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Good Concepts, Bad Characters


Trained Chicken

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Re: Good Concepts, Bad Characters

 

Mind you, I DON'T mind Diamondback being reformed like she was (Heck, she was good for Cap in someways), but she's just another character that isn't being used to her full potential imo. You'd think with groups like the Thunderbolts around she'd have a team to go to.

 

Absolutely. Not only was Cap good for her, it showed how cool Cap can be. He was able to reform a supervillain with the power of his superb abs!

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Re: Good Concepts, Bad Characters

 

Absolutely. Not only was Cap good for her' date=' it showed [i']how cool Cap can be. He was able to reform a supervillain with the power of his superb abs[/i]!

 

And they say comliness isn't a useful stat.

 

"Wait! Do I really want to do this to such a hunk--?" Diamondback(Captain America 313)

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Re: Good Concepts, Bad Characters

 

If that same group didn't already have Illyana, Cypher would have made a terrifying mage. Find ancient text - look through it, understand how to do X, Y, and Z now. :eek:

 

"No, no...that can't be right...based on Z'khfonish grammar, the proper incantation to get the effect would be..."

Heh! If only it had come after Buffy, he'd have been a mini-Giles. Neat.

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Re: Good Concepts, Bad Characters

 

I spend so much time complaining about comics..:D

 

He was written to die: Thunderbird. Wow, I mean he had the "Original Superman" powerset and was very cool indeed. His brother was given a fair shake but still.

 

Colossus. He's been around forever and he's basically used as a punching bag.

 

I vote too for Marvel's supervillain culture that has fallen by the wayside. I loved the set ups they had and my games still reflect that. I generally pull out clones of Taskmaster, the Tinker, Serpent Society, and The Farming system from Justin Hammer into my games at some point. It's more fun for me but it also makes some interesting moments for the players and some odd places to look for clues.

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Re: Good Concepts, Bad Characters

 

Cypher's big problem was that he was introduced to the Marvel Universe about three or four years too early. If he came out after the Internet had hit the popular consciousness, he could have easily have become the Marvel Universe's Oracle.

 

And yes, he could have done the Cassandra-Batgirl business with a fluent mastery of body language.

 

He could have been an amazing magician. His ability to read magic texts was only tapped into once during the New Mutants go to Asgard storyline.

 

Lastly, he could have been a brilliant scientist. His ability to parse raw data of any sort, well, he could probably read DNA as well as raw data from scientific experiments of all sorts.

 

He could probably also 'read' the stock market and other financial data. The Inner Circle, not to mention a number of other people would be interested in that as well as his ability to read any encrypted data transmission straight.

 

In some ways he was actually more of a younger version of Charles Xavier, more set up for the Information Age, and they never figured this out.

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Re: Good Concepts, Bad Characters

 

In some ways he was actually more of a younger version of Charles Xavier, more set up for the Information Age, and they never figured this out.

 

So, you mean... heheh... the writers goofed up? Next thing you know, you'll be telling us they made Storm into a punk and took away her powers.

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Re: Good Concepts, Bad Characters

 

it would take some searching' date=' but there are some other threads on posts that agree with that. Someone pointed out that depending on how it was used by a writer, Doug could have done the Cassandra Cain Batgirl stuff as body language is a form of comunication.[/quote']

I got yer back, but then again, I was pretty sure I knew at least one guy who covered it. ;)

 

Cypher as a HTH wrecking machine:

 

http://www.herogames.com/forums/showpost.php?p=383397&postcount=2

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Re: Good Concepts, Bad Characters

 

I always loved the concept of Cypher. I would have loved to see him get a proper treatment. (Though I do not like the idea of him as a super martial artist.)

 

I second the notion of the supervillain culture, especially the Tinker. Great idea that I'd like to work into a game some time.

 

I hated Monica, though. I could never get past the hair.

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Re: Good Concepts, Bad Characters

 

Hawkman, Hawkwoman, Hawkgirl, and so forth- someone ought to shoot whoever decided to screw up their continuity past the point of no return. If all the DC reset maxiseries should be frowned upon for one reason, it's this: Nobody knows what the hell is going on with these characters anymore, and nobody seems to care.

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Re: Good Concepts, Bad Characters

 

I'll admit that part of the reason I went with the martial arts thing was I was tired of everyone in the new mutants basically treating him like the red-headed mutant stepchild. He was "Poor Doug" unless they needed something translated. And after the whole casino thing, I figured beatin' people would be a lock. ;)

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Re: Good Concepts, Bad Characters

 

I'll admit that part of the reason I went with the martial arts thing was I was tired of everyone in the new mutants basically treating him like the red-headed mutant stepchild. He was "Poor Doug" unless they needed something translated. And after the whole casino thing' date=' I figured beatin' people would be a lock. ;)[/quote']

Granted, the 'Poor Doug' thing needed a fix. Personally, I would go the Forge/gadgeteer route. He can make and use incredible things, but not really know why. After a few years, he gets some confidence and becomes team leader, operating in a Brainiac 5 type of capacity. Either that or he learns espionage and become the next James Bond. (Ok, taken to extremes :) )

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