Blue Posted May 13, 2003 Report Share Posted May 13, 2003 I have a player who wants to make his force field so that if he moves (such as being knocked back, picked up by the villain, what have you) the FF will automatically turn off. At this point I'm presuming that means that he can't move with it on either (such as running). Apparently he's a mentalist who tends to set up camp in a spot and launch his attacks for the team from that spot. What level do you set this at? Sounds pretty limiting to me. Probably over a -1. Suggestions? Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted May 13, 2003 Report Share Posted May 13, 2003 Well, it's got to be at least -3/4, because -1/2 would be the Lockout Limitation on his own Movement Powers, then on top of that it also turns off if someone else moves him. I'd make it -1. Quote Link to comment Share on other sites More sharing options...
Jhamin Posted May 13, 2003 Report Share Posted May 13, 2003 I think a -1 sounds about right. Anything over that is supposed to represent a power that is severly crippled. Note that as written the FF will protect him, then go down after he takes the KB. Given that he is a mentalist, this should only really come up when he takes knockback. Quote Link to comment Share on other sites More sharing options...
Blue Posted May 13, 2003 Author Report Share Posted May 13, 2003 Good points. I'll set it at the recommended -1. Thank you both! Quote Link to comment Share on other sites More sharing options...
KA. Posted May 14, 2003 Report Share Posted May 14, 2003 Re: Suggest the Limitation level, please Originally posted by Blue I have a player who wants to make his force field so that if he moves (such as being knocked back, picked up by the villain, what have you) the FF will automatically turn off. At this point I'm presuming that means that he can't move with it on either (such as running). Apparently he's a mentalist who tends to set up camp in a spot and launch his attacks for the team from that spot. What level do you set this at? Sounds pretty limiting to me. Probably over a -1. Suggestions? Okay, I am just throwing this out here, but isn't this more of a Force Wall? It seems like he wants a sort of "bubble" to protect him while he does his stuff, but if he is knocked out of the bubble, or has to run away from the bubble, it no longer protects him. I'm just sayin' . . . KA Quote Link to comment Share on other sites More sharing options...
DigitalGolem Posted May 14, 2003 Report Share Posted May 14, 2003 There's a similar limitation for invisibilty; only when not moving, but I forget if it's -1/2 or -1. You might compare it to that for reference. DGv3.0 Quote Link to comment Share on other sites More sharing options...
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