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Defining Magic


mayapuppies

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Hello everyone,

 

Taking a break from doing the history of the game world to work on defining magic for said world. My goal is to define the available sources of magic and the possible methodology's for manipulating those sources.

 

Each source and each methodology will have inherent advantages/limitations that will define it. Then I will setup a grid that will allow me to design spell-caster packages based on the combinations.

 

What I have thus far:

 

Sources

Ambient: The world is imbued with magic; the energy flows through the air and is contained within every object.

Self: This represents the magical energy within the spell caster.

Bestowed: This represents magical energy supplied by an external being and given to the caster.

Favors: This represents an external being actually performing the magic for the “spell-casterâ€.

 

Methodology

Stored: The spell-caster imbues objects with the source to create a result.

Willpower: The spell-caster manipulates the source with his force of will.

Channeled: The spell-caster becomes a conduit for the source.

Formulaic: The spell-caster learns/develops formulaic patterns to manipulate the source.

 

Some examples:

Valdorian Age Sorcerer would be classified as Favors/Willpower

Typical Priest would be classified as Bestowed/Channeled

Typical Wizard would be classified as Ambient/Formulaic

Typical Alchemist would be Ambient/Stored

Typical Chi based Martial Artist would be Self/Willpower

 

So, here is the gist of my post. Is there any potential source or methodology that I'm missing? Any suggestions or idea's you folks may have?

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Re: Defining Magic

 

I like to hear that. :D

 

Here's the current list I have. I'm looking to eventually have multiple versions of each combination but for now I've got the following:

 

Stored/Ambient: Alchemist, Runesmith

Stored/Self: Tattoo Magic

Stored/Bestowed: Alchemist-Priest

Stored/Favors: Spirit Mage

Willpower/Ambient: Arcanist, Wild Talent

Willpower/Self: Chi Master, Dervish

Willpower/Bestowed: Sorcerer-Priest, Shaman

Willpower/Favors: Sorcerer

Channeled/Ambient: Druid

Channeled/Self:

Channeled/Bestowed: Priest

Channeled/Favors: Totemic Shaman

Formulaic/Ambient: Wizard

Formulaic/Self: Mentalist

Formulaic/Bestowed: Ritualists, Corpists

Formulaic/Favors: Summoner, Voodoo Priest

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Re: Defining Magic

 

Mine is all willpower/belief :)

 

However - the problem with defining magic is that you run the risk of turning it into a science. And then it just becomes another version of technology, losing all mystery.

 

But on the other hand, it also becomes much easier to simulate in a rules system because of the paradigm it engenders.

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Re: Defining Magic

 

http://www.geocities.com/power_rpg/3EShair.html

 

Here's a d20 (3E) writeup for sha'irs. Their most basic spellcasting powers come from their familiar gen. Whenever they want to cast a spell, the gen goes out looking for it (how long it takes to find depends on how rare the spell is). When the gen comes back with the spell, the sha'ir can cast it. Other abilities should be pretty self explanatory from the link.

 

I found a pdf a few weeks ago converting the al-Qadim setting to 3E, but I forgot where I got it. Probably either http://www.zakhara.com or http://www.al-qadim.com

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Re: Defining Magic

 

Looking at this a little more, it would seem that Channeled/Self is pretty much the same as any other Self-powered magic. The only thing I could think of that would differentiate it from the others would be something like a Wild Mage, who uses magic purely by reflex, and thus probably has little control over it.

 

Formulaic/Bestowed sounds like some sort of Ritualist. Performing certain chants under certain conditions, with certain various bric-a-brac carefully arranged, will tend (for whatever reason) to cause a particular supernatural entity to grant a power or perform some "act of god". This doesn't require any particular faith, like the standard priestly type magic, so (to me at least) this suggests that said entity or entities have some sort of ulterior motive to all these rituals, which in the fullness of time will provide them with more power even than pure faith would. The more I think of it, the more Edomite this sounds.

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Re: Defining Magic

 

I've been racking my brain trying to find something for that. I'm not familiar with the Al-Qadim supplement' date=' could you elaborate a bit?[/quote']

Yeah; I wrestled with several ways to do an Al'Qadim-esque Magic System for the "Riftmagi" of my setting and was unhappy with all of my attempts for different reasons.

