Jump to content

This weeks Un-Hero Challenge


GaryB

Recommended Posts

Re: This weeks Un-Hero Challenge

 

Build the Scooby-Doo team "Mystery Inc" with 25/25 points (must use them all) and of course stay within the point limits. Build on!

 

 

http://www.herostuff.net/gnborh/groups/gnborh-Cartoon.html (scroll about halfway down the page). Now, thre were done a few years ago, so their 4th edition, but I'd probably do them pretty much the same way now. (I used 50+disads).

 

These character were actually used in a few convention games (even Scooby). Much fun.

Link to comment
Share on other sites

Re: This weeks Un-Hero Challenge

 

Here are the write-ups I use when I run them at convention games. They're 50+25, but they're a good starting point for you.

 

Fred Jones

Val Char Cost Notes

15 STR 5 200kg; 3d6

14 DEX 12 OCV: 5/DCV: 5

13 CON 6

10 BODY 0

10 INT 0 PER Roll 11

11 EGO 2 ECV: 4

15 PRE 5 PRE Attack 3d6

14 COM 2

5 PD 2 Total: 5/0r

5 ED 2 Total: 5/0r

3 SPD 6 Phases: 4, 8, 12

6 REC 0

26 END 0

25 STUN 0

 

Cost Skills

3 Combat Driving 12-

3 Criminology 11-

3 Deduction 11-

3 Inventor 11-

3 Mechanics 11-

3 Navigation 11-

3 Oratory 12-

3 Paramedic 11-

3 Security Systems 11-

3 Survival 11-

3 Tactics 11-

 

50+ Disadvantages: 50+

10 Psych Limit: Loves Daphne (Common, Moderate)

10 Psych Limit: Overconfident (Common, Moderate)

5 Unluck: 1d6, Traps Never Work

 

 

Daphne Blake

Val Char Cost Notes

8 STR -2 80kg; 1½d6

13 DEX 9 OCV: 4/DCV: 4

9 CON -2

9 BODY -2

10 INT 0 PER Roll 11

10 EGO 0 ECV: 3

13 PRE 3 PRE Attack 2½d6

18 COM 4

4 PD 2 Total: 4/0r

4 ED 2 Total: 4/0r

3 SPD 7 Phases: 4, 8, 12

4 REC 0

18 END 0

18 STUN 0

 

Cost Skills

3 Acting 12-

3 Bureacratics 12-

3 Cheerleading 12-

3 Conversation 12-

3 Dancing 12-

3 Fashion 12-

3 Finance 11-

3 High Society 12-

3 Lockpicking 16- (1 Charge, OAF: Bobby Pin)

5 Luck, 1d6 (Danger never seems to hurt her)

3 Perfect Pitch

3 Persuasion 12-

3 Seduction 12-

3 Trading 12-

10 Wealth

 

50+ Disadvantages: 50+

10 Psych Limit: Loves Fred (Common, Moderate)

5 Psych Limit: Superstitious (Uncommon, Moderate)

10 Unluck: 2d6, Danger-Prone

 

Velma Dinkley

Val Char Cost Notes

9 STR -1 90kg; 1½d6

12 DEX 6 OCV: 4/DCV: 4

10 CON 0

10 BODY 0

15 INT 5 PER Roll 12

10 EGO 0 ECV: 3

13 PRE 3 PRE Attack 2½d6

10 COM 0

4 PD 2 Total: 4/0r

4 ED 2 Total: 4/0r

3 SPD 8 Phases: 4, 8, 12

4 REC 0

20 END 0

20 STUN 0

 

Cost Skills

3 Computers 12-

3 Criminology 12-

3 Deduction 12-

3 Electronics 11-

3 Forensics 12-

2 KS: Legends 11-

2 KS: Occult 11-

10 Lang: Chinese, Hebrew, Hieroglyphics, Latin, Spanish

3 Linguist

3 Scientist

8 Sci: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Geology, History, Psychology 11-

3 Streetwise 12-

3 System Operation 12-

 

50+ Disadvantages: 50+

5 DF: Nerd Girl (Easily Concealable)

10 Physical Lim: Nearsighted (Infrequent, Great)

10 Psych Limit: Curious (Common, Moderate)

 

 

