High Efficency Muscles: Naked Modifier on 10 Strength, Reduced Endurance 0 END (+1/2) (5 Active Points)

20 4) High Strength Artifical Muscles: +20 STR (uses Personal END) 2

20 5) High Powere Leg Muscles 2: Leaping +20" (30" forward, 15" upward) (uses Personal END) 2

24 6) High Powered Leg Muscles: +12" Running (18" total) (uses Personal END) 2

3 7) Overpowered Moyomers: +20 STR (20 Active Points); Increased Endurance Cost 10x END (-4), Activation Roll 10-, Burnout (-1), No Figured Characteristics (-1/2) (uses Personal END) 20

34 8) Seal Radiation Proof Body: Life Support , Expanded Breathing:Gills, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum

4 9) Surprsingly Heavy: Knockback Resistance -2"

5 10) Enhanced Eyesight: Infrared Perception

5 11) Enhanced Sight: Ultraviolet Perception

3 12) Enhanced Hearing: Ultrasonic Perception

10 13) Built in Communications Suite: Radio Perception/Transmission

10 14) Pain Editor: Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2)

10 15) Pain Editor: Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2)

6 16) Body Cavity storage areas: Concealment (15 Active Points); Only for objects of palm sized or smaller Power loses about two-thirds of its effectiveness (-1 1/2) 17-

4 17) Swivel Mounted Joints: Double Jointed

3 18) On Board computer: Lightning Calculator

3 19) On Board computer: Bump Of Direction

3 20) On board computer: Absolute Time Sense

13 21) Power Supply: Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points) REC: (5 Active Points); Limited Recovery:Must be plugged into to power source (-1/2)

2 22) Very little biological Material: Life Support , Eating: Character only has to eat once per week, Sleeping: Character only has to sleep 8 hours per week

 

Martial Arts: MA NAME

Maneuver OCV DCV Notes

4 Punch/Snap Kick +0 +2 STR +2d6 Strike

5 Round House Kick -2 +1 STR +4d6 Strike

4 Block +2 +2 Block, Abort

4 Knife Hand -2 +0 HKA 0 1/2d6

3 Shoulder Throw +0 +1 STR +v/5, Target Falls

 

Skills

5 Acrobatics 15-

5 Breakfall 15-

3 Climbing 14-

7 Contortionist 16-

1 Electronics 8-

1 Computer Programming 8-

10 +2 with HTH Combat

 

Total Powers & Skills Cost: 275

Total Cost: 386

 

200+ Disadvantages

10 Physical Limitation: Full Body Cyborg (Does not heal, exceptionally heavy and dense, looks mechanical when damaged, subject to electronics based attacks, Etc) (Frequently; Slightly Impairing)

10 Physical Limitation: No Sense of taste or smell, limited sense of touch (-5 to Touch perception, feels preasure and damage only) (Frequently; Slightly Impairing)

5 Physical Limitation: Limited diet (Processed nutrient paste) (Infrequently; Slightly Impairing)

15 Physical Limitation: Becomes inactive when her End Reserve hits 0 (Infrequently; Fully Impairing)

20 Hunted: Hybrid 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)

5 Social Limitation: Body is property of Biotechnica Enterprises (Occasionally; Minor)

15 Social Limitation: Public Id (Frequently; Major)

20 Psychological Limitation: Code Against Killing (Common; Total)

15 Psychological Limitation: Overconfidence (Common; Strong)

71 Experience

 

Total Disadvantage Points: 386

 

 

 

Background: Pheonix, aka: Eliza Borden was a promising young gymnast slated to be a rising star in the 2008 Summer Olympics. Ms. Borden’s career was tragically cut short when, during a publicity tour in South America, the young girl was struck with a particularly virulent form of necrotizing virus. Doctors worked valiantly to save her life, but the raging virus rotting her flesh even as they tried to contain and cut it away, producing toxins that were slowly destroying what little uninfected tissue she had left. Death seemed imminent until a representive of Biotechnica International approached the dying young woman with a daring proposal.

 

The company would rebuild her body, utilizing cutting cybernetic technology. In effect, Eliza would be grafted into a entirely new artificial body, only her central nervous system and a few key glands preserved in a powerful robot shell. Eliza was reborn, faster, stronger, more able than before but somehow less human. Her senses aside from the basics were limited. Many of the things most young women enjoyed she could no longer do, such as eating or making love. But it was better than being dead by a long stretch even with the strings that came with her new body.

 

Biotechnica had no intention of letting their multi billion dollar investment walk away. Phoenix was theirs, legally and by right. Not her mind but her body and the intended to use her a company flagship and mascot for their biomedical research. Thus almost everything about her new life is monitored, rated and spun to reflect well on the corporation. Her costume design, who she’s seen with, even her superheroic career carefully managed for maximum impact and acceptance. So far, Eliza hasn’t begun to chafe under such strict control and has won some concessions, but its only a matter of time before there is friction with her corporate “masters.†More disturbingly, she has recently uncovered evidence that perhaps her accidental infection wasn’t so accidental after all.

 

Powers: Eliza has a set of fairly standard powers for a robotic being. She is durable, fast and strong. She can withstand a wide variety of hostile environments and has electronic senses that are beyond the ken of normal human perception. Normally, her power cells are almost inexhaustible, but she when she pushes herself to the true performance heights she can empty her reserves quickly and then requires a recharge. At that point, she will shut down maintaining a minimum operational level required to maintain her biological systems until she can be recharged.

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Re: Bay City Blues Champions

 

Name: Matt Stone

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

20 INT 10

18 EGO 16

18 PRE 8

10 COM 0

10 PD 9

10 ED 9

3 SPD 2

6 REC 0

30 END 0

28 STUN 0

 

Characteristic Rolls: STR: 12-, DEX: 13-, CON: 12-, INT: 13-, EGO: 13-, PER: 13-

Run: 6/9", Swim: 2", Jump: 3", Lift: 200kg

 

Cost Powers END/Roll

6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 1

4 Instant Change; Clothes: One Set, 5; Focus: Inobvious Inaccessible, -¼

17 Force Field (10 PD/10 ED); OIF: -½; Reduced END: Half, ¼ 1

17 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; OIF: -½; Reduced END: Half, ¼ 1

45 Multipower (60-pt reserve); OAF: -1; Reduced END: Zero, ½

u-3 7d6 Area Attack:Cone; No Range: -½; Limited Power:knockback Only: Significantly, -¾; Range: 0; Versus: ED; Area Effect (Cone): 10" long, +1; OAF: -1; Reduced END: Zero, ½ 0

u-5 7d6 Area Attack:Radius; Limited Power:Knockback Only: Significantly, -¾; Range: 480; Versus: ED; Area Effect (Radius): 6" radius, +1; Adder:Hole in the middle: ¼; OAF: -1; Reduced END: Zero, ½ 0

u-4 7d6 Area Attack:Line; Range: 435; Versus: ED; Area Effect (Line): 20" long, +1; OAF: -1; Reduced END: Zero, ½ 0

u-4 9d6 Energy Blast; Range: 450; Versus: ED; Adder:Penetrating: ½; OAF: -1; Reduced END: Zero, ½ 0

u-4 7d6 Energy Blast; Autofire: 5 shots, ½; Range: 435; Versus: ED; OAF: -1; Reduced END: Zero, 1 0

u-4 3d6 Armor Piercing Killing Attack; Range: 450; Armor Piercing: 1, +½; OAF: -1; Reduced END: Zero, ½ 0

u-3 3d6 Entangle (DEF 3); Range: 450; Charges: 6, -¾; Area Effect (Radius): 10" radius, +1; Selective Target: +¼; Increased Area: ×2, ¼; OAF: -1; Reduced END: Zero, ½ 0

3 Infrared Vision; Focus: Obvious Inaccessible, -½

7 Telescopic Sense (Sight, +7 to PER); Focus: Obvious Inaccessible, -½

6 Microscopic Vision (×1000); Focus: Obvious Inaccessible, -½

5 Enhanced Perception:Low Light Vision (Normal Sight, +4 to PER); Focus: Obvious Inaccessible, -½; Limited Power:Only to offset darkness penalties: Slightly, -¼

3 Ultraviolet Vision; Focus: Obvious Inaccessible, -½

3 Flash Defense (Sight, 5 pts); Focus: Obvious Inaccessible, -½

7 High Range Radio Hearing; Focus: Obvious Inaccessible, -½

2 Ultrasonic Hearing; Focus: Obvious Inaccessible, -½

3 Flash Defense (Hearing, 5 pts); Focus: Obvious Inaccessible, -½

 

Cost Skills, Talents, Perks Roll

15 Money (Filthy Rich)

10 Renown

3 Common Sense

10 Eidetic Memory

3 Lightning Calculator

3 Speed Reading

3 Time Sense

8 Education 17-

19 Computer Programming 21-

19 Cryptography 21-

19 Electronics 19-

19 Hacking 21-

23 Inventor 23-

9 +3 level w/Ranged Weapons

23 Research 23-

17 Systems Operation (Radar) 20-

19 Systems Operation:Computer Networks 21-

19 Systems Operation:Satellite Relay Communications 21-

5 Pilot 14-

10 Physics 19-

5 Dimensional Physics 14-

4 Temporal Physics 13-

8 Molecular Chemistry 17-

8 Metallurgy 17-

8 Robotics 17-

8 Nuclear Physics 17-

8 Molecular Physics 17-

8 Nanotechnolgy 17-

8 Electrical Engineer 17-

5 Areonautics 14-

8 Quantum Physics 17-

5 Biochemistry 14-

 

