bryanb Posted February 18, 2003 Report Share Posted February 18, 2003 Hi All, I'm wanting to run an old V&V module but am having problems creating the villain Ani-man. This guy is able to animate any inanimate object to do his bidding - and only needs to concentrate on the object while doing so (once animated the item has a mind of its own but follows Ani-man obediently). Could you guys help me out and create his powers (or give me ideas)? I've kinda drawn a blank on this one.... Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Tom McCarthy Posted February 18, 2003 Report Share Posted February 18, 2003 Sounds like either duplication, requiring an object of opportunity and with the duplicate's abilities dictated by the object, or summoning, with a broad class of 'creatures' (animated objects), and slavish loyalty. In either case, you need to write up quite a few sheets worth of animated objects (mostly automatons, I assume, with the same DEF and BODY as they had, and STR 5*BODY ?). Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted February 18, 2003 Report Share Posted February 18, 2003 To me this sounds like a major transform(from anithing to anything). This would be extreemly expensive, but posible. Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 18, 2003 Report Share Posted February 18, 2003 Re: Help Create Ani-man!! Originally posted by bryanb Hi All, I'm wanting to run an old V&V module but am having problems creating the villain Ani-man. This guy is able to animate any inanimate object to do his bidding - and only needs to concentrate on the object while doing so (once animated the item has a mind of its own but follows Ani-man obediently). Could you guys help me out and create his powers (or give me ideas)? I've kinda drawn a blank on this one.... Thanks in advance. I think that Summoning is the way to go with a 'broad class of creatures' Quote Link to comment Share on other sites More sharing options...
Acroyear Posted February 18, 2003 Report Share Posted February 18, 2003 I seem to recall al ong time ago something called "Telekinesis: Animate Object" It might have been from a magazine article. Maybe I'll poke around for more info when I get home (finally back at work... booooo). I don't remember the exact mechanics of it but it was a pretty cool way to animate statues or exhibit control over plants or to simulate a "remote control" for vehicles and such. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted February 18, 2003 Report Share Posted February 18, 2003 Originally posted by Acroyear I seem to recall al ong time ago something called "Telekinesis: Animate Object" It might have been from a magazine article. Maybe I'll poke around for more info when I get home (finally back at work... booooo). I don't remember the exact mechanics of it but it was a pretty cool way to animate statues or exhibit control over plants or to simulate a "remote control" for vehicles and such. Acroyear, that was from the old Champions III supplement. I agree that it was neat; I still use its guidelines for making this kind of effect. For a -1/2 Limitation, you can make an Attack Roll against any object, after which you can exert TK Strength through it. The object can attack at the user's OCV, with appropriate Range Penalties from the user's point of origin. The object can use STR from TK up to 5X the total DEF + BODY of the object. Unfortunately, it won't be much help for bryanb, since it still requires constant direction (each phase) by the user - unless you just grab and squeeze something. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.