Kitsune Posted May 25, 2005 Report Share Posted May 25, 2005 I'm working on a character named Scorpia (I'm sure the name is taken somewhere but I'm using it anyway) she a supersoldier/cybog. Her main cybornetic attachment is a "scorpian tail" on the back of her neck that is hiden inside a long braid... The end of the braid has a USB port that allows her to log into computers and use some preprogrammed hacking tools.... The way I was thinking of doing the skills was to have a skill with the liitation that it can only be used once for any given task.... if it fails then she would have to get the real hacker to update the programs before she could try again. She also could only hack Computers with USB ports. Any suggestions on how many points these limitations should be worth? I'm also wondering how scorpion poisen might work in game terms. Quote Link to comment Share on other sites More sharing options...
MitchellS Posted May 25, 2005 Report Share Posted May 25, 2005 Re: How would you do this? The port is probably nothing more than: +4 Computer Programming, IIF tail, Only if have USB port:-1/4. Scorpion poison, as well as several other types, is listed in the Bestiary. Quote Link to comment Share on other sites More sharing options...
Silbeg Posted May 25, 2005 Report Share Posted May 25, 2005 Re: How would you do this? The port is probably nothing more than: +4 Computer Programming' date=' IIF tail, Only if have USB port:-1/4. [/quote'] Another way of handling it might be to make the tail's hacking power cyberkinesis 33 Cyberkinesis MP (IIF (Tail), required USB port, -1/4) 3) 10d6 Telepathy (Machine Class of Mind) 3) 10d6 Mind Control (Machine Class of Mind) Could work? Quote Link to comment Share on other sites More sharing options...
Kitsune Posted May 25, 2005 Author Report Share Posted May 25, 2005 Re: How would you do this? Another way of handling it might be to make the tail's hacking power cyberkinesis 33 Cyberkinesis MP (IIF (Tail), required USB port, -1/4) 3) 10d6 Telepathy (Machine Class of Mind) 3) 10d6 Mind Control (Machine Class of Mind) Could work? Way too powerful. She's not a hacker, she a cyborg with a hacker toolkit built in... I'm mainly interested in how many point people thing "one attempt is work" is worth. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted May 25, 2005 Report Share Posted May 25, 2005 Re: How would you do this? I would as a GM give -1/2 no the "No Repeat Attemts" limitation and -1/4 for the USB port required. This would give a -3/4 limitation value. So I would reccemend buying the power like this. 6: +5 Computer Programming; No Repeat Attemts -1/2, Requires USB -1/4, 10 Active Points. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 25, 2005 Report Share Posted May 25, 2005 Re: How would you do this? Way too powerful. She's not a hacker' date=' she a cyborg with a hacker toolkit built in... I'm mainly interested in how many point people thing "one attempt is work" is worth.[/quote'] For hacking? I'd say it probably depends on what the likely consequences of failing are. How often would you not be able to try again anyway because you are caught, automatic safety systems kick in, etc.? In large part this will depend on the campaign setting and story. As I am currently picturing it, hacking does seem to be something that can generally be attempted quite repetatively, so maybe I'd go with a -1. It would be best to discuss this with your GM (or think a bit about likely stories and obstructions if you are GM). Quote Link to comment Share on other sites More sharing options...
Blackjack Posted May 25, 2005 Report Share Posted May 25, 2005 Re: How would you do this? Way too powerful. She's not a hacker' date=' she a cyborg with a hacker toolkit built in... I'm mainly interested in how many point people thing "one attempt is work" is worth.[/quote'] It sounds like the same thing as the "Burnout" or "Jammed" options (RFREd p. 283) to the Activation Roll Limitation. I don't know how you're GM would price it, but those provide mechanics for powers (or skills) that may only work once or stop working if they fail... Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 25, 2005 Report Share Posted May 25, 2005 Re: How would you do this? It sounds like the same thing as the "Burnout" or "Jammed" options (RFREd p. 283) to the Activation Roll Limitation. I don't know how you're GM would price it' date=' but those provide mechanics for powers (or skills) that may only work once or stop working if they fail...[/quote'] The thing is, it sounds like the Skills cannot be re-attempted a second time for any given task. It would be like saying that if an attack with a Burnout Power misses the Activation Roll you can't use it against the same target, but you can then attack a different opponent with it. There really isn't an equivalent Limitation currently (although some Powers, like Find Weakness, might have a similar kind of built-in restriction). Quote Link to comment Share on other sites More sharing options...
Blackjack Posted May 25, 2005 Report Share Posted May 25, 2005 Re: How would you do this? The thing is' date=' it sounds like the Skills cannot be re-attempted a second time [i']for any given task[/i]. It would be like saying that if an attack with a Burnout Power misses the Activation Roll you can't use it against the same target, but you can then attack a different opponent with it. There really isn't an equivalent Limitation currently (although some Powers, like Find Weakness, might have a similar kind of built-in restriction). Mixing skills and Power Modifiers is always tricky. In general, as for what "unjams" or restores the burned out power or skill, that's up to the GM based on special effect. In specific, for this case, the player and the GM can look at the Burnout and Jammed mechanics to see if they properly simulate what the character is looking for. If they don't like it that particular mechanic, no problem... Quote Link to comment Share on other sites More sharing options...
shem_whistler Posted May 26, 2005 Report Share Posted May 26, 2005 Re: How would you do this? Way too powerful. She's not a hacker' date=' she a cyborg with a hacker toolkit built in... I'm mainly interested in how many point people thing "one attempt is work" is worth.[/quote'] Have you considered using charges to show the limited usage? You could then have the restriction of "Must be reloaded by Hacker " to have the charges replaced. That should gve you a viable cost. I don't have my 5ER at work or I would have tried to be more thorough. Shem Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted May 26, 2005 Report Share Posted May 26, 2005 Re: How would you do this? How about a Recoverable Charge in which the recovery is being defined as "trying a new task"? And whenever they go home and get a cybercheck-up, wipe the slate clean on what tasks they've done before, just as good role-playing. Works for me. Poison/weapon's easy enough, and already has good explanations. McCoy 1 Quote Link to comment Share on other sites More sharing options...
McCoy Posted May 31, 2005 Report Share Posted May 31, 2005 Re: How would you do this? How about a Recoverable Charge in which the recovery is being defined as "trying a new task"? And whenever they go home and get a cybercheck-up' date=' wipe the slate clean on what tasks they've done before, just as good role-playing. Works for me.[/quote'] Sounds good to me. I think I would make the "tail" restrainable rather than a focus. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.