100+ Disadvantages

20 Enemy:Viper (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 Normal Characteristic Maxima

15 Code vs Killing (Common, Strong); Situation: Common, +10; Intensity: Strong, +5

10 Public Identity

20 Protective of Casey/Jane (Common, Total); Situation: Common, +10; Intensity: Total, +10

5 Generic Complication:Dislikes Magic (Uncommon, Moderate); Situation: Uncommon, +5; Intensity: Moderate, +0

10 Phobia:Claustrophobia (Common, Moderate); Situation: Common, +10; Intensity: Moderate, +0

 

OCV: 6; DCV: 6; ECV: 6; Mental Def.: 0; Phases: 4, 8, 12

PD/rPD: 20/10; ED/rED: 20/10

 

COSTS: Char.: 97 Disad.: 100

Powers: + 494 Base: + 100

Total: = 591 Total: = 200

 

Background: Matt Stone has had a adventurous career and two superheroic ids in his life. Born a naturally gifted inventor and scientists, he was one of youngest men ever to earn a place on the fortune 500, shortly the one of the wealthiest men in the Northern Hemisphere and a widely regarded genius in the fields of physics and quantum mechanics. He was working on his greatest experiment ever, a functional teleportation device was a tragic accident fused his body with a several tons of high grade iron alloy. Rather than being killed outright, Stone was transformed in a mighty giant of living metal.

 

Taking his transformation well, Matt decided to use his new powers for the good of his fellow man along with his undiminished intellect. In the wake of the Proprietor War, there was no small need for Heroes after all. As Monolith, Stone became one of Bay City’s champions; defending it from such menaces are the Demon Invasion and the maniacal machine God from space, Hybrid. He also earned the animosity of quite a few costumed villains with his strength of character and unfaltering resolve in the face of evil.

 

While adventuring with Myriad and the others, Stone was believed to be killed while repelling extra dimensional invaders. Instead of dying his, organic form was separated from his metallic components restoring him to humanity, but stripping his of his Monolith form forever. At first overjoyed, Matt found himself depressed after awhile. He’d grown someone addicted to the thrills of costumed adventuring during his brief but exciting career. So, like all other problems in his life, he turned his formidable to coming up with a solution

 

Powers: Matt has created a high tech arsenal for himself, one which is constantly improving and expanding. His variable setting force gun is a flexible weapon and his clothing is reinforced with a skin tight force field that provides amply protection in battle. Anti gravity units add mobility and he has small array of backup defensive measures. Still, his most potent weapons are his keen intellect and optimistic outlook.

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Guest bblackmoor

Re: Bay City Blues Champions

 

I meant to ask you this before, Nexus, but who does your art? I really love that Resplendent Swan drawing on your site. And really like how whoever it is draws faces.

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Re: Bay City Blues Champions

 

I meant to ask you this before' date=' Nexus, but who does your art? I really love that Resplendent Swan drawing on your site. And really like how whoever it is draws faces.[/quote']

 

His name's Chris Bayliss. He's been a player of mine for quite awhile and does some really good pics. If you'd like his email its:

 

phoenix240@bigplanet.com

 

He lurks on the hero boards every now and again as well.

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Re: Bay City Blues Champions

 

Nexus

 

Player: Chris Bayliss

 

Val Char Cost
40 STR 30
24 DEX 42
24 CON 28
14 BODY 8
18 INT 8
18 EGO 16
18 PRE 8
30 COM 10
8/23 PD 0
5/17 ED 0
4 SPD 6
13 REC 0
48 END 0
46 STUN 0
9" RUN02" SWIM033" LEAP0Characteristics Cost: 156

 

Cost Power END
6 Enhanced Legs: +3" Running (9" total) 1
10 High Range Radio Perception (12 Active Points); Only In Heroic Identity (-1/4)
4 Infrared Perception (5 Active Points); Only In Heroic Identity (-1/4)
8 Microscopic x100 (Sight Group) (10 Active Points); Only In Heroic Identity (-1/4)
2 Ultrasonic Perception (3 Active Points); Only In Heroic Identity (-1/4)
18 Self Repair System: Healing 2 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
32 Armored Carapace: Armor (15 PD/12 ED) (41 Active Points); Only In Heroic Identity (-1/4)
15 Keen Senses: Enhanced Perception (+5 to PER Rolls for All Sense Groups)
48 Kinetic Manipulation: Multipower, 60-point reserve, all slots: (60 Active Points); Only In Heroic Identity (-1/4)
2u 1) Kinetically boosted Leap: Leaping +25" (33" forward, 16 1/2" upward) (25 Active Points) 2
1u 2) Force Limb: Swinging 10" (10 Active Points) 1
3u 3) Kinetically Charged Object: Energy Blast 10d6 (vs. PD), Required Hands One-Handed (+0) (50 Active Points); OIF (Focus "Object of opportunity"; -1/2) 5
4u 4) Kinetic Force Manipulation: Telekinesis (33 STR) (50 Active Points) 5
3u 5) Kinetic Leeching: Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (+1/4) (50 Active Points); Costs Endurance like a constant power Power loses about a third of its effectiveness (-1/2) 5
Powers Cost: 156

 

Cost Martial Arts Maneuver
Hand To Hand Experience
3 1) Basic Punch: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike
4 2) Brawling Defense: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 3) Hitting the Floor: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 4) Brawling Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
5 5) Boxer's Jab: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
Martial Arts Cost: 21

 

Cost Skill
3 Breakfall 14-
15 Acrobatics 20-
6 KS: History 15-
11 Lockpicking 18-
7 Mechanics 15-
3 Paramedics 13-
4 PS: Graphic Artist 13-
11 Persuasion 17-
7 Streetwise 15-
6 +2 with any three maneuvers (Multipower)
Skills Cost: 73

 

 

Cost Talent
9 Ambidexterity (Eliminate Off Hand Penalty entirely)
5 Eidetic Memory
Talents Cost: 14

 

 

Total Character Cost: 420

 

Val Disadvantages
20 Hunted: The Project 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Psychological Limitation: Protective of Innocents (Common; Strong)
15 Psychological Limitation: Impulsive (Common; Strong)
20 Psychological Limitation: In Love with Pandora Jinx (Common; Total)
15 Psychological Limitation: Stubborn and Headstrong (Common; Strong)
10 Dependent NPC: Jennifer ("sister") 8- (Normal)
15 Social Limitation: Secret ID (Frequently; Major)
110 Experience

Disadvantage Points: 220

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Background: The young man known as Alex is the product of the same mysterious government project that created Myriad from scavanged alien biotechnology. Where Myriad was developed from the combat and defensives "organs" of the alien vessel, Alex (Or Nexus) as he has come to call himself was grown from the propulsion systems merged with human genetic material. Unlike Myriad, Alex's memories are totally implanted. His true "parents" that is the source of his human DNA is known only to the heads of the project which he fled from a young age and headed to Bay City, following his implanted memories.

 

Alex has been living by his wits for years, working as street artist, hustler and occasional vigilante superhero. He met up with his "sister" just a few months ago and she's helped forge a false ID for him as a student at Bay City University. She has no idea why she was programmed into the replicant as his siblings, but suspects it has something to do with her estranged father. She's grown to love the headstrong clone like a brother. His relationship with her best friend, Pandora Jinx has only strengthend their connection. Now Alex seeks his past and true origins. He has no idea of connection with Myriad though he does feel strangely drawn to him. The fact that the msyterious alien Techno organic "Toy" was able to interface with them both so easily also raises questions.

 

Powers: Nexus was engineered from the drive of a living starship, a reactionless propulsion system that manipulated pure kinetic force. He retais those abilites and can control an objects motion and inertia in several discrete ways. He has not mastered this ability to the extent of true flight but that is only a matter of time. Alex also has some of the keen sensors of the ship/beast that shares his genetic make up and his extremely well developed and acute senses.