 

Luckily, the Valdorian Age has a Magic System that is very close and works very well for that sort of Magic. You might want to check it out.

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Re: Defining Magic

 

That would be the Sorcerer correct? After reading some of the posts in Sophia's Barbarians I can see how summoning a Knower of Secrets seems to be damn near parallel...hmmm, read through the Sorcerer stuff a bit more thoroughly and it really does seem to accomplish the Genie Mage quite well.

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Re: Defining Magic

 

Mayapuppies :

 

To fill the blank (Formulaic/Bestowed) on your list of examples, how about wizards who use death sacrifices to power their spells? I'd call them 'Necromancers', but technically necromancy is a result (magic that deals with the dead) not a method. Unlike priests who do death sacrifices, these guys wouldn't be doing the sacrifice in order to win the favor of the source, but in order to liberate all of the victim's 'self' power for their use. 'Bestowed' might not be entirely accurate in all cases, of course. Often it would be more of a 'taken'.

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Re: Defining Magic

 

Mayapuppies :

 

To fill the blank (Formulaic/Bestowed) on your list of examples, how about wizards who use death sacrifices to power their spells? I'd call them 'Necromancers', but technically necromancy is a result (magic that deals with the dead) not a method. Unlike priests who do death sacrifices, these guys wouldn't be doing the sacrifice in order to win the favor of the source, but in order to liberate all of the victim's 'self' power for their use. 'Bestowed' might not be entirely accurate in all cases, of course. Often it would be more of a 'taken'.

 

The Thanomancy Magic System on my site is like that:

 

http://www.killershrike.com/FantasyHERO/HighFantasyHERO/MagicSystems/adeptologyThanomancy.shtml

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Re: Defining Magic

 

That would be the Sorcerer correct? After reading some of the posts in Sophia's Barbarians I can see how summoning a Knower of Secrets seems to be damn near parallel...hmmm' date=' read through the Sorcerer stuff a bit more thoroughly and it really does seem to accomplish the Genie Mage quite well.[/quote']

The idea in the Valdorian age that is useful is using favors to track making deals w/ extra planar entities, which was what I was struggling with. I was attempting to go about it by limiting the summons w different means such as with a mandatory Side Effect Lim or various Disadvantage based schemes, but it all was clumsy and didnt quite get the feel right.

 

The Favor idea is quite clever, and fits perfectly. One of those "SMACK! Why didnt I think of that?" kind of moments.

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Re: Defining Magic

 

Mayapuppies :

 

To fill the blank (Formulaic/Bestowed) on your list of examples, how about wizards who use death sacrifices to power their spells? I'd call them 'Necromancers', but technically necromancy is a result (magic that deals with the dead) not a method. Unlike priests who do death sacrifices, these guys wouldn't be doing the sacrifice in order to win the favor of the source, but in order to liberate all of the victim's 'self' power for their use. 'Bestowed' might not be entirely accurate in all cases, of course. Often it would be more of a 'taken'.

 

I like this, I'll call them Corpists (Thank you Rolemaster for that name).

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Re: Defining Magic

 

Will/Self uses the casters own immediately available energy to produce effects. You could have Channelled/Self people not use their immediately available 'self' energy directly, but have them save it up over time, storing it either in an external focus, or internally, somehow. They they could 'channel' the stored 'self' energy to produce effects.

 

Its a stretch, but...

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Re: Defining Magic

 

Will/Self uses the casters own immediately available energy to produce effects. You could have Channelled/Self people not use their immediately available 'self' energy directly, but have them save it up over time, storing it either in an external focus, or internally, somehow. They they could 'channel' the stored 'self' energy to produce effects.

 

Its a stretch, but...

Interesting...

 

I'm going to think on this a bit. Something along the lines of a "Soul Battery" utilized as an END Reserve, but a very slow, possibly drastic, recovery.

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Re: Defining Magic

 

Channeled/Self is still proving to be rather difficult. How would someone channel their own energy without it seeming like Willpower/Self?

Mechanically it could be built by requiring practitioners to have an END Reserve, all Spells/Powers must cost END, and they have to take the +1/4 Advantage Can Draw END from Personal or Reserve on every Spell/Power.

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