yamamura Posted June 7, 2003 Report Share Posted June 7, 2003 This question may have been asked before and if so I am very sorry. But after seeing Arc-welding on the online USD and the Big Wrap Up in Champions, I was wondering how far do you let an aspect of a special effect go before you require a character to pay points for it (for instance see the two above example)? After all sometime the special effect can be fun like Lightning Wielder Guy jumping a stranded motorist car (or should he buy Transform dead battery to charge battery). Anyway I am just curious and knowing some of my players I also wish to be forearmed. G Quote Link to comment Share on other sites More sharing options...
Monolith Posted June 7, 2003 Report Share Posted June 7, 2003 I generally allow SFX to go fairly far. There are certain things I would allow and certain things I would not. For instance, I would never require a brick to purchase a power to wrap someone in a lightpole, but I would not let them have a sonic clap or superbreath for free. The players need to pay for it in some fashion. That's where Power Skill comes in. I have personally found that my players have been getting a lot of mileage out of the Power Skill, and the power stunts which are granted by it. Using Power Skill a brick can do a small sonic clap (possibly good-sized if the roll is low enough) or a form of superbreath, and as long as the skill roll is associated with it, it's ok. Quote Link to comment Share on other sites More sharing options...
yamamura Posted June 7, 2003 Author Report Share Posted June 7, 2003 The power skill idea is a good one and not used that often by my players (or by me ). Thanx for the suggestion. G Quote Link to comment Share on other sites More sharing options...
ChuckB Posted June 7, 2003 Report Share Posted June 7, 2003 I tend to give more leeway if the sfx bonus occurs in a non-combat situation because I'm not a big fan of having the combat slow down even more. I don't want combat inundated with complicated maneuvers /tricks that force me to make a judgement every segment. What I normally do now is ask the players to work out the mechanics (including penalties) and submit it to me. Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 7, 2003 Report Share Posted June 7, 2003 I tend to base it on how often the charaacter does it. I f the player tries to on one occasion to use a lamppost, then fine. If they want to do it everytime they fight on the street then they need to buy the power. Also if it is used as a wrap up I will allow it more often (IE, they have all been KO"d I'll wrap them in lampposts) Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted June 7, 2003 Report Share Posted June 7, 2003 IMO this is exactly what the Power skill was designed to cover. $0.02 Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted June 9, 2003 Report Share Posted June 9, 2003 Power skill is a great way to distinguish rookie heroes from those which have been around for a while. It works really neat...I like it... Quote Link to comment Share on other sites More sharing options...
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