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Re: Bay City Blues Champions

 

Name: Willow (Human form) (Wilakakenlow is her True Name)

 

 

Val Char Cost

18 STR 8

21 DEX 33

18 CON 16

16 BODY 12

24 INT 14

24 EGO 28

21 PRE 11

10 COM 0

12 PD 8

12 ED 8

4 SPD 9

8 REC 0

36 END 0

34 STUN 0

 

 

Characteristic Rolls: STR: 13-, DEX: 13-, CON: 13-, INT: 14-, EGO: 14-, PER: 16-

Run: 6/9", Swim: 2", Jump: 4", Lift: 303kg

 

 

Cost Powers END/Roll

6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Has Turn Mode:

No, +0 1

5 Infrared Vision

5 Power Defense (5 pts)

10 Shrinking: Child size-1 (DCV +2);

Knockback Increase: 3; PER Bonus: -2; Always On: -1/2; Reduced END: Zero, 1/2 0

18 Multiform

80 Variable Power Pool (60-pt Pool); Control Cost: 30; Limiter: -1/2

30 Armor (10 PD/10 ED)

5 Discriminatory Sense (Smell)

0 Variable Power Pool Powers

6 Enhanced Perception (all) (+2 to PER)

40 Regeneration (3 BODY/Turn); Regenerate: Lost Limbs and Organs, +10

3 Immune to Aging (ages forwards, backwards, or not at all as desired)

12 Mental defense (-0 Can't reduce volentarily, no effect vs. mentalist familier with Lizard minds).

 

 

Cost Skills, Talents, Perks Roll

20 +4 level w/HTH Combat

3 Double-Jointed

20 +4 level w/Variable Power Pool

2 Education 11-

5 Luck (1d6)

3 Lightsleep

9 Animal Handler 14-

5 Climbing 14-

5 Concealment 15-

3 Knowledge Skill: Theology of Marsoon 12-

3 Knowledge Skill: Herbalism 12-

5 Knowledge Skill: Woods Lore 14-

5 Knowledge Skill: Fauna 14-

2 AK: Forests 11-

5 Navigation 12-

6 Professional: Woodland Shaman 15-

5 Shadowing 12-

5 Stealth 14-

5 Tracking 15-

5 +1 level w/Common Melee Weapons

 

 

75+ Disadvantages

15 Distinctive Features: 10 year old girl with bizzare accent;

Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5

15 Phys. Lim.: Child (Common, Strong); Situation: Common, +10; Intensity:

Strong, +5

5 Accidental Change: Drake Form when in extreme emotion/pain (8-)

15 Psych. Lim.: Follower of Marsoon (Common, Strong); Situation: Common,

+10; Intensity: Strong, +5

15 Psych. Lim.: Curious (Common, Strong); Situation: Common, +10; Intensity:

Strong, +5

15 Phys. Lim.: Unfamilar with "culture", illeterate and uneducated (Common,

Strong); Situation: Common, +10; Intensity: Strong, +5

15 Psych. Lim.: Protective of plants (Common, Strong); Situation: Common,

+10; Intensity: Strong, +5

 

 

OCV: 7; DCV: 7 / 9; ECV: 8; Mental Def.: 17; Phases: 3, 6, 9, 12

PD/rPD: 22/10; ED/rED: 22/10

 

 

COSTS: Char.: 147 Disad.: 95

Powers: + 341 Base: + 75

Total: = 488 Total: = 170

 

 

Exp: 31

 

 

 

Name: Willow (Dragon form)

 

 

Val Char Cost

21/41 STR 11

18 DEX 24

24 CON 28

20/24 BODY 20

24 INT 14

24 EGO 28

21 PRE 11

10 COM 0

12 PD 8

12 ED 7

3 SPD 2

9 REC 0

48 END 0

43/47 STUN 0

 

 

Characteristic Rolls: STR: 13/17-, DEX: 13-, CON: 14-, INT: 14-, EGO: 14-,

PER: 16-

Run: 6/12", Swim: 2", Jump: 8", Lift: 4591/2kg/7 ton

 

 

Cost Powers END/Roll

12 Running (+6", 12", NC: 24"); Non-Combat Multiplier: ×2, +0; Has Turn

Mode: No, +0 2

20 Growth-4 (×16 mass, ×21/2 height); Mass: 0 kg/0.00 lbs; Height: 0 cm/0";

Extra STR: 20; Knockback Reduction: -4; Extra BODY: 4; Extra STUN: 4; DCV

Penalty: -3; PER Penalty: +3; Always On: -1/2; Reduced END: Zero, 1/2 0

5 Extra Limbs (1); Number: 1

5 Power Defense (5 pts)

5 Discriminatory Sense (Smell)

6 Enhanced Perception (all) (+2 to PER)

36 Armor (12 PD/12 ED)

5 Infrared Vision

50 Multipower (50-pt reserve)

u-3 11/2d6 HKA: Claws (Total 3d6+1); Limited Power:Restrainable: Slightly, -¼;

Reduced Penetration: -¼; Range: 0; Reduced END: Zero, 1/2 0

u-3 10d6 Energy Blast:Fire Breath; No Knockback: -¼; Limited Power:Not

underwater/vaccuum: Slightly, -¼; Range: 250; Versus: ED 5

u-3 5d6 Cone Area Attack:Fire Breath Blast Wide angle; No Range: -1/2; Limited

Power:No Underwater/Vaccuum: Slightly, -¼; Range: 0; Versus: ED; Area Effect

(Cone): 5" long, +1 5

17 12" Flight:Wings (NC: 48"); Non-Combat Multiplier: ×4, +5; Limited

Power:Restrainable/Prodigous Wing Span: Seriously, -1/2; Limited Power:Can't

Hover/Stall Speed:6" inches: Slightly, -¼ 2

40 Regeneration (3 BODY/Turn); Regenerate: Lost Limbs and Organs, +10

3 Immune to Aging (just keeps getting bigger)

12 Mental defense (-0 Can't reduce volentarily, no effect vs. mentalist familier with Lizard minds).

 

 

Cost Skills, Talents, Perks Roll

20 +4 level w/HTH Combat

3 Double Jointed

15 +3 level w/Attack Power:Multipower

6 +2 level w/PER Rolls

4 Education 13-

3 Knowledge Skill: Theology of Marsoon 12-

3 Knowledge Skill: Herbalism 12-

3 Knowledge Skill: Woods Lore 12-

3 Knowledge Skill: Fauna 12-

3 AK: Forests 12-

5 Navigation 12-

3 Professional: Woodland Shaman 12-

3 Tracking 14-

3 Concealment 14-

3 Lightsleep

5 Luck (1d6)

 

 

150+ Disadvantages

15 Psych. Lim.: Follower of Marsoon (Common, Strong); Situation: Common,

+10; Intensity: Strong, +5

10 Psych. Lim.Protective of Plants (Uncommon, Strong)

15 Phys. Lim.Unfamilar with Earth culture/Technology (Frequently, Greatly)

15 Psych. Lim.: Curious (Common, Strong); Situation: Common, +10; Intensity:

Strong, +5

20 Distinctive Features: Drake; Concealability: Not Concealable, 15;

Reaction: Always noticed & major reaction, +5

15 Phys. Lim.: Great size (Common, Strong); Situation: Common, +10;

Intensity: Strong, +5

10 Vulnerability: necromantic magic (2× STUN); Attack: Uncommon, +5

5 Reputation: "dragons" (8-)

 

 

OCV: 6; DCV: 6 / 3; ECV: 8; Mental Def.: 17; Phases: 4, 8, 12

PD/rPD: 24/12; ED/rED: 24/12

 

 

COSTS: Char.: 153 Disad.: 105

Powers: + 310 Base: + 150

Total: = 463 Total: = 255

 

Background: It was time for Wilakakenlow (Willow for short) to leave her mothers nest. While she had grown up in an isolated desolate place (alaska type climate), she loved trees, and was fascinated by humans. Her mother found(made?) a dimensional portal that they believed led to somewhere south in the same world. They were wrong. It actually opened up in an isolated area of Golden Gate park in Bay City. The view from the portal was in a forested area, with the occansional human. It looked like a good spot for Willow to go to make her fortune while she finished growing up to adulthood (I figure at least 100 years). Once there, she found things VERY different from what they appeared!

 

 

Magic:

Dragons are an inhearantly magical creature. Some have the natural ability to transform into humans. When they do so, their magical energies are concentrated, making them available to use to cast spells. The aspect of magic thus accessed varies from Dragon to Dragon. With Willow, her magic is plant aspected. A mature dragon eventualy learns to use magic even in Dragon form, making old Dragons truely something to fear!

 

 

Thus Willow is able to cast magic much more easily than a human mage (from her home world at least), though she still needed to learn how to control and access this power, giving some relationship to Mages. It helps that Magical energy in this world seems easy to tap.

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Re: Bay City Blues Champions

 

Masque

 

Player: mathew Elliot

 

Val Char Cost
25 STR 15
30 DEX 60
18 CON 16
14 BODY 8
18 INT 8
20 EGO 20
15 PRE 5
20 COM 5
8/18 PD 3
6/16 ED 2
6 SPD 20
10 REC 2
36 END 0
36 STUN 0
6" RUN02" SWIM05" LEAP0Characteristics Cost: 164

 

Cost Power END
Animal Senses
5 1) Ultraviolet Perception
20 2) Keen Senses: Discriminatory Sense (Smell/Taste Group; Additional Sense Group: Touch Group)
9 3) Enhanced Perception (+3 to PER Rolls for All Sense Groups)
3 4) Enhanced Perception (+3 to PER Rolls for Touch)
30 Dermal Armor: Armor (10 PD/10 ED)
20 Utility Belt: Multipower, 40-point reserve, all slots: (40 Active Points); OAF (-1)
1u 1) Cable Gun: Swinging 20" (20 Active Points); OAF (-1) 2
1u 2) Flash Grenades: Flash 2d6 (Sight Group), 12 Boostable Charges (+0), Explosion (+1/2) (15 Active Points); OAF (-1)
2u 3) Gas Grenades: Energy Blast 2d6 (vs. ED), 6 Boostable Continuing Charges lasting 1 Turn each (+0), No Normal Defense Standard (+1), Continuous (+1), Area Of Effect (3" Radius; +1) (40 Active Points); OAF (-1)
2u 4) Bola: Entangle 4d6, 4 DEF, 16 Charges (+0) (40 Active Points); OAF (-1)
2u 5) Cutting Charges: Killing Attack - Ranged 1d6 (vs. PD), 16 Charges (+0), Trigger (+1/2), Penetrating (x2; +1) (37 Active Points); OAF (-1)
Equipment
4 1) Electronics Kit: +3 with any three related Skills (Electronics, Computer Programming, Security Systems) (9 Active Points); OAF (-1)
4 2) B and E Kit: +3 with any three related Skills:Lockpicking, Security Systems and Mechanics (9 Active Points); OAF (-1)
Powers Cost: 103

