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Mini-D Lives!


Hermit

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As I just got HERO Designer, I am attempting to work on Mini-D and see what I can see. :)Mini-DPlayer:

Val Char Cost
30 STR 20
20 DEX 30
30 CON 40
10 BODY 0
35 INT 25
20 EGO 20
20 PRE 10
14 COM 2
20/35 PD 14
20/35 ED 14
5 SPD 20
15 REC 6
60 END 0
50 STUN 10
6" RUN02" SWIM06" LEAP0Characteristics Cost: 211
Cost Power END
80 Mini-D Weapons Array: Multipower, 80-point reserve
7u 1) Frickin' Laser: Energy Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points)
7u 2) Kneecapper beams: Drain Running 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (70 Active Points) 7
8u 3) Laser Shot to Crotch: Energy Blast 8d6, No Normal Defense (Does not work on those with reflective crotch protection or those that lack "the goods"; +1) (80 Active Points) 8
7u 4) "Oh, my frickin eyes!" Attack: Sight Group Flash 10d6, Does Knockback (+1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3
50 Boot Jets: Flight 20", Position Shift, x4 Noncombat 5
8 Comm Unit: High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense [very common Sense] (Affected As Sight and Hearing Groups as well as Radio Groups; -1/2)
10 Ferocious head butt of Death!: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2)
8 Helmet Re-Breather: Life Support (Self-Contained Breathing) (10 Active Points); Visible (causes grunts and breathing to echo. Sometimes releases steam; -1/4)
56 Mini-eum Armor: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points)
5 Mmmph! *nod*: Naked Modifier, Invisible to and Single Sense, SFX Only (+1/4) (5 Active Points) [Notes: Mini-D just grunts, mmphs, and makes gestures, and yet somehow, folks understand him completely!] 1
10 Small Target: +2 with DCV
5 Visual Sensor Systems: Ultraviolet Perception (Sight Group)
Powers Cost: 261
Cost Skill
3 Computer Programming 16-
3 Concealment 16-
3 Interrogation 13-
3 SS: Biology 16-
3 SS: Chemistry 16-
3 SS: Physics 16-
3 Security Systems 16-
1 Seduction 8-
3 Stealth 13-
6 Systems Operation (Communications Systems, Environmental Systems, Medical Systems) 16-
2 Weaponsmith (Energy Weapons) 16-
Skills Cost: 33
Cost Perk
2 Reputation: "Tripod" (A small to medium sized group (Some of the ladies)) 8-, +2/+2d6
34 Vehicles & Bases
Perks Cost: 36
Cost Talent
3 Lightning Calculator
3 Absolute Range Sense
3 Absolute Time Sense
Talents Cost: 9
Val Disadvantages
15 Distinctive Features: Short Mini Version of Dr. Destroyer (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [Notes: Reaction varies, maybe horror, but more often laughter or a "WTF?" reaction occurs.]
15 Hunted: Groups of annoyingly tall super heroes 11- (As Pow, Harshly Punish (Plus Short Jokes and other taunts!))
15 Physical Limitation: Short, May struggle to reach controls, countertops, etc. (All the Time, Slightly Impairing)
15 Hunted: Mystery Hunted 8- (Mo Pow, Harshly Punish) [Notes: Depends on the campaign use.]
15 Psychological Limitation: Wants to be worthy of Destroyer's Legacy (Common, Strong)
15 Psychological Limitation: Likes Tall Women (Very Common (relatively speaking), Moderate
5 Rivalry: Romantic (Any others who would seek to take Dr. D' s legacy, or affection), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Unluck: 1d6
Disadvantage Points: 100

Base Points: 450Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 550

Height: 1.02 m Hair: Shorn
Weight: 27.00 kg Eyes: Lively, Piercing, and Cruel
Appearance: A very short version of Dr. Destroyer with glaring eyes and a penchant for pointing menacingly, cloak unfurling as he does so.Personality: With a genius that rivals his creator, one would think Mini-D would be more ambitious, but the truth of the matter is he's wanted nothing more than his template's approval. He bitterly resents anyone who has the spot in the Doctor's heart that he himself covets, and such is sure to be a rival at best, if not an outright enemy.

