Jkeown Posted February 1, 2005 Report Share Posted February 1, 2005 I'm thinking of converting the Ultimate Grimoire to Hero Designer. This requires two things. Permission from Mark Doherty. And Help. Any one wanna take a few letters? I've started on "A" Quote Link to comment Share on other sites More sharing options...
Markdoc Posted February 1, 2005 Report Share Posted February 1, 2005 Re: Ultimate Grimoire... One letter at a time... Hey, go right ahead, it's meant to be an aid for hero gamers. But I don't have a copy of HD so I can't help out cheers, Mark Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted February 1, 2005 Report Share Posted February 1, 2005 Re: Ultimate Grimoire... One letter at a time... ok. my section of the grimoire will be brought to you by the letter B are we just trying to convert these straight up, are there any ground rules for what were going to do on the conversions? Quote Link to comment Share on other sites More sharing options...
Jkeown Posted February 1, 2005 Author Report Share Posted February 1, 2005 Re: Ultimate Grimoire... One letter at a time... I think we should do them just as they appear... that way, the spirit of the document is preserved. Let everybody "color" them to suit their style of spell casting. Quote Link to comment Share on other sites More sharing options...
Curufea Posted February 2, 2005 Report Share Posted February 2, 2005 Re: Ultimate Grimoire... One letter at a time... You really should include a link to the Grimoire as well in this thread :- http://www.geocities.com/TimesSquare/Castle/9529/Gaming_stuff/Grimoire/the_ultimate_grimoire.htm Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted February 2, 2005 Report Share Posted February 2, 2005 Re: Ultimate Grimoire... One letter at a time... Ok, right off the bat something isnt coming out right This spell allows the caster to make the victim feel as though he rested poorly the previous night. The victim will feel tired, move sluggishly and yawn continually. Power: 1d6 Dex Drain Specific Modifiers: Points return after 5 hours (+1), triggered by waking (+1/4); Can only be cast on sleeping target (-2). Active Cost = 67 points. END Cost: 7; Magic Roll: -7; Casting Time: 1/2 Phase The problem being its coming off way different when I plug it into HD2 Bad Night: Drain DEX 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; Triggered by Waking; +1/4), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4) (25 Active Points); Custom Modifier (can only be cast on a sleeping target; -2) the active points are way off between the 2 versions did things change that much between editions or did I miss something? Quote Link to comment Share on other sites More sharing options...
Jkeown Posted February 2, 2005 Author Report Share Posted February 2, 2005 Re: Ultimate Grimoire... One letter at a time... That IS odd... I think Drain used to cost more... a lot more. Use 5E rules, obviously. Oh, and I've named the file "Ultimate Grimoire - A" though a shorter name like UGA, UGB or something might work better... Or maybe, just to annoy Steve Odekirk... "From now on, we shall call them... BETTY... " Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted February 2, 2005 Report Share Posted February 2, 2005 Re: Ultimate Grimoire... One letter at a time... maybe this is one to run past Ben or Steve, just out of curiousity and I have an even better idea, instead of calling this betty, lets call them all bruce just to keep things simple. Quote Link to comment Share on other sites More sharing options...
Errandis Posted February 2, 2005 Report Share Posted February 2, 2005 Re: Ultimate Grimoire... One letter at a time... Me like the Ultimate Grimoire! Me want it in PDF Me want it in HD Me want it all NOW!!! Quote Link to comment Share on other sites More sharing options...