 

Cost Martial Arts Maneuver
Viper Commando Training
4 1) Punch/Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
5 2) Roundhouse Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3 4) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
4 5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
4 6) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
Martial Arts Cost: 24

 

Cost Skill
5 Acrobatics 16-
3 Stealth 15-
3 Security Systems 13-
3 Breakfall 15-
3 Climbing 15-
3 Electronics 13-
3 Lockpicking 15-
3 Mechanics 13-
3 Computer Programming 13-
3 Concealment 13-
3 Deduction 13-
3 Demolitions 13-
Skills Cost: 38

 

 

Cost Talent
3 Environmental Movement (no penalties on/in Surpreme Balance)
4 Environmental Movement (no penalties on/in Climbing)
Talents Cost: 7

 

 

Total Character Cost: 336

 

Val Disadvantages
10 Hunted: Viper 8- (As Pow; Harshly Punish)
10 Physical Limitation: Limited Knowledge of the real world (Frequently; Slightly Impairing)
15 Social Limitation: No Legal ID (Frequently; Major)
5 Money: Poor
20 Vulnerability: 2 x Effect Flask Attacks (Common)
15 Psychological Limitation: Shy and uncertain of herself (Common; Strong)
10 Psychological Limitation: Code against killing (Common; Moderate)
15 Psychological Limitation: Highly Curious (Common; Strong)
36 Experience

Disadvantage Points: 136

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

 

 

 

Name: Masque (Genome Project AZZ234873020347)

Age: 4 months

Sex: Female

Race: Human/Raccoon hybrid

Height: 5'1"

Weight: 101 lbs

Eye: Brown

Hair: Grey

 

Developed by Viper West Coast as the ultimate sneak theif and infiltration expert, Masque is a human/racoon hybrid. She wan engineered for speed and agility, her natural animal curisosity honed into a perfect theiving instinct and trained threw RNA implantation and virtual reality into the perfect intelligenct and accquisistions specalist. Unfortunately for Viper this particular project was and in exceptionally willfull and rejected her capativity, escaping the Nest lab and fleeing into the city with a file disk full of Viper secret research.

 

Now, Masque is on the run from her creators and the law (she is an illegal genetic experiment after all). Breifly she fell in with the animal supremcist group lead by Primate Prime and met K-9. K-9 fell in love with racoon girl and subtly guided her away from Prime's grasp, feeling she was too soft for their criminal lifestyle. K-9 lead her Myriad's fledgling group of Superheroes. Masque is currently caught in the middle of the group's fight against a wave of cybernetically enhanced gangsters flooding the city with violence.

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Re: Bay City Blues Champions

 

Myriad

 

Player: Chris Bayliss

 

Val Char Cost
30 STR 20
25 DEX 45
23 CON 26
16 BODY 12
13 INT 3
18 EGO 16
18 PRE 8
20 COM 5
6/18 PD 0
5/17 ED 0
5 SPD 15
12 REC 2
46 END 0
43 STUN 0
6" RUN02" SWIM06" LEAP0Characteristics Cost: 152

 

Cost Power END
36 Hardened Carapace: Armor (12 PD/12 ED)
10 Adaptive Shapeshifting: Power Defense (10 points)
25 Adaptive Physiology: Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in Intense Cold, Safe in Intense Heat
91 Morphing Powers: Variable Power Pool, 50 base + 41 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (112 Active Points); Biological and Shape shifting based Powers only Limited (-1/2)
Powers Cost: 162

 

Cost Martial Arts Maneuver
Comic Book Martial Arts
4 1) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
5 2) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
3 3) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
4 4) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
Martial Arts Cost: 20

 

Cost Skill
3 Acrobatics 14-
3 Bureaucratics 13-
3 Breakfall 14-
3 Contortionist 14-
3 Criminology 12-
3 Demolitions 12-
4 KS: Bay City Supervillains 13-
2 KS: Famous Supervillains 11-
3 KS: Super Powered Criminal Organizations (INT-based) 12-
3 Language: Japanese (English is Native) (completely fluent)
3 Language: Russian (completely fluent)
4 Language: Spanish (idiomatic)
3 Lockpicking 14-
3 Mechanics 12-
3 Paramedics 12-
2 PS: Chef 11-
3 Security Systems 12-
3 Streetwise 13-
3 Systems Operation 12-
5 TF: Common Motorized Ground Vehicles, Helicopters, Large Planes, Small Planes
15 +3 with HTH Combat
Skills Cost: 77

 

Cost Perk
5 Money: Well Off
Perks Cost: 5

 

Cost Talent
3 Custom Talent
15 Combat Sense 12-
4 Double Jointed
Talents Cost: 22

 

 

Total Character Cost: 438

 

Val Disadvantages
5 Distinctive Features: Extremely beautiful Middle Eastern Woman (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Hunted: Hybrid 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
5 Dependent NPC: Paul, her fiancee 8- (Slightly Less Powerful than the PC)
15 Hunted: Viper 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
20 Hunted: Secrey Governmental group 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)
5 Hunted: City Government 8- (As Pow; Watching; Limited Geographical Area; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)
15 Psychological Limitation: Code against Killing (Common; Strong)
15 Psychological Limitation: Overconfidence (Common; Strong)
20 Psychological Limitation: Very Protective of Innocents (Common; Total)
5 Psychological Limitation: Distrusts Robots and artificial life forms (Uncommon; Moderate)
10 Vulnerability: 2 x BODY Corrosives (Uncommon)
103 Experience

Disadvantage Points: 238

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Background: For most of her life, Samira remembered the following:

 

Her parents were the children of immigrants from Persia, modern day Iran, and had set up their own small business in New York. She had a good childhood, her family was well off, she did well enough in school and dancing classes. Unfortunately, her father refused to pay protection money to the mafia. The local tough guy was something of a psycho, even by the standards of professional criminals. He came back a week later, during the night. S amira hid in the closet as he tortured and killed her parents.

 

The police couldn't, or wouldn't do anything. She was bounced from foster home to foster home. So she decided to run away, and put an end to the thug herself. She followed him for months, waiting for the best time, learning his patterns, gathering evidence. She barely survived on the streets, but eventually the time came for her to make her move.

 

She ambushed him, but she was only a young girl, and weak at that from living on the streets. He beat her easily, and would have killed her if her powers hadn't suddenly emerged. She managed to put him down, but couldn't bring herself to kill him. She was no murderer. Fortunately she had enough for the police to put him away.

 

She worked as a solo hero for a time, before joining up with a team called the Knights. They became like a second family to her, and she met other people like her. And then a villain called Mastermind sealed the city from the outside world with a forcefield so he could hunt down the heros. He used his powers to dominate Samira's mind, trapping her inside her own body as he made her betray her friends and allies.

 

After Mastemind's defeat, she left New York for Bay City...

 

During her adventures in her new home, she discovered more about her origin. Her parents had worked as scientists at a government facility in the desert of the Southwest. Their experiments involved alien technology and dimensional travel. Unfortunately a plague was released, and the child Samira was infected and dying. Her parents transferred her consciousness to a new body of alien origin. They themselves either died during the plague, or in some later disaster, leaving Samira alone to be discovered by the recovery team. She's still not sure if her childhood memories occured when she was placed with a foster home pretending to be her parents, or if even that life was some kind of false memory.

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Re: Bay City Blues Champions

 

I thought this (very cool) illustration went with a character named "Widow" (or something like that).

 

She's an older character of Chris'. Originally, she was called Widow (as in Black Widow) and had more spider oriented powers. In Bay City, she's expanding her skills with her shape shifting and calls herself "Myriad" for her myriad forms.

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Re: Bay City Blues Champions

 

Fun Facts about Widow/Myriad:

 

#1 She's actually naked in her heroic id. Her "Costume" is the result of her shapeshifting powers and is actually her skin. She tries not to think about it too much and was rather embarrased when the fact was "outed" in a recent article in a superhero fan magazine.

 

#2 She's recently become a mother of sorts. She was "impregnated" by an alien biomechanical while she was merged with it to lend her regeneration powers to the vessel. The "child" named Jr is a black orb that can sprout manipulative tentacles at will. Mother and child are doing quite fine.