 

If this intellectual giant trapped in a minature body has another failing, it is his weakness for taller women. As that is about 99% of the female population, he can be a bit distracted in the presence of the ladies.

Quote:Nnnnmph! *Fierce glare and finger point*Background: Dr. Destroyer's genetic structure resists genetic duplication, this prevents the dread doctor from simply making a new younger body for himself and moving his mind into it. Still, Dr. Destroyer had to try.

 

One result was "Mini-D" who, while every bit the intellectual equal of his creator, physically came up a bit... shall we say, short?

 

Dr. Destroyer was pleased that the experiment seemed to learn so quickly, indeed, thanks to devices meant to train at accelerated rates, the clone was in few weeks a better scientist than some who'd trained for decades.

 

Still, Destroyer would not be mocked, and that included pint sized parodies! So, he ordered the clone frozen until it could finally be useful.

 

What happened after that depends on the Campain Use the GM has planned...

Powers/Tactics: Alas, denied the decades of education that his creator has, as well as the resources, the technology at Mini-D's disposal is also a much reduced version of Dr. Destroyer. Mini-D simply loves lasers, however, and has incorporated a powerful one into his suit which he uses cleverly indeed. By firing at this part of the bigger folk or that, he may kneecap a foe, or blind him. Mini-D has also become an amazing accurate marksman at nailing a target in the "goods", a mauever that maybe responsible for cutting the potential future generation of superhumans by half!

 

One odd 'power' that Mini-D seems to possess is his ability to make his will known with a grunt, squeek, or mmph. Despite the seemingly short burst of sound, it is as entire monologues of detailed information have just been stated.

Folks just KNOW!

Campaign Use: It is entirely possible, and ironic, that Mini-D will be thawed out in the year 3000 or so. He will survive where his maker has long been dust. In the Galactic Champions setting, he will strive to become a threat that will make the universe tremble!

 

And probably fail, given how powerful the heroes of that time are. Ironically, they might mistakenly assume he IS Doctor Destroyer, after all, a lot of history is blurred, if not outright forgotten by that time.

 

On the other hand, Mini-D could have escaped his cold storage (or never entered it) in the modern times. In which case, he will seek to please Dr. Destroyer and win his approval, possibly by taking out the super heroes who trouble him so. Comparitively, he'll be much more powerful than the 'standard' super hero, so while the modern day crime-fighter might struggle to keep a straight face, he'd still be wise to find a tin foil cod piece.

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Re: Mini-D Lives!

 

Name: Mini-D

Player:

 

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Val Char Base Cost

30 STR 10 20

20 DEX 10 30

30 CON 10 40

10 BODY 10 0

35 INT 10 25

20 EGO 10 20

20 PRE 10 10

14 COM 10 2

20/35 PD 6 14

20/35 ED 6 14

5 SPD 3.0 20

15 REC 12 6

60 END 60 0

50 STUN 40 10

6" RUN 6 0

2" SWIM 2 0

6" LEAP 6 0

 

--------------------------------------------------------------------------------

STR Roll: 15- Run: 6"

DEX Roll: 13- Swim: 2"

CON Roll: 15- Leap: 6"

INT Roll: 16-

EGO Roll: 13-

PER Roll 16-

 

--------------------------------------------------------------------------------

Disadvantages Pts

Distinctive Features: Short Mini Version of Dr. Destroyer (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [Notes: Reaction varies, maybe horror, but more often laughter or a "WTF?" reaction occurs.] 15

Hunted: Groups of annoyingly tall super heroes 11- (As Pow, Harshly Punish (Plus Short Jokes and other taunts!)) 15

Physical Limitation: Short, May struggle to reach controls, countertops, etc. (All the Time, Slightly Impairing) 15

Hunted: Mystery Hunted 8- (Mo Pow, Harshly Punish) [Notes: Depends on the campaign use.] 15

Psychological Limitation: Wants to be worthy of Destroyer's Legacy (Common, Strong) 15

Psychological Limitation: Likes Tall Women (Very Common (relatively speaking), Moderate 15

Rivalry: Romantic (Any others who would seek to take Dr. D' s legacy, or affection), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5

Unluck: 1d6 5

 

XP

0 Base Points : 450

Disads Total + 100

Experience Spent + 0

Total Cost = 550

 

 