Nuke Posted February 2, 2005 Report Share Posted February 2, 2005 Re: Ultimate Grimoire... One letter at a time... Ok, right off the bat something isnt coming out right This spell allows the caster to make the victim feel as though he rested poorly the previous night. The victim will feel tired, move sluggishly and yawn continually. Power: 1d6 Dex Drain Specific Modifiers: Points return after 5 hours (+1), triggered by waking (+1/4); Can only be cast on sleeping target (-2). Active Cost = 67 points. END Cost: 7; Magic Roll: -7; Casting Time: 1/2 Phase The problem being its coming off way different when I plug it into HD2 Bad Night: Drain DEX 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; Triggered by Waking; +1/4), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4) (25 Active Points); Custom Modifier (can only be cast on a sleeping target; -2) the active points are way off between the 2 versions did things change that much between editions or did I miss something? If I were to make a simple guess, it is because somebody simplified 3d6 of DEX "points" drained as 1d6 of "DEX" drained. That changes the base cost from 10 to 30, and is where you get 67 AP. This used to be very commonly done in older material. A 10d6 drain speed would be written up as 1d6. This saves a lot of dice rolling, but added the difficulty of making you read the fine print to understand what the power REALLY was. -- Nuke Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted February 2, 2005 Report Share Posted February 2, 2005 Re: Ultimate Grimoire... One letter at a time... ok, heres my basic take on most of the spells, having some computer problems so I may be down for a couple of days, and wanted to get this out in case thing s go completely haywire Cost Power 30 Backslap: EB 3d6, Penetrating (+1/2), Double Knockback (+3/4), Indirect (Any origin, any direction; +3/4) (45 Active Points); Custom Modifier (Not in vacumn or darkness to sound; -1/2) 25 Bad Night: Drain DEX 3d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; Triggered by Waking; +1/4), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4) (75 Active Points); Custom Modifier (can only be cast on a sleeping target; -2) 45 Balthazars Preserving Ice: (Total: 112 Active Cost, 45 Real Cost) LS (Eating: Character does not eat; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year), Uncontrolled (turns off if ice melts; +1/2) (22 Active Points); OAF (Water; -1), Linked (Aid; -1/2) (Real Cost: 9) plus Aid any characteristic lower than normal 2d6, Uncontrolled (turns off if ice melts; +1/2), Continuous (+1), Custom Modifier (affects all characteristics below normal values; +2) (90 Active Points); OAF (Water; -1), Custom Modifier (Target must be unconscious; -1/4), Custom Modifier (doesnt work if temp is above 80 degrees or low humidity; -1/4) (Real Cost: 36) 20 Bane Blade: +10 with HTH Combat, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Combat with a named opponent; +1/4), Usable By Other (+1/4) (75 Active Points); Custom Modifier (Vs a Single Named Opponent Only; -1), Custom Modifier (Dispelled by Misuse; -1), 1 Continuing Charge lasting 5 Minutes (-3/4) 13 Banish Storm: Change Environment 2048" radius (60 Active Points); Custom Modifier (Must rest for one day afterwards; -2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Range (-1/2) 36 Banishment: (Total: 260 Active Cost, 36 Real Cost) Suppress 12d6, Reduced Endurance (0 END; +1/2), Custom Modifier (All Magic Powers; +2) (210 Active Points); Extra Time (1 Hour, -3), OAF Bulky (1" Circle of 7 Iron Knives around target; -1 1/2), Custom Modifier (only vs spellcasters; -1), No Range (-1/2) (Real Cost: 30) plus Extra-Dimensional Movement (Related Group of Dimensions, Any Location corresponding to current physical location), x2 Increased Weight, Usable By Other (+1/4) (50 Active Points); Extra Time (1 Hour, -3), OAF Bulky (1" Circle of 7 Iron Knives around target; -1 1/2), Increased Endurance Cost (x3 END; -1), Custom Modifier (only vs spellcasters; -1), Linked (Suppress; -1/2) (Real Cost: 6) 7 Barrier of Silence: Darkness to Hearing Group 1" radius (2" long and 16" wide Line; +1) (5 Active Points); Custom Modifier (Only to block sounds crossing a thin barrier; -1/2) 7 Bear Hug: Aid Strength 2d6 (20 Active Points); Custom Modifier (only to grab; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Reforms the body of caster into partial animal form for duration of spell; -1) 95 Beastmaster: (Total: 115 Active Cost, 95 Real Cost) Mind Control 12d6 (Animal class of minds), Telepathic (+1/4) (75 Active Points) (Real Cost: 75) plus Clairsentience (Hearing, Sight And Touch Groups) (40 Active Points); Linked (Mind Control; -1/2), Custom Modifier (must be cast on an animal; -1/2) (Real Cost: 20) 15 Begone: Mind Control 12d6 (Animal and Additional Class of Minds classes of minds) (70 Active Points); 1 Charge (-2), Custom Modifier (lasts for 1 hour, and target returning home cancels spell; -1/2), Costs Endurance (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Targets eyes glow golden; -1/2) 12 Behold the Wicked: Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense (18 Active Points); Costs Endurance (-1/2) [Notes: Sense Harmful Intent] 60 Beholden: Mind Control 10d6, Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Custom Modifier (Target is 2*Ego if not summoned by caster; -1/4) 30 Bellonas Battlefield: Sight, Hearing and Touch Groups Images Increased Size (8" radius; +3/4), +/-8 to PER Rolls, Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2) (121 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (Caster Must Believe Illusion; -1), Concentration (0 DCV; -1/2), Custom Modifier (costs endurace to cast; -1/4) 45 Black Touch of the Lotus: Drain STR 2d6, Custom Modifier (any one primary characteristic of choice when cast; +1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (45 Active Points) 12 Blessing of the Mother: Healing BODY 2d6, Ranged (+1/2) (30 Active Points); OAF (Water; -1), Custom Modifier (only on living plants or trees; -1/2) 20 Blessings of Nature: Minor Transform 2d6 (helps crops grow bountifully), Area Of Effect (64" Radius; +2 1/4) (65 Active Points); Extra Time (6 Hours, Only to Activate, -1 3/4), Custom Modifier (only where plants can grow; -1/2) 15 Blight of Nigil: RKA 2d6, Area Of Effect (One Hex; +1/2) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (Only to cause vegetable matter to wither and rot; -3/4) 8 Blight: RKA 1d6, Hole In The Middle (+1/4), MegaScale (1" = 10 km; +1/2), Explosion (+1/2), Invisible to Sight Group (+1/2), Penetrating (+1/2), Uncontrolled (Remove sacrifice from altar to halt; +1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (79 Active Points); Extra Time (1 Day, -4), 1 Charge (-2), OIF Bulky Expendable (Very Difficult to obtain new Focus; -1 1/2), Custom Modifier (Does no stun damage; -1/2), Custom Modifier (only affects living things; -1/2) 24 Blinding Flames: Sight Group Flash 4d6, Explosion (+1/2) (30 Active Points); Custom Modifier (doesnt work in rain or underwater; -1/4) 24 Blizzard Spell: (Total: 98 Active Cost, 24 Real Cost) Change Environment 1" radius, -3 to Normal Hearing PER Rolls, -3 to Normal Sight PER Rolls, -3 Temperature Level Adjustment, -3" of any one mode of Movement, Multiple Combat Effects, MegaScale (1" = 1 km; +1/4), Time Delay (+1/4), 1 Continuing Charge lasting 1 Day (+1/4) (66 Active Points); Extra Time (5 Minutes, -2), Custom Modifier (will not work in temps above 0 or low humidity; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 15) plus EB 2d6, MegaScale (1" = 1 km; +1/4), NND ([standard]; Warm clothing or immunity to cold; +1), Area Of Effect (2" Radius; +1) (32 Active Points); Extra Time (5 Minutes, -2), Linked (Change Environment; -1/2) (Real Cost: 9) 26 Bolt of Decay: EB 2d6, Does BODY (+1), Continuous (maintains effect by feeding more END; +1), AVLD (Immunity to Aging; +1 1/2) (45 Active Points); Increased Endurance Cost (x2 END; -1/2), Beam (-1/4) 4 Bug Eyes: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reforms the body of caster into partial animal form for duration of spell; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 visual perception while spell is active; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 10 Bug Zapper: RKA 1 point, 1 Continuing Charge lasting 6 Hours (+0), Damage Shield (+1/2), Continuous (Immersion in Water cancels; +1) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 25 Bumper Crop: Cosmetic Transform 3d6 (Improves Yield for season), Custom Modifier (any edible plant; +1/4), MegaScale (1" = 1 km; +1/4), Area Of Effect (2" Radius; +1) (37 Active Points); No Range (-1/2) 12 Burning Eyes: RKA 1d6, Armor Piercing (+1/2) (22 Active Points); Custom Modifier (Doesnt work in rain, underwater or other obscured conditions; -1/2), Reduced By Range (-1/4) 10 Bush Form: Shape Shift (Sight, Smell/Taste and Touch Groups, limited group of shapes) (26 Active Points); OIF Fragile (Leaf from tree or bush; -3/4), Custom Modifier (must remain stationary; -1/2), Custom Modifier (only where plants can grow; -1/4) Powers Cost: 630 TheQuestionMan 1 Quote Link to comment Share on other sites More sharing options...
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