nightbringer256 Posted February 17, 2005 Report Share Posted February 17, 2005 in my game i plan on having a nasty drug hit the streets. it give people a minor power and drives them insane. i was thinking of something like this. Transform 15d6 (you get one point for stun you roll I.E. a roll of 5 = 5 points) 1 charge lasting 1 hour usable only once. Linked Transform 4d6 Normal human into human with disad, addicted to drug, (12 body). i don't know how to do the insanity part, i think i will just use a plot device. let me know what you think of my write up, also i need a name for the drug. *sigh* i am not veery good at coming up with names. Quote Link to comment Share on other sites More sharing options...
Mortuorum` Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Drugs YAY Drugs I have a similar drug in my campaign called "kick", although it confers Enraged and Substance Dependance instead of a Psych Lim. I didn't even bother writing up the drug at the level of detail that you did, just a note that it adds 20 points in Powers and confers the two Disads. (The Enraged: Combat kicks in right away and the Substance Dependance kicks in after three uses.) If you don't like "kick", how about "boost" or "hype"? Quote Link to comment Share on other sites More sharing options...
nightbringer256 Posted February 17, 2005 Author Report Share Posted February 17, 2005 Re: Drugs YAY Drugs oooh i like "hype" it sounds good. thanks. i will let you guys know how it turn out. Quote Link to comment Share on other sites More sharing options...
fbdaury Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Drugs YAY Drugs Stolen from IST, but why not Jugo:Juice, designed by Colombian drug lords to create controllable temporary metahuman shocktroops. 'Course Jugo turns you into a monstrously powerful metahuman and then the burnout usually kills you, but otherwise the idea works... Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Drugs YAY Drugs 15d6 Transformation (Human Into SuperHuman) [1 charge not recoverable -2 1/2, Side Effect: Enraged 14/8-, Phy Lim: Mentally Unstable; -1/4, Addictive -1/4, IIF(Fragile) -1/2] Addictive is an old Disadvantages found in the 3rd CyberPunk Book Active Cost: 150 , Real Cost: 33 I believe also the cost to buy based on the RC is 1,650 Euro Body heals against the drug however so long as the drug is in there system they suffer from being unable to understand whats around them and become angery at the drop of a hat. Quote Link to comment Share on other sites More sharing options...
Doppler Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Drugs YAY Drugs Nicotics? Quote Link to comment Share on other sites More sharing options...
GestaltBennie Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Drugs YAY Drugs Villainy Amok has a chapter devoted to this type of scenario. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Drugs YAY Drugs I had a group called the Cartel that had a team of super-powered druggies (powerful, but not terribly reliable) backed up by normal guys w/guns. The drug itself came in brightly-colored pills, and occaisionally gave people superpowers of varying levels. As a side effect, it also tended to turn people bright colors (especially hair & eyes), earning itself the street name "Crayola". The org was working towards a specific goal, but the campaigns tended to end before players got that deep into it. The Cartel's supers: "Speed" - speedster "Ice" - Ice powers "Juice" - electrical "Dr.Feelgood" - mentalist "Overdose" - growth "Downer" - drains Quote Link to comment Share on other sites More sharing options...
nightbringer256 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Drugs YAY Drugs I decided to have "hype" come in diffrent "flavors" the flavors are: red, green, blue, white, black, orange, and light blue they each have the following effects red: +30 STR, +10 PD, +10 ED green: +10 DEX, +2 SPD blue: 10d6 EB uncontrolable White: 5d6 Ego Blast uncontrolable Black: 10 levels of density increase; 4d6KA side effect Orange: 130 point Pyro type villian no side effects Light BLue: 130 Point Ice/Water villian no side effects all the flavors have the following side effects except where noted: Enraged 14/8-; Phy Lim: mentally unstable, addictive the drugs will not all hit the street at the same time first it will be just red and green, then after about 3-4 sessions blue and white will hit the streets then black 2-3 sessions later. orange and light blue will be made 4-5 sessions later only one dose of each will be made. all the effects of the drugs last for an hour except orange and light blue those two are perminant. black is a failed experiment (thus the 4d6 KA side effect). i am open to suggeutions about the drugs or any idea you have for a diffrent drug. please give me your feed back nightbringer256 Quote Link to comment Share on other sites More sharing options...
nightbringer256 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Drugs YAY Drugs it is going to be fun watching the heros run all over town trying to clean up this mess. :eg: Quote Link to comment Share on other sites More sharing options...
nightbringer256 Posted February 19, 2005 Author Report Share Posted February 19, 2005 Re: Drugs YAY Drugs i finished my fame last friday and my players had a blast hunting down the druggies and such. however i realised that i didn't have a mafiaish organization set up to distribute the drugs. i know that tempast (techie weather control) and his brother backlash (pyromancer) are behind it. but i need a more detailed outline of the organization. anyone feel like throughing me a bone? ty Quote Link to comment Share on other sites More sharing options...
Mortuorum` Posted February 24, 2005 Report Share Posted February 24, 2005 Re: Drugs YAY Drugs You'll need someone to manufacture it and someone to distribute it. It can be the same entity, but it doesn't have to be. In my campaign, the new Purple Gang (see the Millennium City Source Book) is behind the distribution of Kick. I haven't made up my mind yet who manufactures it; the players haven't gotten nearly far enough along in that plotline for me to have to make a determination. Distributors could be traditional organized crime (la casa nostro), an organized gang (bloods, crips, etc.), a Jamaican posse, the triads, the tongs, motorcycle gangs, Russian mafia or something even more esoteric. It depends on the tone of your campaign and what makes sense for your masterminds, Tempest and Backlash. Quote Link to comment Share on other sites More sharing options...
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