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Re: Bay City Blues Champions

 

Dervish

 

Player: Mark Greene

 

Val Char Cost
10 STR 0
30 DEX 60
20 CON 20
12 BODY 4
10 INT 0
18 EGO 16
18 PRE 8
20 COM 5
14 PD 6
14 ED 4
7 SPD 30
10 REC 8
60 END 10
30 STUN 3
36" RUN02" SWIM02" LEAP0Characteristics Cost: 174

 

Cost Power END
75 Hyperspeed: Multipower, 75-point reserve
7u 1) Hyperunning: +30" Running (36" total), x16 Noncombat (75 Active Points) 7
6u 2) Flight 30", x16 Noncombat (75 Active Points); Only In Contact With A Surface (-1/4) 7
3u 3) Supersonic Running: Flight 10", Megascale (1" = 10 km; +1/2), Can Be Scaled Down: 1" = 1km (+1/4) (35 Active Points) 3
17 Never get a clear shot at her: Physical Damage Reduction, Resistant, 50% (30 Active Points); Restrainable (-1/2), Limited Power: Not vs Area of effect attacks Power loses about a fourth of its effectiveness (-1/4)
17 Never get a clear shot at her 2: Energy Damage Reduction, Resistant, 50% (30 Active Points); Restrainable (-1/2), Limited Power: Not vs Area of effect attacks Power loses about a fourth of its effectiveness (-1/4)
33 Incredible Fast Healing: Healing 4 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
13 Recovers Fast: Power Defense (20 points) (20 Active Points); Kicks in a phase later, doesn't stop the receiving end of a Transfer Power loses about a third of its effectiveness (-1/2)
50 Speed Tricks: Multipower, 50-point reserve
1u 1) Faster than the human eye: Invisibility to Sight Group (20 Active Points); Must make at least a half move in Combat Power loses about a fourth of its effectiveness (-1/4), Limited Power:Not vs Rapid Sight Power loses about a fourth of its effectiveness (-1/4) 2
2u 2) After Images: Sight Group Images, +/-5 to PER Roll, Increases Size (16" radius; +1) (50 Active Points); Set Effect:Only to create images of herself (-1), Restrainable (-1/2) 5
2u 3) Throwing knives: Killing Attack - Ranged 2d6 (vs. PD), 8 Recoverable Charges (+0), Armor Piercing x1 (+1/2) (45 Active Points); OAF (-1)
2u 4) Throwing Stars: Killing Attack - Ranged 1d6 (vs. PD), Autofire (3 shots; +1/4), 32 Charges (+1/4) (22 Active Points)
Powers Cost: 228

 

 

Cost Skill
3 Acrobatics 15-
3 Breakfall 15-
1 Bureaucratics 8-
3 Climbing 15-
7 Conversation 15-
10 Defense Maneuver: I-IV
6 AK: Bay City Area 15-
4 AK: University District 13-
0 Gambling 8-
3 Seduction 13-
3 Streetwise 13-
9 +3 with throwing Weapons and Dodge
Skills Cost: 52

 

 

Cost Talent
12 Combat Luck (6 PD/6 ED)
8 Lightning Reflexes: +5 DEX to act first with All Actions
6 Speed Reading (x100)
Talents Cost: 26

 

 

Total Character Cost: 480

 

Val Disadvantages
5 Distinctive Features: Lovely, bubbly young girl with an infectious cheerful demeanor (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Hunted: Viper 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
5 Money: Poor
10 Physical Limitation: Constantly hungry (Frequently; Slightly Impairing)
10 Vulnerability: 2 x STUN Temporal Alteration Attacks (Uncommon)
10 Vulnerability: 2 x BODY Temporal Alteration attacks (Uncommon)
15 Psychological Limitation: Optimistic and overconfident (Common; Strong)
15 Psychological Limitation: Extremely extroverted (Common; Strong)
20 Psychological Limitation: Acts first, thinks later (Very Common; Strong)
175 Experience

Disadvantage Points: 280

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Background: Pandora Jinx, unlikely name for an unlikely girl. She was born with her mutant powers, living life a top speed and never looking back. She’s always been a high energy sort, endeavoring to spread cheer and good times in her wake, bouncing from event to event with a good natured optimism.

 

Entering college with her good friend, June, Pandora took it into her mind to become a superhero after she used her powers to break up a hold up at the student union. June’s scientific expertise allowed her to craft suitably resistant clothing for her high speed friend. Pandora never wore a mask. She just thought it looked silly. Her career has been brief but flashy though she’s never fought and actual super villain until recently, Pandora, with her beauty, and outspoken ways has become something a local city celebrity. Her infamous television interview where she answered a fan question “What do you wear under the skirt†by mooning the audience and most of the Bay City still circulates on the internet. Her first superhuman conflicted with vile undead being The Glutton of Souls ended with her hospitalization for several days as it fed off of her metahuman life force.

 

Dervish seems to have caught the eye of some powerful extra dimensional entities seeking to her use hyper accelerated womb to host their spawn. Several attempts have been made on her... dignity by the “Black Mesa†entities over the past few weeks. Most recently, she was kidnapped by the simian scientist Primate Prime for unknown reason. But knowing Pandora’s good fortune and never say die attitude, she’ll be fine.

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Re: Bay City Blues Champions

 

Litra

 

Player:

 

Val Char Cost
60 STR 50
18 DEX 24
35 CON 50
20 BODY 20
8 INT -2
20 EGO 20
20 PRE 10
18 COM 4
30 PD 18
25 ED 18
3 SPD 2
20 REC 2
70 END 0
70 STUN 2
12" RUN02" SWIM018" LEAP0Characteristics Cost: 218

 

Cost Power END
20 Incredibly Tough: Damage Resistance (20 PD/20 ED)
4 Big and Heavy: Knockback Resistance -2"
6 Powerful legs: Leaping +6" (18" forward, 9" upward) 1
17 Powerful legs 2: +6" Running (12" total), x4 Noncombat 2
10 Keen Smell: Discriminatory Sense (Smell/Taste Group)
10 Sharp Nose: Tracking (Smell/Taste Group)
12 Animal Senses: Enhanced Perception (+4 to PER Rolls for All Sense Groups)
60 Brick Tricks: Multipower, 60-point reserve
3u 1) The Big Wrap up!: Entangle 5d6, 5 DEF (Stops A Given Sense Group: Sight Group) (60 Active Points); No Range (-1/2), Depends on Available Materials+ Power loses about a third of its effectiveness (-1/2) 6
3u 2) Shockwave: Naked Modifier, Personal Immunity (+1/4), Explosion on Strength (+1/2) (45 Active Points); Extra Time Delayed Phase (-1/4), Character May Take No Other Actions (-1/4) 4
3u 3) Litra SMASH!!!!: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points) 3
2u 4) One Woman Army: Naked Modifier, Area Of Effect (up to One Hex; +1/2) (30 Active Points); Only for Move thru on lesser strength people Power loses about a third of its effectiveness (-1/2) 3
1u 5) Catch this!: Missile Deflection (Thrown Objects), Missile Reflection, Reflect At Any Target (35 Active Points); Only against Heavy missles Very Limited Type of Attack (-1), Required Hands Two-Handed (-1/2)
1u 6) Big and Impressive: +20 PRE (20 Active Points); Only for Pre Attacks based on fear/intimidation Power loses about a third of its effectiveness (-1/2)
Powers Cost: 152

 

 

Cost Skill
3 Animal Handler (Canines, Equines) 13-
3 Breakfall 13-
7 Climbing 15-
3 Concealment 11-
3 KS: Shamanism/Primitve Magic 12-
5 Mimicry (7 Active Points); Animal Sounds only Power loses about a third of its effectiveness (-1/2) 13-
4 Navigation (Land) 12-
1 Paramedics 8-
4 PS: Stone Age Huntress 13-
3 Stealth 13-
7 Ventriloquism 13-
12 Survival (Arctic/Subarctic, Mountain, Temperate/Subtropical) 14-
20 +4 with HTH Combat
Skills Cost: 75

 

 

 

 

Total Character Cost: 445

 

 

Base Points: 200

Experience Required: 245

Total Experience Available: 0

Experience Unspent: 0

 

 

Background: Litra was short term visitor to Bay City Blues, a character from out of time and space. Accidentally brought to the city when a evil shaman from her own world cast the mighty warrior adrift in time and space she appeared next to the infamous "Pit" in Bay City Park and instantly became the focus of a three way battle between Mystic forces. Myraid and her friend intervened and saved the baffled primitive and took her back to Myraid's downtown home.

 

Litra remained for several days, lonely and out of place as she feared for the fate of her tribe of vulipinoids. Eventually, her curiosity and nose lead her deep into Fairy Freehold that was Myriad's apartment building where faced off against a renegage Fey Queen. Besting and impressing the fairy, she was offered a wish and took that opportunity to return home...

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Re: Bay City Blues Champions

 

His name's Chris Bayliss. He's been a player of mine for quite awhile and does some really good pics. If you'd like his email its:

 

phoenix240@bigplanet.com

 

He lurks on the hero boards every now and again as well.

