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Question: SFX Of Mental Powers


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Question to GMs.

 

Do you force your players to specify the SFX of all their Mental Powers for description for those with Mental Awareness who see them?

 

Or do you have a predeifined SFX of Mental Powers that is defined for the Campaign?

 

Something else?

 

- Christopher Mullins

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Re: Question: SFX Of Mental Powers

 

Big softy that I am' date=' I have a default description that is superseeded IF you specify differant....[/quote']

That's pretty much how I am.

 

PS - well I will establish if it's magical or "psionic" or physical or if the player has a notion beyond the grossest terms.

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Re: Question: SFX Of Mental Powers

 

I always want to know the SFX of powers. Mental powers aren't common in our local games, so this questions doesn't come up a lot.

 

However, in my various anime games (KAZEI 5, Phenomena Department, Silent Mobius Zeta), mental powers have a fairly well-defined SFX, which is psychokinesis. PCs really can't deviate from that, unless they are playing a magician, which has SFX all its own. The psychokinetics (in anime parlance, "espers") also get a required Limitation of Side Effects, since power use comes with such nice things as shattering windows, cracking walls, bent metal bars, and fissures in the ground. A fight between two 350-point espers will lead to massive properly destruction in no time (and 350 points for an esper can be somewhat low in anime).

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