alexraccoon Posted May 14, 2006 Report Share Posted May 14, 2006 Primitive does not equal stupid. Even though they are only armed with spears and you are in a tank, they have the sense to decoy you into a pit pile wood upon your tank and set it alight. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 15, 2006 Report Share Posted May 15, 2006 Re: What I've learned playing a Traveller What looks like a nice safe place to set down to resupply your ship, can be the most dangerous and deadly place that will give you nightmares.....for a long time. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted May 15, 2006 Report Share Posted May 15, 2006 Re: What I've learned playing a Traveller Never bring your problems into the Travellers' Aid Society lounge - everybody there has his personal demons chasing him, and probably doesn't need your added baggage. If you absolutely must bring your problems into the Travellers' Aid Society lounge, make sure everybody else brings their's, too. Maybe they'll all cancel themselves out in the wash. If they don't cancel themselves out, but instead ally with each other, nuking the Travellers' Aid Society lounge from orbit will probably cause them to cancel your membership. Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted May 16, 2006 Report Share Posted May 16, 2006 Re: What I've learned playing a Traveller Matt Frisbee's Laws of Traveller: 1) Don't start bragging about your Ubercharacter until after he's mustered out. 2) Sure, you can muster out with a Free Trader -- but nobody ever guaranteed the damn thing will fly... 3) Never shake hands with a Hiver. Ever. 4) In K'Kree space, tofu is your friend. 5) Always tip the technicians who service your vacc suit in advance. Matt "The-old-school-space-adventurer" Frisbee Quote Link to comment Share on other sites More sharing options...
Dale A. Ward Posted May 17, 2006 Report Share Posted May 17, 2006 Re: What I've learned playing a Traveller Never fart in the airlock during a long cycle. Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 19, 2006 Report Share Posted May 19, 2006 Re: What I've learned playing a Traveller Don't leave home without your universal translator. The most popular model comes in the shape of a small fish and can just about fit into the average human ear... Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 20, 2006 Report Share Posted May 20, 2006 Re: What I've learned playing a Traveller Always keep small nearly worthless objects that look pretty, they might buy you out of trouble. Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 24, 2006 Report Share Posted May 24, 2006 Re: What I've learned playing a Traveller Get some levels of luck. With all those worlds you "just happen to wander past" you're going to need them! Quote Link to comment Share on other sites More sharing options...
Basil Posted May 26, 2006 Report Share Posted May 26, 2006 Re: What I've learned playing a Traveller In jumpspace, no-one can hear you. At all. Quote Link to comment Share on other sites More sharing options...
Basil Posted May 26, 2006 Report Share Posted May 26, 2006 Re: What I've learned playing a Traveller Learn how to multiply and divide by 14. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted May 26, 2006 Report Share Posted May 26, 2006 Re: What I've learned playing a Traveller Learn how to multiply and divide by 14. ??? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 26, 2006 Report Share Posted May 26, 2006 Re: What I've learned playing a Traveller ??? What he said. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 26, 2006 Report Share Posted May 26, 2006 Re: What I've learned playing a Traveller Learn how to multiply and divide by 14. make that three ?????? Quote Link to comment Share on other sites More sharing options...
Basil Posted May 27, 2006 Report Share Posted May 27, 2006 Re: What I've learned playing a Traveller Learn how to multiply and divide by 14. ??? In Traveller, all space- and star-ships are calculated and described based on their displacement, measured in units confusingly called "tons." Each displacement "ton" is approximately the volume taken up by one megagram ("tonne", "ton") of liquid hyrdogen. The displacement "ton" is exactly 14 cubic meters. Thus, if you want to know how big your ship is in common units, or if you want to determine the size of a real-world object in displacement "tons," you need to multiply or divide by 14. Sorry, didn't mean to confuse. It just seemed to me anyone with any experience with Traveller would know that. I didn't expect anyone would find it unclear. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 27, 2006 Report Share Posted May 27, 2006 Re: What I've learned playing a Traveller LOL, I'd forgotten that. repped btw Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted May 27, 2006 Report Share Posted May 27, 2006 Re: What I've learned playing a Traveller I've never played Traveller. Quote Link to comment Share on other sites More sharing options...
sinanju Posted May 27, 2006 Report Share Posted May 27, 2006 Re: What I've learned playing a Traveller 1. TL 16, LL 0 worlds sound like fun, but they never are. Sure, you can do anything you want with no legal consequences--but so can everyone else. And there's always someone with bigger, better weapons out there somewhere. 2. Level 6 Pirates* are unbeatable. That's the risk you take when you go trolling for pirates in hopes of capturing a salable spaceship for quick cash. 3. Never misjump 36 parsecs** into unknown space with too few cold sleep tubes for everyone onboard to use while waiting for rescue.. Otherwise, a psionic character might make you volunteer to spacewalk without your vac suit so he gets one.*** 4. Hokey religions and ancient weapons are, in fact, often more than a match for a good blaster at your side, kid. _____ * The GM had six types of pirates on his random encounter tables. He'd roll a d6 to determine which pirates we encountered when "pirate" came up. We never, ever defeated the Level Six pirates. ** This happened to us once. Fairly small homebrew game universe, not the Imperium. We misjumped (rolled a six, rolled six dice, ALL sixes) "north" from the "southern" edge of the map all the way through mapped space and far, far beyond into an empty system with no gas giants. *** This happened to me. I found myself cycling myself out the airlock without my vac suit so the psionic's wife/girlfriend got my cold sleep tube! It took a couple of decades for the SOS (via comm laser) to be received and answered, and the survivors lsot everything they owned to pay for the rescue--but they survived. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 28, 2006 Report Share Posted May 28, 2006 Re: What I've learned playing a Traveller In Traveller' date=' all space- and star-ships are calculated and described based on their displacement, measured in units confusingly called "tons." Each displacement "ton" is [b']approximately[/b] the volume taken up by one megagram ("tonne", "ton") of liquid hyrdogen. The displacement "ton" is exactly 14 cubic meters. Thus, if you want to know how big your ship is in common units, or if you want to determine the size of a real-world object in displacement "tons," you need to multiply or divide by 14. Sorry, didn't mean to confuse. It just seemed to me anyone with any experience with Traveller would know that. I didn't expect anyone would find it unclear. This is why I have no problems with RPGs, regardless of timeframe or setting, using real-world units and techniques of measurement. Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 28, 2006 Report Share Posted May 28, 2006 Re: What I've learned playing a Traveller Playing a Traveller (back in the 80's at least) meant realising just how good a simple but well designed cover could look. Even without pictures! Quote Link to comment Share on other sites More sharing options...
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