 

Y'know, it absolutely amazes me how many times I've heard of referees having access to players with artistic talent who are willing to lend that talent to the campaign. I have never been blessed in that way. I do all of the art (character portraits) for my players and have only three times in all the years I've run games had players who've possessed such abilities. One refused to draw for anyone but himself. The second one moved away to New Jersey (I'm in California) and became an archaeologist before ever completing one picture and the third would only agree to draw characters for the players if they each paid him $20+ (never happened). I don't know if I should count you extremely lucky, my friend, or myself extremely unlucky. :no:

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Re: Bay City Blues Champions

 

Y'know' date=' it absolutely amazes me how many times I've heard of referees having access to players with artistic talent who are willing to lend that talent to the campaign. I have never been blessed in that way. I do all of the art (character portraits) for my players and have only three times in all the years I've run games had players who've possessed such abilities. One refused to draw for anyone but himself. The second one moved away to New Jersey (I'm in California) and became an archaeologist before ever completing one picture and the third would only agree to draw characters for the players if they each paid him $20+ (never happened). I don't know if I should count you extremely lucky, my friend, or myself extremely unlucky. :no:[/quote']

 

Chris was an extremely lucky meeting for me and one of my best friends. We met when I posted an ad for this game and have been playing ever since. I've honestly lost count of the number of pictures he's done for me and the players (for free no less) but it has to be well over 300 at this point.

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Re: Bay City Blues Champions

 

Some fiction from the game

 

"Bad Science" The origin of Masque

 

BAD SCIENCE by Matthew Elliot.

 

"Is this thing on?"

 

"Yes doctor," said an annoyed voice.

 

"Oh...okay."

 

The man saying this was still considered youngish. His lanky physique and thick glasses probably meant that he got picked on an awful lot when he was in high school. His seeming lack of decorum indicated that things didn't get much better after college.

 

As a matter of fact, he was kicked out of the university, despite his brilliance. That last fact made him ideal material for his bosses.

 

"My proposal is as follows," he began. "For several years now, the organization has used recombinant DNA techniques to turn ordinary agents into operatives which could meet the challenge of so-called 'heroes'. The main problem has been their stubborn willfulness, and the fact that some of these operatives have...defected.

 

"What this organization needs is to have operatives that know no other life than the organization--have the organization be no less than mother and father to them. In such a way would we insure loyalty in those agents.

 

Since psychiatry and mental programming has failed thus far, I intend to create the next generation of operatives by taking the opposite direction. Instead of introducing animal characteristics into human operatives, I intend to introduce human characteristics into animals. Since they'll know nothing other than the organization, these 'animal mutates' should be easily programmable, and our problems with rogue agents will become a thing of the past!"

 

He sounded really excited about this new prospect, and the glory he'd earn...at long last.

 

 

* * * * *

 

 

"Timber wolf...honey badger...bengal tiger...lynx...and North American raccoon," the doctor said, reading off the labels os a set of glass containers. "North American Raccoon? What gives?"

 

"Is there a problem, doctor?"

 

The question came from an impeccably dressed man. His long blond hair was immaculate as it spilled down his back and stopped neatly between his shoulder blades. He had the physique of an Adonis.

 

Most foreboding of all were his eyes. They were black orbs with silvery pupils. They seemed to bore into the doctor before him.

 

"Um...I'm just a little surprised, Lord Menton," he said, definitely intimidated. "I expected the predators, but...why the raccoon DNA?"

 

"Adaptability," Menton said. "No other creature is as intelligent and adaptable as the raccoon. The native Americans revered the raccoon, believing that it was created to keep man humble, as it was the only creature to have hands like them. Even today, despite man's technology, raccoons find new methods and niches in man's world to exploit."

 

"I know...Lord Menton," the doctor said. "Raccoons have a high level of intelligence in comparison to other animals, but what could we do with such a creature?"

 

Menton gave a subtle smile. "We always need thieves and saboteurs..."

 

 

* * * * *

 

 

From the safety of an armored observatory, the doctor watched as the latest creation--a badger/human mutate--tore apart a Mk. III Viperbot with a set of claws that had recently been tipped in a steel alloy. Genome Project AZZ38479q389947 was turning into a success as far as killers were concerned. Despite original worries, the predator hybrids were turning out to be rather tractable. A combination of corporal punishment and fresh meat were working wonders. He was confident that the first six Genome Projects were ready for deployment.

 

"Doctor?"

 

The doctor turned to one of his staffers. "Yes? What is it?"

 

"Genome Project AZZ234873020347 is ready to emerge," he said. "You said you wanted to be there?"

 

"Oh...oh yes," he said. "Let's go."

 

This subject was saved for last. It was an easy enough effort to make the previous hybrids into killing machines, but to make a thief--even if it was supposedly second nature... that was a different story.

 

There were complicated skills to teach, and they could only partially program them into the subject. This one would require a LOT of supervision.

 

He approached a single active maturation chamber. The tube-like structure was lit from within. Around it were a number of instruments. Within the tube was a nude nubile...for lack of a better term...raccoon girl. Her fur pattern was consistent--grey over most of her body, black fur on her forearms and hands and calves and feet, a black and grey ring tail, white fur that covered most of her head, and went down her front, covering her breasts (except her areolae) and going down to her crotch, and a "mask" of black fur around her eyes. The humanlike hair on her head was grey-white, and was slightly shorter than shoulder length.

 

"All the other subjects were male," the staffer said. "Why's this one female?"

 

"Several reasons," he answered. "Women are more tractable, ideally suited for vice and theft...and well, we could use some eye candy around here, right?"

 

"Um... okay," the staffer said haltingly.

 

The amniotic medium drained out, and the tube retracted into the floor, leaving a very wet raccoon girl, who proceeded to succumb to gravity, falling to the ground and coughing up amniotic medium, and finally inhaling air into her lungs for the first time.

 

The doctor bent down to her, and was surprised at first when she seemed to recoil from her.

 

"It's okay," the doctor said. "I'm not here to hurt you. I'm here to help."

 

 

* * * * *

 

 

The staffer couldn't believe the doctor's reasoning. Eye candy? Tractable? Ideally suited for vice and theft?

 

The doctor obviously didn't get out very much.

 

She was...strangely attractive. Despite the fact that nearly every inch of her body was covered with fur, it wasn't at all repulsive. She had long shapely legs, and was already proving to be incredibly flexible, despite the fact that she was shivering.

 

"C-cold..." she said haltingly.

 

Holy shit, the staffer thought. She TALKED!

 

None of the other hybrid projects talked when they first emerged. It took them a couple of weeks for them to get used to their human-like vocal cords. Yet here she was. She had just described how she was feeling.

 

"It's okay," the doctor said. "We'll get you warmed up soon enough, Masque."

 

"...M-Masque..?" she stammered.

 

"That's your name," the doctor said. "You're name is Masque. I'm the doctor."

 

Oh brother, the staffer thought. That is such a cliched name. Gimmie a break.

 

"Doc...doctor..."

 

And still, there was Masque. She was already talking. She was frighteningly smart.

 

 

* * * * *

 

 

I'm called Masque by the doctor and the others. I know what I am--a creation of the doctor, but I don't know why I am.

 

I'm told that I'm supposed to be a thief--that I'm supposed to go into places, find and retrieve certain items, and return with those items. They say I'm so special because I was made to be such a good thief, and that I should be proud I can be such a good thief.

 

But something is wrong. This doesn't feel right. But...I don't know why.

 

There are tests every day. They test my reflexes, how quiet I can be (they don't like it when I talk), tests on taking things apart, tests on putting them back together...

 

When I perform poorly, I'm punished. They activate the pain giving device in my collar. It hurts so much when they use it on me. They yell at me, and tell me how terrible I am.

 

When I perform well, they give me extra food (which tastes terrible), and give me a ball to play with. But I can't forget those times when they punish me--the way they hurt me, and the names they call me.

 

Why do they think that extra food and a ball can make everything better?

 

I don't like them.

 

 

* * * * *

 

 

"No no NO!" the doctor yelled. "You're doing it wrong again, you stupid little TART!"

 

He pressed a button on the control board again. Once again, Masque shrieked and fell to the ground as pain shot through her body. He kept it on for a good 30 seconds before stopping the pain.

 

Masque was on the ground, breathing hard and whimpering. But she wasn't about to get a break anytime soon.

 

"Get up," the doctor ordered, and slowly Masque did so. "What did you do wrong? Think!"

 

A real teacher expected mistakes, even encouraged mistakes. It was the best way a student could learn, after all. The doctor didn't seem to subscribe to this school of thought.

 

Of course, his opinion was that she already had the knowledge programmed into her head. She just had to tap it all. So why bother with making mistakes?

 

"I...missed one...of the motion detectors?" she asked, not entirely certain.

 

"You missed one of the motion detectors," he said mockingly. "Why'd you do that, Masque? Why?"

 

"I-I-I...didn't do it on purpose," she said quietly. "Why...why...are you...making...like I do?"

 

"Don't you EVER question me!" he bellowed.

 

He pressed the pain giver button again. Masque cried out, and wrapped herself into a ball. After a few more applications of the pain giver, the doctor left, feeling frustrated.

 

"Why is it so difficult?" he wondered, scowling. "The others weren't as hard as this."

 

Of course, he would've never chosen to use raccoon DNA, let alone to make this thief for Menton. The others were simple enough--merely extensions of their own predatory nature.

 

Raccoons were omnivorous, had hands with opposable thumbs, and were keenly intelligent to begin with. They had adapted to man's world well--finding ways to survive in the places man dwelled, digging into their garbage, making their homes under their foundations, and causing no end of mischief.

 

But there was no logical course from scavenger to thief; nothing in nature that led to an understanding of motion detectors.

