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Energy Duplicate


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I'm looking at an idea where someone creates a duplicate of themselves. A decoy, if you wish, since the actual person will use it to lure enemies away from themselves and not fight. The decoy will be able to fight though possibly not at full power. If the decoy is 'killed', it fades away since it was composed of energy. This decoy can be summoned again, if wished. As I understand Duplication, once a duplicate dies, that's it - you have to buy a new one.

 

So, any suggestions?

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Re: Energy Duplicate

 

I'm looking at an idea where someone creates a duplicate of themselves. A decoy, if you wish, since the actual person will use it to lure enemies away from themselves and not fight. The decoy will be able to fight though possibly not at full power. If the decoy is 'killed', it fades away since it was composed of energy. This decoy can be summoned again, if wished. As I understand Duplication, once a duplicate dies, that's it - you have to buy a new one.

 

So, any suggestions?

 

 

Summon with the +1 Slavishly Loyal Advantage.

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Re: Energy Duplicate

 

Believe or not, I agree with Gary.

 

Another option is to buy the "duplicate" as Images with some weak Indirect attacks. With Physical Manifstation on the Image, it can be harmed or destroyed.

 

I agree that the Summon is probably the "best" solution, especially if the character is to retain all of their "normal" actions.

 

There are a couple of problems with the Indirect option... the main being that this power would use the actions/phases of the controlling character... the summoned "duplicate" would have their own phases.

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Re: Energy Duplicate

 

I agree that the Summon is probably the "best" solution, especially if the character is to retain all of their "normal" actions.

 

There are a couple of problems with the Indirect option... the main being that this power would use the actions/phases of the controlling character... the summoned "duplicate" would have their own phases.

 

Excellent solution. I think I'll go with Summon.

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