--------------------------------------------------------------------------------

Pts. Power/Skill/Perk/Talent END

80 Mini-D Weapons Array: Multipower, 80-point reserve

7u 1) Frickin' Laser: Energy Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points)

7u 2) Kneecapper beams: Drain Running 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (70 Active Points) 7

8u 3) Laser Shot to Crotch: Energy Blast 8d6, No Normal Defense (Does not work on those with reflective crotch protection or those that lack "the goods"; +1) (80 Active Points) 8

7u 4) "Oh, my frickin eyes!" Attack: Sight Group Flash 10d6, Does Knockback (+1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3

50 Boot Jets: Flight 20", Position Shift, x4 Noncombat 5

8 Comm Unit: High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense [very common Sense] (Affected As Sight and Hearing Groups as well as Radio Groups; -1/2)

10 Ferocious head butt of Death!: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2)

8 Helmet Re-Breather: Life Support (Self-Contained Breathing) (10 Active Points); Visible (causes grunts and breathing to echo. Sometimes releases steam; -1/4)

56 Mini-eum Armor: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points)

5 Mmmph! *nod*: Naked Modifier, Invisible to and Single Sense, SFX Only (+1/4) (5 Active Points) [Notes: Mini-D just grunts, mmphs, and makes gestures, and yet somehow, folks understand him completely!]

10 Small Target: +2 with DCV

5 Visual Sensor Systems: Ultraviolet Perception (Sight Group)

 

 

3 Computer Programming 16-

3 Concealment 16-

3 Interrogation 13-

3 SS: Biology 16-

3 SS: Chemistry 16-

3 SS: Physics 16-

3 Security Systems 16-

1 Seduction 8-

3 Stealth 13-

6 Systems Operation (Communications Systems, Environmental Systems, Medical Systems) 16-

2 Weaponsmith (Energy Weapons) 16-

 

2 Reputation: "Tripod" (A small to medium sized group (Some of the ladies)) 8-, +2/+2d6

34 Vehicles & Bases

 

3 Lightning Calculator

3 Absolute Range Sense

3 Absolute Time Sense

 

 

261 : Powers Cost

78 + Skills Cost

211 + Characteristics Cost

550 = Total Cost Base OCV: 7 Base DCV: 7

Adjustment+ Adjustment+

Final OCV: Final DCV:

 

Levels: +2 with DCV

 

--------------------------------------------------------------------------------

Combat Maneuvers

Name Phase OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 --- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4DC to attack

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged attacks only

Strike 1/2 +0 +0 STR or weapon

 

--------------------------------------------------------------------------------

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

--------------------------------------------------------------------------------

DEX: 20 SPD: 5 ECV: 7

Phases: 3, 5, 8, 10, 12

20/35 PD (0/15 rPD) 20/35 ED (0/15 rED) MD: 0

END: 60 STUN: 50 BODY: 10

 

--------------------------------------------------------------------------------

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The other stuff

 

Background/History: Dr. Destroyer's genetic code resists duplication and alteration. This prevents the dread doctor from making a new, younger body to move his mind to. Still, he had to try.

 

One result was "Mini-D" who, while every bit the intellectual equal of his creator, physically he came up a bit... shall we say, short?

 

Dr. Destroyer was pleased that the experiment seemed so quick to learn. Indeed, devices meant to assist in information assimilation worked especially well with Mini-D's mind allowing him to grasp concepts in days it would take others years. Soon the clone was a fine scientist in his own right.

 

Still, Dr. Destroyer would not be mocked, and that included pint sized parodies! So, he ordered the clone frozen until some use could be found.

 

What happened after depends on what Campaign Use the GM has planned.

 

Personality/Motivation: With a genius that rivals his creator, one would think that Mini-D would be more ambitious, but the truth of the matter is he's wanted nothing more than his template's approval. He bitterly resents anyone who has the spot in Dr. Destroyer's heart that he himself covets, and such is sure to be a rival at best, if not an outright enemy.

 

If this intellectual giant trapped in a miniature body has another failing, it his weakness for taller women. As that is about 99% of the female population, he can be a bit distracted in the presence of the ladies.