 

But he had his orders from on high. He sighed and went back into the lab, where he finally turned the pain giver off.

 

"Okay, I'm resetting the exercise," he said calmly. "We'll try again..."

 

 

* * * * *

 

 

The staffer simply watched as things went from bad to worse. He couldn't believe what the doctor was doing to her! She wasn't a stupid beast like the others. A stupid beast couldn't hack into a computerized security system like Masque could. A stupid beast couldn't pick a multi-tumbler lock. A stupid beast couldn't navigate through multiple security beams.

 

Masque could do all these things...when she chose to, that is.

 

Someone made the mistake of leaving the television on near her cubicle. She must've seen and/or heard what was on the idiot box. It talked of things being different than what she knew...

 

As if to add credence to his suspicions, she had begun to rebel--not overtly granted, but she began to do things incorrectly--things she knew how to do properly only a day or two before.

 

The doctor's attitude wasn't improving either.

 

Masque was now doing VR runs--simulated operations of the kind that she'd be deployed to do in the future. She was doing today what she had been doing for the last few days...

 

She'd begin the operation just fine. She'd infiltrate the target in question, disarm their alarm systems and enter the building. There, she'd hack into the computer system, using her own palmtop computer unit while physically tapping into the building's intranet, in order to locate the acquisition for the exercise. she'd go through and defeat every obstacle that was placed in front of her.

 

Then, just as she was going to acquire the prize, she deliberately tripped the security system, thus ending the simulation in failure.

 

"I DON'T BELIEVE THIS!" the doctor would bellow. "Did you SEE WHAT SHE DID?!?"

 

"Yes, sir," the staffer would reply.

 

"WHAT'S YOUR PROBLEM, MASQUE!" he yelled into the VR system. "WHY DID YOU DISOBEY!?"

 

"Didn't...want to," was all she would say to him.

 

This, of course, would cause the doctor to unleash his wrath. The pain giver wasn't enough for him. Now he was using pain givers AND virtual torture, and when his temper was as hot as it was now, he'd go in with a TASER stick and apply that as well.

 

She screamed, of course. She always did. It didn't make any difference. The staffer could see that the doctor was quickly losing control. Fear of punishment wasn't enough anymore.

 

He almost found out the hard way, one night.

 

He was delivering the subject's meal--the one she was allowed to have, in order to stay alive. When he entered her cell, he found her curled up in a ball. They had taken her clothes away, and she looked terribly vulnerable.

 

Suddenly, he was aware that she was wide awake, she uncoiled like a snake ready to strike. The fact that he held a TASER stick made her back off into a corner, but the anger and hatred in her eyes was still there. She was actually growling at him.

 

"It's okay," he said quietly. "I'm just here to feed you."

 

He backed away from the covered tray, so she could see. Her growling subsided. He backed himself toward the door, where he knew there were about four guards, if he got into trouble. Her growling subsided as she cautiously crept forward, her eyes never leaving him.

 

Inside the covered tray was the usual bowl of nutrient gruel, plus something extra the staffer put there for her: A package of Oreo cookies. Masque tilted her head in confusion. She had obviously never seen a foil package like this, and the smell was unfamiliar to her.

 

He watched as she opened the package cautiously, and pulled out one of the double wafered confections; he continued watching as she sniffed it curiously.

 

"It's food," he said quietly. "Something new. Oreos."

 

"Or...Oreos?"

 

Her innate curiousity overcame her caution, and she bit into the cookie. The staffer watched as her eyes went wide in surprise, as she meticulously chewed the bite, before taking the rest of it in her mouth.

 

"Sweet...why...you give?" she asked.

 

"You've been hurt too much," he said. "I thought you deserved one nice thing in your short life."

 

There was a silence between them for several moments. He watched in amazement as her features seemed to soften.

 

"Thank...thank you."

 

"You're welcome."

 

After that, he left her cell, gave the other experiments their lot of raw meat and whatnot, and eventually went about lighter duties.

 

Masque was definitely not like the others. This he knew...not that it mattered. With the way she kept behaving, the doctor would more than likely terminate her as a "failed subject".

 

 

* * * * *

 

 

There are other places. I always knew it was true, but now I have proof.

 

In my hand, I play with a foil package of things called "Oreos". They're sweet, like nothing I've ever had before. It was given to me by the one who gives me my terrible tasting food.

 

I thought they were all cruel. I was wrong. If there's one who doesn't want to hurt me, shouldn't there be more?

 

I know that I won't find out by staying here. I also know that I might never find out if I keep making the doctor angry. The one who feeds me said I deserved one nice thing in my short life. That might mean that they won't let me live for much longer.

 

I don't want to be their thief. I want to be more. I want to see if there are more nice things, like these Oreos. I want to see if there are more nice people.

 

I know what I have to do to get it...

 

 

* * * * *

 

 

The doctor still kept his hand over the controls to the pain giver, but he was growing more and more surprised, as time went by. This was the fifth VR operation she had undergone, and it looked like she was going to complete that one as well!

 

Granted, he thought he'd have to end it when she made a critical mistake, but much to his amazement, she found a way to make it work to her advantage. She had the virtual security guards going in circles--to everywhere except where she was. She had managed to gain total control of the simulation.

 

"Absolutely amazing," he remarked. "I thought for sure we'd be reducing her to her basic chemicals before the week's end. But now..."

 

"She seems to have come about 180 degrees," the staffer commented. "I wish I knew what brought it about."

 

"She's obviously learned the benefits of obedience, just like the others," the doctor said confidently. "It just took longer, since she's a more intelligent animal than the others."

 

"Yes...quite an intelligent animal," the staffer seemed to agree. "Just like us."

 

"Oh, please," the doctor scoffed. "Don't think for a moment she's anywhere near human. Oh, I'll grant her that she understands technology well enough to be the thief that Menton desires, but she is, in the end, just another animal--driven by her senses and instincts...and ultimately, just as tractable as the others."

 

The staffer didn't comment for a moment. "Yes, sir."

 

The doctor didn't seem to notice the pause, as he released Masque from the VR trainer. He got up from his seat, and entered the training room.

 

"Well done, Masque," the doctor said jovially. "That last foible with the guards had me worried, but you proved me wrong on that count."

 

"Yes," she said simply.

 

"Well, I think it's time to get you acquainted with the real versions of the equipment you've been training with," he said, "as well as your new quarters."

 

He led her into the main part of this particular complex. Several Viper agents stopped and stared for a moment, not having seen her before now. Masque was oblivious to their stares, as she was staring at other things--the walls, the cieling, the floor, the doors...

 

"Don't dawdle too much, Masque," the doctor chided. "Why are you so curious?"

 

"Never...been here...before."

 

The doctor chuckled briefly. "A reward for your obedience. You've proven that you're ready to be treated better than you have been. Keep going the way you're going Masque, and you'll see more than you ever knew existed."

 

She gave a curious answer. "I know."

 

 

* * * * *

 

 

Masque was moved to bigger quarters, and was given a passkey that would allow her basic access inside the complex. It wouldn't allow her to the secure areas or outside, but she could come and go from her quarters as she pleased, use some of the basic comfort facilities, and gave her access to her training room whenever she wanted.

 

For the last several weeks, she had been introduced to the equipment that was going to make up her utility belt--an electronics kit, a B&E kit, her weapons--bolos, flash grenades, gas pellets, cutting charges, and a cable launcher that would greatly aid her in climbing.

 

She practiced with it all, getting used to the way the equipment sat in her hands, growing accustomed to the weight. She'd even go to the gymnasium, where they had a climbing wall, and she'd practice barehanded climbing fully loaded.

 

The doctor was occasionally present, but he mostly absorbed information about Masque through the varied reports about her. It was the staffer who watched over her mostly.

 

As he watched her, he noticed...things. He noticed how she remained ever curious about her surroundings. He remembered when he was first assigned to this compound. He was wide-eyed for maybe a week before falling into line.

 

But not her. She kept her eyes peeled for every little detail. Heaven help anyone who did anything new, as Masque would be looking over their shoulder, not saying anything, just...staring.

 

She never seemed to get excited or happy about anything; she just took it all in stride. It was a far cry from a few months before. It was almost too good to be true.

 

When he wasn't with her, he could keep track of her through the obedience collar. Its original use included the pain giver, but it wasn't being touched these days. It did allow him to get a good idea of where she was.

 

One late night, it gave him a surprise. He was up burning the midnight oil and mainlining coffee, when his workstation "beeped" at him. He queried, and found that Masque was moving about--far later than she was normally known to do.

 

This struck him as odd, so he got up from his chair, and made his way to her, finding that she was going to her training room. He met her when she was at the door, about to open it.

 

"Hey Masque," he said. "What's up? You're up awful late."

 

"Can't...sleep," she said. "Going...to train."

 

"You know you're not allowed in the training room alone," he said. "You could hurt yourself, and there'd be no one around."

 

She said one word. "Please?"

 

The staffer sighed. "I suppose I can keep track of you by your collar."

 

"Yes."

 

"Though if you're in there for too long, I'm going to come to check on you," he cautioned.

 

"Under...stand," she said. "Thank you."

 

She entered the training room, and the staffer went back to filling out his reports. He lost track of time, but eventually, he realized that nearly three hours had passed, and it was two in the morning. Time for him to hit the sack.

