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Chaosliege

HERO Member
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About Chaosliege

  • Birthday 08/25/1969

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  • Occupation
    Pawn of the opressor

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  1. Re: How would you build? And you'd want to add the Limitation "Mental powers only" If you use a VPP. I've personaly found that VPPs are very hard to deal with if that is the primary power of the character. You could also have a MP with all ultra slots and "no Conscious Control"
  2. Re: Background Cliches An ongoing theme in many of our older games included the "evil conglomerate headed by an uber powerful super in disguise".
  3. Re: Harassing the GM, your stories! I was running a D&D game for some friends of mine a couple of years ago and as an inexperienced GM, I was trying to get the players to go to a specific location. I had an encounter set up at a farmhouse and made several attempts to get the players to go to it of thier own free will. No matter what I did, the players just didn't seem interested in the farmhouse. I finaly became so frustrated that I just said "If you dont go to the 'F'ing farmhouse, the game is over". Since then it has become a running gag that sometimes you just have to say "Go to the 'F'ing farmhouse".
  4. Re: What's *your* superpower? I have several super powers. Suppress Laughter 15d6 uncontroled (Joke Killer) 2d6 NND explosion no range personal immunity Uncontroled (Defense is holding your breath) (toxic Gas) Skill levels +2 extra time 2 hours (Mad Thinker) I also have the ability to take most Champions caharacters and make them more powerful with fewer points completely within the rules and in keeping with the idea of the character (linked to Mad Thinker)
  5. What Program are you using for these pics? Where would I find it?
  6. What I loved about HOJ was that he was in the Dark Champios book. Dark Champions, as I remember, was a low power, street level gaming genre where most PCs were between 200 and 250 points. HOJ was like 750. I remember thinking that if we needed this guy to help us, we were waaaaaay out of our league anyway.
  7. Q:(waitress)"where's my tip?" A: cause I said so
  8. Here's what I'm hearing. A lot of people here are pissed off because at one time or another they got there asses handed to them by agents. I'm a player, not a GM, and Ive been there myself. Get over it. If you got beat by supers that'd be ok but not agents? Sounds like you need to evaluate what the real problem is. If it is in fact hapening every single game, then yeah, you should talk to the GM. Maybe in this campaign Viper is suposed to be the big badie. Maybe the GM is trying to get you to use a little more tactics on the field. I don't know. I do know that our super team has been beat by agents before, and every time, the GM could say "you know, if you'd just done what you said you were going to do, these guys would've been no problem". And he's right. We always talk about tactics on the way to the fight, but as soon as the figures are on the table, we scatter. Each of us tries to asses the worst threat on our own and we end up getting devided. The point is, sometimes you're going to get beat. I've played with a number of GMs. Some that were worse than others, and never have I been put in position to loose a fight unless it was meant to be that way to set up further role-playing. I'm not trying to piss anyone off. I'm just saying that maybe you should take a step back and examine what's realy happening. Don't blame the gear. All the gear does is give the agents a slim chance of slowing supers down. Would you rather fight throngs of guys with billy clubs? OK, now I'm starting to rant and I have to go to work.
  9. A few of the players in our group (myself included) offten use groups like Viper and Cobra as high-point-low-risk hunteds. Sometimes a GM just has to remind the players that just because they're agents, doesn't mean they can't kick your ass if they want to. There's a reason Viper is considered more powerfull than most supers. It's called resourses..
  10. I was going entirely by the old comics I used to read. Unless Wolverines's gotten a lot stronger over the years, he was never anywhere near as strong as Cap. Cap being the Max human 20, that put Wolverine at about 15. But that's just my take on it. I've been wrong before..
  11. That sounds a lot like the old morbanes. They all had multiple power-pools that made them tougher the more of them there were.
  12. I agree with LS. I would even consider going to a 40 CON. Remember, Wolverine is vertualy tireless, and doesn't were down in a fight. I would consider lowering his STR though, if you're going for a true Wolverine. His STR would be closer to 15. You could always make up the diference with martial DCs. I also agree with bafzoul on adding penetrating to the HKA. If points get too high, I'd drop to 2AP+Penetrating before 3AP..
  13. Seriously though I have an Armor based hero that would probably interchange with the Union side with little changes. One of the characters I'v played, Vinicator, is a quasi brick with a short temper always having to hold himself in check in our four-color world. In California, he could meet out justice in his own fasion. He could even be a vilain or hired thug, as he has one of those on-the-edge personalities. As for the south, I have a speedster that I'm playing in a curent game right now. He is a lawyer in his alt. ID and has the disadvantage beleives in justice because he witnessed his father's killer get off on a technicality. In this alternate earth, maybe the criminal still got off on a technicality, but this time lets say the guy was black(before I'd asigned no race to him), and in this south, thems don't care for that too much. Said speedster falls in with the wrong crowd and becomes a racist thug for the KKK. hmmm.. Two out of my three heros could easily be vilains.. What does that say?
  14. Re: Alternate Earth Characters #16 This sound like the place for me..
  15. Hero STR vs Marvel STR I've had this conversation with my GM a number of times when trying to convert Marvel or even DC bricks into Hero. If you go by lifting capacity, a character like Colosis is only going to have around a 55-60 STR, putting him between 50 and 100 tons. But if you go by the amount of damage he does, you're easily into the 90s. I think levi had the right idea though, in going with what the active points are in your game. Colosis' punch in Marvel is no more powerfull than Cyclops' eye beem. If Cyclops in your game would only do a 12 die EB, then Colosis should cirtainly not have over a 60 STR. Other than the STR, I didn't see anything wrong with either of the write-ups, and the STR is subjective at best. Go with the APL of the game and you cant go wrong.
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