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Blake's 7


tkdguy

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Has anyone done a campaign based on the British sci-fi classic Blake's 7? The Earth Federation is a ruthless dictatorship. It is opposed by Raj Blake and his band of rebels (mostly a band of escaped felons).

 

This would be a very grim setting with the PCs constantly being outnumbered and outgunned. The PCs can also grab the spotlight since the heroes are all killed in a firefight in the last episode (I didn't need to post a spoiler warning for a TV series that's 30 years old, right?).

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Re: Blake's 7

 

Avon wasn't killed in the firefight and it's possible no one was. I seem to recall there was a radio series later where Avon and Villa got up to some scheme or other.

 

However, there had already been some major cast changes throughout the series, for one reason or another. Roj Blake himself left the group after two series (or was it three?).

 

It would be a great campaign setting for just the reaons you specified. However, the players might find it a little frustrating not being able to make much of a difference.

 

The best things were Avon, a spectacularly louche mathematics expert and the person who effectively took over as leader after Blake left and Orac, a super computer (actually more of an artificial intelligence) who was extremely clever and knew it. Orac was originally portrayed with stochastic capabilities and able to predict the future, but this seemed to get dropped, presumably for the same reason precognition causes problems in games; it doesn't half make it difficult to have surprises.

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Re: Blake's 7

 

Avon wasn't killed in the firefight and it's possible no one was. I seem to recall there was a radio series later where Avon and Villa got up to some scheme or other.

 

So far, the only official survivor was Avon.

 

http://www.blakes7.com/

 

Once, the Federation ruled everything… They ruled with a ruthless, iron will… *Every inhabited planet, every developing trade route was brought under its control.

 

There was resistance of course, and none more legendary than Blake’s Seven, a largely unprincipled group of disparate dissidents, kept remarkably effective by the leadership first of Blake himself, and then the enigmatic Avon.

 

Now, after nearly 30 years of civil war amongst the various factions of the Federation, peace has come, Blake and the Seven are myth, and an enlightened new Federation presides over a brave new Empire.

 

While the heart of the new Federation prospers, life in the distant reaches of its Empire is not what it seems. On the outer rim, where the cutting edge of technology remains decidedly blunt, ruthless dictatorship and rampant corruption secretly prevail.

 

Meanwhile, in a far-flung prison station, a forgotten legend remains in almost Napoleonic exile, the last surviving member of the Seven.

 

Conditions are ripe for renewed rebellion.

 

Or is this a symptom of something altogether more sinister?

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