 

Before he did, he checked up on Masque, and was rather surprised to find that she was still in the training room. He turned on the camera in there, wondering if she had fallen asleep on the mat.

 

He was even more surprised to find that she wasn't showing up on the camera.

 

"The fuck?"

 

He hurried down to the training room, and opened it up. Still, she wasn't there. After looking around, he discovered two things. First, her utility belt was missing. Second, her obedience collar was sitting there in its place.

 

"Aw, sonova--"

 

And that was when the chaos began.

 

 

* * * * *

 

 

To: Serpentine HQ

From: Nest Leader--Bay City

Subject: Escape of Genome Project AZZ38479q389947, aka "Masque"

 

The Project had apparently been allowed access to the training room earlier that night (at approximately 2300 hrs) unsupervised. By our best estimates (as she has erased a large amount of information pertaining to herself), she used her personal equipment therein to disarm and unlock the obedience collar--all without setting off the alarms for such things. From there, she had complete unmonitored freedom of movement within the ancillary complex.

 

At 0305 hrs, intrusion alarms went off at all entry points in the complex, signifying an attack from the outside. As per standard procedure, all troops were mobilized, armed and deployed to meet the perceived threat. After 12 minutes, without any reports of an actual intrusion, all personnel were turned inward to conduct a room to room search. However, by that time, it was too late.

 

The Project had been busy during our distraction. We found the supervising doctor in charge of the project badly injured--five ribs had been broken, and his jawbone had been broken. By what we've been able to reconstruct from the security cameras (the memory for them had been hit with a bulk eraser), the doctor apparently thought she still had an obedience collar on, and had attempted to punish her for the destruction she was causing (erasing his files, which she succeeded in doing). She responded by delivering a kick to his midsection that broke his ribs, which sent him flying back into the nearby wall.

 

Barely conscious, but effectively helpless, he was was then struck in the head by a martial punch from the Project, who muttered the words "never again" before turning away from him as he slumped to the gound.

 

Reconstructed cameras then found her in the main control room, where she downloaded a total of 3.8 terabytes of data from our mainframes into several high capacity orb disks, before placing a bulk eraser inside the computer's cowling. Not only does she have a copy of everything stored in that system, she managed to destroy 91% of the original information.

 

Her stealth technique was enough for her to actually exit through the underground route, even as the recon teams were coming back to report that there was no threat. By the time the order was given to begin searching room to room, she was gone. Her current whereabouts: Unknown.

 

As per standard policy regarding a failure of this scale, the commander is being remanded to the R&D department, as are the rest of his senior staff. The doctor in charge of the project is currently in stable condition, though it will be a couple of months before he can resume his normal duties, if he's allowed to.

 

At present, we have our scouts and spies looking for the Project. Since she has never been exposed to the outside world before, it's proving difficult to predict what she might do. While we expect her to remain hidden for awhile, her intense curiosity will eventually have her taking more and more chances. Our best hope might be when the local police decide to hunt her down.

 

As always, I await your advice and orders.

 

HAIL VIPER.

 

 

* * * * *

 

 

I'm free.

 

I'M FREE!

 

I had planned for so long to get to this point, and now it's happened. I don't know why, but it feels...unbelievable that I've actually done it. There were so many things that could've gone wrong. The one who feeds me could have said "no"...

 

But everything went right! I feel...happy, I think. I have never felt this way before. It feels wonderful--like a great weight has been taken off of me. There's no more pain givers, no more collar.

 

At the same time though, I'm afraid.

 

I'm afraid that those who made me will find me and bring me back. I'm afraid of what the people up there on the streets will think of me. I don't look like them, and I don't think they have met anything like me.

 

I'm free...but now that I'm free, I'm not sure what I'm going to do with it.

 

It frightens me, but it also excites me at the same time.

 

I think that's the way it's supposed to be

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Re: Bay City Blues Champions

 

Y'know' date=' it absolutely amazes me how many times I've heard of referees having access to players with artistic talent who are willing to lend that talent to the campaign. [/quote']

 

We had three artists (if you count me). I'd do character portraits for apple pies from burger king. Or free. Depended on how much I liked the character and how hungry I was. One artist now does art at Electronic Arts and the third got deported (sorry KK).

 

I lot of times people would just take the doodles and make characters based on the picture. That was cool, too.

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Re: Bay City Blues Champions

 

Impact, a young mutant sidekick of Myriad's...

 

Impact

 

Player: Charles Badger

 

Val** Char*** Cost
50** STR 40
21** DEX 33
30** CON 40
13** BODY 6
10** INT 0
12** EGO 4
15** PRE 5
20** COM 5
*
20** PD 10
20** ED 14
4** SPD 9
16** REC 0
60** END 0
60** STUN 7
*6"**RUN02"**SWIM010"**LEAP0Characteristics Cost: 173

 

Cost** Power END
56** True Flight: Flight 20", Position Shift, Usable Underwater (+1/4) (56 Active Points)* 6
20** Damage Resistance (20 PD/20 ED)*
21** Life Support , Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week*
20** Hardy Metoblism: Aid: any charateristic below maximun, one at a time 4d6, Variable Effect One Power At A Time (+1/4) (50 Active Points); Self Only (-1/2), Only Restores to Starting Values (-1/2), Extra Time Delayed Phase (-1/4), Character May Take No Other Actions (-1/4)*
12** Almost Tireless: +0 STR, Reduced Endurance 1/2 END (+1/4) (12 Active Points) (Modifiers affect Base Characteristic)*
8** Can Punch threw just about anything: Naked Modifier, Indirect Same origin, always fired away from attacker (+1/4) (12 Active Points); Only to peirce barriers Power loses about a third of its effectiveness (-1/2)* 1
12** Ultra Punch: Double Knockback on Strength, Double Knockback 1.5x KB (+1/2) (25 Active Points); Extra Time Delayed Phase (-1/4), Character May Take No Other Actions (-1/4), Increased Endurance Cost 2x END (-1/2)* 4
Powers Cost: 149

 

Cost** Martial Arts Maneuver
** Improvised Pro Wreslting Moves*
5** 1) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove*
3** 2) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove*
4** 3) Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab*
Martial Arts Cost: 12

 

Cost** Skill
3** Breakfall 13-*
2** KS: Professional Wrestling 11-*
1** Language: Spanish (basic conversation)*
10** +2 with HTH Combat*
Skills Cost: 16

 

 

 

 

Total Character Cost: 350

 

Val** Disadvantages
15** Psychological Limitation: Tends to be a follower and prone to hero worship (Common; Strong)*
15** Psychological Limitation: Shows off in Combat (Common; Strong)*
20** Psychological Limitation: Code vs Killing (Common; Total)*
10** Hunted: Purity (Anti Mutant Group) 8- (As Pow; Harshly Punish)*
10** Physical Limitation: Large appetite, needs 3x caloric intake of a normal person (Frequently; Slightly Impairing)*
5** Physical Limitation: Odd body chemistry require special treatment (Infrequently; Slightly Impairing)*
10** Dependent NPC: Edward, younger brother on the Police Force 8- (Normal)*
20** Vulnerability: 2 x STUN Sonic Attacks (Common)*
5** Money: Poor*
10** Rivalry: Professional (Litra; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Rival is a Player Character)*
10** Hunted: Bulldozer 8- (As Pow; Harshly Punish)*
5** Reputation: Overly Enthusiastic and someone gung ho superheroine 8-*
15** Social Limitation: Secret ID (Frequently; Major)*

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 0

Total Experience Available: 10

Experience Unspent: 10

 

Background: C.M or Impact as she has come to call herself is a young and impressionable young mutant born and raised in Bay City. She remembers that destruction of the Proprietor War and Wildstrike quite well. Her house was caught a tidal blast of energy and collapsed on her family. The destruction caused the emergence of her superhuman strength and invulnerability that allowed her to save her parents from almost certain death. Her family urged young Cassandra to keep her abilities quiet and she did for years, but slowly the urge to use her powers became overwhelming. Taking a cue from her heroes, the Luchadore masked wrestlers of Mexico the young girl donned a mask and began battling crime in Bay City as Impact.

After some initial successes, Impact approached Myriad and offered to become her “sidekickâ€. She hoped to learn at the heel of the more experienced heroine and needed an ideal. Myriad agreed with some trepidation and the two had a brief but beneficial partnership before complications in Myriad’s life began to pull her away from C.M. Despite their friendship, the girl began to feel a bit betrayed and when Myriad seemed to vanish all together (was kidnapped) she took it personally and dropped out of the limelight all together, giving up her mask and Impact identity.

C.M has recently returned but is much changed. Where the fun loving and slightly dizzy girl was, there is a determined, driven and a bit obsessive “woman†that is following teachings of a mutant self improvement guru named Dr. Parker. The new C.M is serious and almost dour and utterly rejected such “frivolous†things as professional wrestling and childish super heroics focusing instead on “improving herself and delving into the true spiritual well of mutant existence†along with a few dozen other catch phrases and buzzwords from Parker’s movements. Myriad is concerned about her friend, but feels she has made her choice and that should be respected. But that hasn’t stopped her from asking Pandora to look into the group. Of course, the investigation was halted when Pandora recently came up missing.

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