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Another Character


AndrewD2

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This character is my fiancee's character in the Champions game we're starting in and she would like some feedback as well. She saw what great comments I was getting and asked if I'd put her's on here too.

 

Thanks,

Andrew

 

[b]Michelle Baxter - Nightshade[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR     5   15      12-       HTH Damage 3d6  END [1]
23    DEX     39   23      14-       OCV 8 DCV 8
21    CON     22   21      13-
13    BODY    6   13      12-
23    INT     13   23      14-       PER Roll 14-
18    EGO     16   18      13-       ECV: 6
20    PRE     10   20      13-       PRE Attack: 4d6
14    COM     2   14      12-
10    PD      7   10/20             10/20 PD (0/10 rPD)
10    ED      6   10/20             10/20 ED (0/10 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
10    REC     6   10
50    END     4   50
45    STUN    13   45
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   3"                3" forward, 1 1/2" upward

[b]CHA Cost: 166[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
12     [b][i]Dagger[/i][/b]: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Required Hands One-Handed (+0) (15 Active Points); Real Weapon (-1/4) - END=1
20     [b][i]Telekinetic Flight[/i][/b]: Flight 10" - END=2
8     [b][i]Mindsense[/i][/b]: Detect Minds A Class Of Things (Human--additional class, Alien) and Each Extra Thing or Class of Things 14- (Mental Group), Discriminatory, Analyze (20 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1), Costs Endurance (-1/2) - END=2
9     Telekinesis (15 STR) (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1), Increased Endurance Cost (x2 END; -1/2) - END=4
36     [b][i]Telekinetic Force Field[/i][/b]: Force Field (10 PD/10 ED/8 Mental Defense/8 Power Defense) - END=4
21     [b][i]Big Thick Spell Book[/i][/b]: Multipower, 80-point reserve,  (80 Active Points); all slots OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=
1u     1)  [b][i]Celestial Paths[/i][/b]: Teleportation 6", Position Shift (17 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=2
1u     2)  [b][i]Shroud of Shadows[/i][/b]: Invisibility to Sight Group  (20 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=2
1u     3)  [b][i]Magic Disruption[/i][/b]: Dispel Magic 6d6, Area Of Effect (2" Radius; +1) (36 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=4
1u     4)  [b][i]Astral Projection[/i][/b]: Clairsentience (Hearing And Sight Groups), Increased Maximum Range (750"; +1/4) (37 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=8
1u     5)  [b][i]Vengeance of the Stars[/i][/b]: Killing Attack - Ranged 3d6 (45 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=4
1u     6)  [b][i]Anti-Magic Field[/i][/b]: Suppress Magic 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=5
1u     7)  [b][i]Inner Demons[/i][/b]: Ego Attack 4d6 (Human and Alien and Additional Class of Minds classes of minds) (50 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=5
1u     8)  [b][i]Celestial Fire[/i][/b]: Energy Blast 10d6 (50 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=5
1u     9)  [b][i]Celestial Light[/i][/b]: Sight Group Flash 10d6 (50 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=5
2u     10) [b][i]Shadow Invocation[/i][/b]: Darkness to Sight Group 6" radius (60 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=6
2u     11) [b][i]Zephyr Shield[/i][/b]: Force Wall (10 PD/10 ED; 6" long and 3" tall) (64 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Incantations (Complex; -1/2), Requires An INT Roll  (Power Skill; -1/2), Gestures (-1/4) - END=6

[b]POWERS Cost: 119[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
0      Language:  French (idiomatic; literate) (5 Active Points)
0      AK: France 8-
0      Climbing 8-
0      Paramedics 8-
0      TF:  Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Adder: Everyman Skill]
3      Language:  English (fluent conversation; literate)
3      Acting 13-
3      Bugging 14-
3      Concealment 14-
3      Conversation 13-
3      Cryptography 14-
3      Deduction 14-
3      Disguise 14-
3      Interrogation 13-
3      Lockpicking 14-
3      Persuasion 13-
3      Power:  Magic 14-
3      Seduction 13-
3      Shadowing 14-
3      Sleight Of Hand 14-
3      Stealth 14-
3      Streetwise 13-
3      Teamwork 14-
3      Tracking 14-

[b]SKILLS Cost: 57[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
3      Simulate Death
5      Eidetic Memory

[b]TALENTS Cost: 8[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Dependent NPC:  Husband--Agent Timothy Baxter 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
15     Reputation:  Thief and Assassin, 11- (Extreme)
25     Hunted:  Unknown Organization 11- (Mo Pow, NCI, Capture/Kill)
15     Hunted:  Les Frere (The Brothers--possibly connected to Demon or some other organization, she wouldn't know that) 8- (As Pow, NCI, Capture/Kill)
15     Hunted:  PRIMUS 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
15     Enraged:  Abuses of Power (mostly superheroes using their powers to intentionally manipulate or hurt normals) (Common), go 11-, recover 14-
15     Psychological Limitation:  Self-loathing/guilt (Common, Strong)
20     Psychological Limitation:  Code versus Killing (Common, Total)
15     Social Limitation:  Secret ID (Frequently, Major)
10     Social Limitation:  Not native to America, not familiar with customs (Frequently, Minor)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



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Re: Another Character

 

Just looking at stats so far. From an efficiency standpoint, if you can visualize her STR and especially CON higher, do so. You're buying up multiple figured stats - any CON increases you can do works out better for you. For example, if you get to 23 CON, it costs you 8pts but saves you 9pts, and you hava a higher CON to boot. With that point you save, go ahead and get her PRE to 20 for the full 4d6.

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Re: Another Character

 

for one thing, I'm wondering how the expendible charges limit on the multipower is supposed to work...

 

Then, 'magic' isn't a power, it's a special effect. You can't suppress or dispel magic, per se.

 

What you can do is purchase your suppress or dispell with a modifier so you can nail any one power that has magic as a special effect. Or you could buy it with a larger advantage so you could affect any two powers with magic as a sfx. Or an even larger advantage so you could simultaneously nail ALL powers with magic as a sfx. (it's expensive, though) Don't forget to buy it with personal immunity if you do...

 

$0.02

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Re: Another Character

 

I like this CHAR very much!

 

Just from a cost efficiency standpoint...

VAL CHA

20 STR

23 DEX

20 CON

13 BODY

23 INT

18 EGO

18 PRE

16 COM

10 PD

10 ED

5 SPD

10 REC

47 END

43 STUN

 

CHA Cost: 161 Still

 

So she could be a bit stronger and get stunned less for the same points.

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Re: Another Character

 

I like this CHAR very much!

 

Just from a cost efficiency standpoint...

VAL CHA

20 STR

23 DEX

20 CON

13 BODY

23 INT

18 EGO

18 PRE

16 COM

10 PD

10 ED

5 SPD

10 REC

47 END

43 STUN

 

CHA Cost: 161 Still

 

So she could be a bit stronger and get stunned less for the same points.

 

This is true. It is also not necessarily relevant to every character concept to be an olympic level weightlifter just because it's cost-efficient...

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Re: Another Character

 

This is true. It is also not necessarily relevant to every character concept to be an olympic level weightlifter just because it's cost-efficient...

 

True enough, I apologize for my momentary lapse of munchkinism. Thanks BNakagawa.

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