Norville "Shaggy" Rogers

Val Char Cost Notes

10 STR 0 100kg; 2d6

15 DEX 15 OCV: 5/DCV: 5

13 CON 6

10 BODY 0

10 INT 0 PER Roll 11

10 EGO 0 ECV: 3

10 PRE 0 PRE Attack 2d6

10 COM 0

4 PD 2 Total: 4/0r

4 ED 1 Total: 4/0r

3 SPD 5 Phases: 4, 8, 12

5 REC 0

26 END 0

22 STUN 0

 

Cost Skills

3 Animal Handling: Dogs 11-

3 Breakfall 12-

3 Climbing 12-

3 Concealment 11-

3 Contortionist 12-

3 Disguise 11-

2 Immunity: Indigestion

5 Instant Change, Any Costume, 1 Charges, Usable by Self and One Other

5 Luck, 1d6 (always chased but never caught)

1 Mimicry 8-

6 Running +3" (9" Total)

3 Shadowing 11-

3 Stealth 12-

3 Ventriloquism 11-

 

50+ Disadvantages: 50+

10 Physical Limit: Hungry (Common, Moderate)

10 Psych Limit: Coward (Common, Moderate)

5 Unluck: 1d6, Always Chased by Monster

 

 

Scooby Doo

Val Char Cost Notes

10 STR 0 100kg; 2d6

15 DEX 15 OCV: 5/DCV: 5

10 CON 0

10 BODY 0

10 INT 0 PER Roll 13

10 EGO 0 ECV: 3

10 PRE 0 PRE Attack 2d6

10 COM 0

4 PD 2 Total: 4/0r

4 ED 2 Total: 4/0r

3 SPD 5 Phases: 4, 8, 12

4 REC 0

20 END 0

20 STUN 0

 

Cost Skills

3 Concealment 11-

3 Disguise 11-

6 Enhanced Smell and Hearing, +2 PER

5 Instant Change, Any Costume, 1 Charges, Usable by Self and One Other

2 Lang: English (w/ Accent)

5 Luck, 1d6

1 Mimicry 8-

6 Running +3" (9" Total)

3 Shadowing 11-

3 Stealth 11-

3 Tracking 11-

10 Tracking Discriminatory Scent, RASR Tracking

 

50+ Disadvantages: 50+

5 DF: Talking Great Dane (Easily Concealable)

10 Psych Limit: Coward (Common, Moderate)

10 Psych Limit: Loves Scooby Snacks (Uncommon, Strong)

Link to comment
Share on other sites

Re: This weeks Un-Hero Challenge

 

There was an ongoing "campaign" run at several GenCons before I started attending GenCon which involved the Gang with the Cthulhu Mythos. Apparently it was quite popular until the GMing troupe that did ti couldn't make it one year and it never returned.

 

May people have been asking where the group gets their money. Some unsavory ideas have been suggested, but my theory is that they are supported by a combination of Daphne's trust fund and reward money. Later in their carrers, they might even be considered professional detectives, although they are not for hire in the usual sense (since they are on the road continually, how do you find them even if you did want to hire them?)]

 

An anime crossover for the Scooby-do cast that might be interesting is with Lupin III. Lupin flirting with Daphne would be interesting, especially if Fujiko notices and decides to get even by flirting with Fred. Inspector Zenigate would find the "meddling kids" extermly annoying, especially if they insist the source of the problem isn't Lupin (and naturally, they will turn out to be right).

 

Although "drive all the touists away with a monster scare" is the sort of trick Lupin might actually try -- until he realizies that there are some teenage detectives on his case who are wise to that kind of chichanery....

Link to comment
Share on other sites

Re: This weeks Un-Hero Challenge

 

Mattingly's writeup are a bit high-point but decent. Comments:

 

Shaggy has Acrobatics.

Shaggy and Scooby should have lower PRE scores.

Freddy should have more INT.

On the old cartoon, Velma wouldn't have had Electronics. She wasn't good with machines.

Daphne has Wealth? And is Superstitious? And Loves Fred? (I guess they did that last one in the movies.)

I'd give Shaggy & Scooby Always Hungry and an additional Psych Lim for Scooby Snacks. There's nothing they wouldn't do for those things.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...