TheQuestionMan Posted March 6, 2006 Report Share Posted March 6, 2006 Re: MetaCyber "You must spread some Reputation around before giving it to Killer Shrike again." Thank you SIR! QM Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 6, 2006 Author Report Share Posted March 6, 2006 Re: MetaCyber My pleasure! Quote Link to comment Share on other sites More sharing options...
gojira Posted March 11, 2006 Report Share Posted March 11, 2006 Re: MetaCyber I found an interesting article on refactoring the internet that is currently being considered (and I don't mean web2.0 stuff). It's a hard engineering look at how to make the internet better. One thing that struck me, besides the overall coolness of their project, was that they were working on something called "metanets" to allow for future expansion of new protocols. The name reminded me of your game world, MetaCyber. It might make for some interesting background story. From The Economist: http://www.economist.com/science/tq/displayStory.cfm?story_id=5571596 Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 18, 2006 Author Report Share Posted March 18, 2006 Re: MetaCyber Yes, the "metanet" idea is very similar to the NetNode idea Ive been working with for the NET. The transparent trust idea that was mentioned is a lot like the more complicated original version I started to develop as well. Thanx for the link! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 19, 2006 Author Report Share Posted March 19, 2006 Re: MetaCyber Got fed up with working 24 & 7, so I spent some time last night splitting out Cybernetics into seperate pages by sub-subject (the doc was up to 15 pages printed out, which is a bit long): http://www.killershrike.com/MetaCyber/MetaCyberCharacters_BodyTech_Cybernetics.shtml I also added a section to PharmiTech about using drugs to offset PsyLims and Enrageds, which just makes sense to allow IMO: http://www.killershrike.com/MetaCyber/MetaCyberCharacters_BodyTech_PharmiTech.shtml#PSYCHOLOGICAL%20DISADVANTAGES Added a section on "Enhanced Physiology" to BioWare: http://www.killershrike.com/MetaCyber/MetaCyberCharacters_BodyTech_BioWare.shtml Consolidated & Clarified the way Strength boosts from multiple applications of BodyTech work together: http://www.killershrike.com/MetaCyber/MetaCyberCharacters_BodyTech.shtml#STRENGTH Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 27, 2006 Author Report Share Posted March 27, 2006 Re: MetaCyber New NPC, Chaz: http://www.killershrike.com/MetaCyber/WriteUps/Characters/Chaz.HTML Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 27, 2006 Author Report Share Posted November 27, 2006 Re: MetaCyber Minor update; I finally got around to redoing the character sheets for MetaCyber as part of the general initiative Ive been taking across the various subsites of killershrike.com I also finished up a character that had been started months ago while I was reexporting the existing sample characters. Ismet The various sample characters are listed here; the completed ones have links in their names, and their pictures: Art Gallery Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 27, 2006 Report Share Posted November 27, 2006 Re: MetaCyber AWESOME!!! REP you when I can... Skillzs Dude!!! QM Quote Link to comment Share on other sites More sharing options...
ayinde Posted November 30, 2006 Report Share Posted November 30, 2006 Re: MetaCyber Your setting is great. i think it could lend very well to a ghost in the shell type setting. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 30, 2006 Author Report Share Posted November 30, 2006 Re: MetaCyber Your setting is great. i think it could lend very well to a ghost in the shell type setting. Thanks! Ive never seen Ghost In The Shell (Im not much into Anime), but cyberpunk is a flexible medium. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 19, 2007 Author Report Share Posted January 19, 2007 Re: MetaCyber It took me about a year to get back around to it, but here is a initial pass at Computer Programming and Hacking via the Programmatic Interface Layer (as opposed to the Neural Interface Layer of the NET). Computer Programming and Hacking Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 19, 2007 Report Share Posted January 19, 2007 Re: MetaCyber Your talents sir are a great thing to waste on us. Thank you QM Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 15, 2007 Author Report Share Posted February 15, 2007 Re: MetaCyber Your talents sir are a great thing to waste on us. Thank you QM Thanks! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 15, 2007 Author Report Share Posted February 15, 2007 Re: MetaCyber It took me about a year to get back around to it, but here is a initial pass at Computer Programming and Hacking via the Programmatic Interface Layer (as opposed to the Neural Interface Layer of the NET). Computer Programming and Hacking I was hoping to get some feedback on the Hacking / Computer Programming rules in the above link.... Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 3, 2007 Author Report Share Posted May 3, 2007 Re: MetaCyber I added improved navigation to the MetaCyber site. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 3, 2007 Report Share Posted May 3, 2007 Re: MetaCyber That's good to see Are you part of Susano's KAZEI-5 Project by chance? QM Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 3, 2007 Author Report Share Posted May 3, 2007 Re: MetaCyber That's good to see Are you part of Susano's KAZEI-5 Project by chance? QM Nope. Figured it would be a 'conflict of interest' thing. It would be hard for me to keep ideas for two cyber settings separate. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 3, 2007 Report Share Posted May 3, 2007 Re: MetaCyber Too bad Thanks QM Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 3, 2007 Author Report Share Posted August 3, 2007 Re: MetaCyber NuBushi Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted August 3, 2007 Report Share Posted August 3, 2007 Re: MetaCyber Very nice and interesting organization. Now I gotta send you an old GURPS Cyberpunk character of mine. I think you'll like him. Zow QM Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 4, 2007 Author Report Share Posted August 4, 2007 Re: MetaCyber Added some detail to the Scrapper page. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 4, 2007 Author Report Share Posted August 4, 2007 Re: MetaCyber Added some detail to the Shooter page Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 4, 2007 Author Report Share Posted August 4, 2007 Re: MetaCyber Added some detail to the Boomer page. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 12, 2008 Author Report Share Posted August 12, 2008 Re: MetaCyber I heavily expanded the random matrix of Tuber Package enhancements and added two new phenotypes (Extra Enhanced and Esper). Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted August 13, 2008 Report Share Posted August 13, 2008 Re: MetaCyber I heavily expanded the random matrix of Tuber Package enhancements and added two new phenotypes (Extra Enhanced and Esper). I wish I was as productive. Thanks QM Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.