 

QUOTE: "Nnmmph!"*Fierce glare and finger point*

 

Power/Tactics: Alas, denied the full scientific immersion his creator has, as well as the resources, the tech at Mini-D's disposal is also a much reduced version of Dr. Destroyer's. Mini-D just loves lasers however, and has incorporated a powerful one into his smaller, weaker, armor that he uses cleverly indeed. By firing at this part or that of the bigger folk, he may kneecap a foe, or blind him. Mini-D also has become an amazingly accurate marksman when it comes to nailing foes in "the goods", a maneuver that may eventually be responsible for cutting the numbers of future super generations by half!

 

One, odd "power" that Mini-D seems to possess is his ability to make his will known with a grunt, squeak, or mmmph. Despite the seemingly short burst of sound, it is as if entire monologues of information have just been stated to everyone's comprehension. Folks just know!

 

Campaign Use: It is entirely possible, and ironic, that Mini-D will be thawed out in the year 3000 or so. He will survive where his maker has long been dust. In the Galactic Champions setting, he will strive to become a threat that will make the universe tremble!

 

And probably fail, given how powerful the heroes of that time are. Humorously, they might fall under the mistaken assumption that Mini-D IS Doctor Destroyer, a lot of information has been lost in historical archives by that time, after all.

 

On the other hand, Mini-D could have escaped his cold storage (or never entered into it) in the modern times. In which case, he will seek to please Dr. Destroyer and win his approval, possibly by taking out the super heroes who trouble him so. Comparatively he'll be much more powerful than the ‘standard’ super hero, so while the modern day crime-fighter may struggle to keep a straight face, he'd be wise to find a tin-foil cod piece.

 

Appearance: Well, just look at the picture man! It speaks volumes. Though it should be noted he has a higher COM than Dr. Destroyer because he's just so darn cute!

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Re: Mini-D Lives!

 

:rofl:

 

By the way, Killer Shrike's made Hero Boards Export Templates (I think they're on the Free Stuff page) that format everything for vBulletin.

 

[EDIT - They're in the KS_HTML_CharacterExports.zip file.]

 

Very cool, thank you (And, obviously, thanks to Killer Shrike).

 

 

Mini D needs some tweaking yet, but I figured this was good practice to help me get used to HD and maybe provide some good chuckles to folks as well. I should have added an endurance reserve, and who knows, maybe Keyesbill is right and you should add some 'frickin sharks with frickin lasers on their head' :D

 

In case it needs be said, the art is by Storn, which was kindly requested by the mighty Death Tribble (who liked the concept when I first suggested it). After seeing that, how could I not go on and make the character a reality? :)

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Re: Mini-D Lives!

 

In case it needs be said' date=' the art is by Storn, which was kindly requested by the mighty Death Tribble (who liked the concept when I first suggested it). After seeing that, how could I not go on and make the character a reality?[/quote']

 

*checks pic*

 

Okay, I agree. After seeing that, how could he not be statted out? Carry on!

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Plot Seeds

 

Mini-D Plot Seeds

1) Brides of Mini-D! For such a little guy, Mini-D has a muy mojo with the ladies (And some know about that

tripod" reputation). Deciding he needs some help, he naturally decides to find a way to empower some women with super powers in exchange for their help in his plans. Kelvarite, stolen superserums, and plain old tech; all are legitimate paths to granting powers. How will the PCs react when Mini-D coincidentally chooses for his "brides" some of their female rivals or foils (Perhaps even Ex-Girlfriends or former wives) as the recipient of super powers. Maybe Captain Wonder shouldn't have snubbed that attractive reporter that one time. She clearly holds a grudge.

 

2) Let's Start Small Inspired by the conquests of his creator, Mini-D decides to honor him by taking over a place of his own. What could be more fitting than the conquest of Micronesia! Or Guam, maybe Guam!

 

Of course, in the year 3000, he might instead start with one of the smaller worlds instead.

 

3) You Must Be THIS Tall Seeking a way to overcome the handicap of his reduced size, Mini-D instantly grasps that the flaw is not so much in him, but in the world's expectations of what proper scale should be. When word gets out of newly discovered particles that reduce the mass of non-living matter, Mini-D determines to make them his own. He doesn't need much, just enough to reduce a city's buildings to half size. Let's see how the mundanes like it when they can't even enter their homes without crawling!

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