Egyptoid Posted May 15, 2006 Report Share Posted May 15, 2006 Log book of the Fantasy Hero Campaign... First post: overview and set-up Well I am so proud. the Thursday night D20 Dnd group will begin playing FANTASY HERO soon. GM has gotten archetypes from all the players (heroic fighter, earth priest, magus, etc) and has told us basics of the world and campaign goal. 2 vast continents of men's kingdom lay jammed together, along between them run a vast wide mountain range. (vaguely like Europe and Asia are separated by the URALS) In these mountains, a shifty and perilous land, where no certain land routes lie, there used to be a trade path, the Main Pass. Somewhat like a Fae realm, the routes between various places shift in the Mountains, and between the continents. And the mountains are home to the special peoples of the world. Elves, Gnomes, Lizard Folk, Manticore, Giants, Djinni, and other magickal beings live there, sometimes whole cities of them. But the shifty misty ways of travel in the passes ensure that there are no gazzeteers. So there are no maps of the Mountains. What you have is people who know things and Ways. Rangers can get you safely between the Iron Pass and the Mistwood Valley, but they can't draw you a map of how to do it. the one exception was the Main Pass. nearly anyone with an everyman familiarity of navigation could trek the pass, and in about 2 months, get from the Eastern Continent to the Western Lands. In the middle, was the Half-Way Castle. now the mystery for our characters to solve is to find out why the Main Pass is now cloudy and misdirected like the rest of the Mountain Lands, and to find out the fate of the Castle, since it now seems rumored to be wrecked or abandoned. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 15, 2006 Author Report Share Posted May 15, 2006 Re: Mounten Continental Campaign Please Critique My Character: I havent played Fantasy Hero in Years (tons of Champs & Pulp) so please do point out anything and ask away ! VERSION TWO [b]TRAYBURN - Ebenezer Hogarth[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 12 STR 2 12 11- HTH Damage 2d6 END [2] 13 DEX 9 13 12- OCV 4 DCV 4 18 CON 16 18 13- 10 BODY 0 10 11- 15 INT 5 15 12- PER Roll 12- 15 EGO 10 15 12- ECV: 5 15 PRE 5 15 12- PRE Attack: 3d6 10 COM 0 10 11- 4 PD 2 4/7 4/7 PD (0/3 rPD) 4 ED 0 4/7 4/7 ED (0/3 rED) 4 SPD 17 4 Phases: 3, 6, 9, 12 6 REC 0 6 36 END 0 36 25 STUN 0 25 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 1 LEAP -1 1" 1" forward, 0 1/2" upward [b]CHA Cost: 65[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 21 [b][i]EARTH MANA 35 POINT POWER POOL[/i][/b]: Variable Power Pool (Faith Based Pool 35 ACTIVE LIMIT), 18 base + 3 control cost, (27 Active Points); OIF (-1/2), Only When Serving The God's Purposes (-1/2), Limited Class Of Powers Available Limited (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4) - END= 5 Nightvision - END= 6 Endurance Reserve (60 END, 2 REC) Reserve: (8 Active Points); OIF Unbreakable (Staff; -1/2) - END= [b]POWERS Cost: 32[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 2 WF: Common Melee Weapons 2 TF: Carts & Carriages, Equines 3 Tracking 12- 2 Survival (Mountain) 12- 1 PS: farming 8- 1 PS: mining 8- 1 PS: jeweler 8- 2 Language: common (basic conversation; literate) 3 KS: Geology 12- 3 KS: Agriculture 12- 1 KS: Area Know: Home Lands 8- 3 KS: Magic & Magicians 12- 3 High Society 12- 1 Faith: Earth Magic 14- 3 Climbing 12- 3 Analyze: Magic 12- [b]SKILLS Cost: 34[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 1 Reputation (A small to medium sized group) 8-, +1/+1d6 4 Fringe Benefit: Priest, Right to Marry: Can perform the marriage ceremony 9 Follower (22 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Requires A Background Skill Roll (-1/4) [b]PERKS Cost: 14[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 5 Magesight [b]TALENTS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Accidental Change: Spells shut off if hoisted or thrown 8- (Common) 10 Daily Prayers: -20 Active Points from Affected Power (Uncommon, 1 Day) 5 Social Limitation: Last Name, Family Name, Traveling Name (Frequently, Minor, Not Limiting In Some Cultures) 5 Distinctive Features: Egyptoid Preist Gear : Staff, Sword, Hat, Robes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Vow of Poverty: Poor 5 Distinctive Features: Dark Skin, Green Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Social Limitation: Vow to Uphold Quest (Very Frequently, Severe) 5 Reputation: Earth Priest, 8- 5 Psychological Limitation: Brave, Dutiful (Uncommon, Moderate) [b]DISADVANTAGES Points: 75[/b] Base Pts: 75 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 150 TRAYBURN - Ebenezer Hogarth PERSONALITY/MOTIVATION: a creature of duty QUOTE: The earth can absorb and cleanse all our foulings POWERS/TACTICS: omni-power from the pool of earth mana CAMPAIGN USE: support character APPEARANCE: "egyptian" priest Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 15, 2006 Report Share Posted May 15, 2006 Re: Mounten Continental Campaign Two questions. Why is DEX so low? Why is CON so high? Lucius Alexander The palindromedary contemplates the Mountains of Mystery Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted May 16, 2006 Report Share Posted May 16, 2006 Re: Mounten Continental Campaign Two questions. Why is DEX so low? Why is CON so high? He's a really healthy klutz? Quote Link to comment Share on other sites More sharing options...
UltraRob Posted May 17, 2006 Report Share Posted May 17, 2006 Re: Mounten Continental Campaign Hmm, I like the premise. Reminds me of One Piece. Very cool, the more I think about it, the more I might steal it sometime! Also, Con means he'll take a lickin' and keep on kickin'! In a way, it's a more useful stat than Dex. Although, since it's obviously a 150 campaign, why are you letting 3 points go to waste and not putting them into Dex for Dex 11? It would be a major improvement all around. Rob Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 20, 2006 Author Report Share Posted May 20, 2006 Re: Mounten Continental Campaign Version Two of my priest. is posted above. this has revisions permitted by the GM. Somethings I would have never done, but we are going off into the wilderness, and so city life and hometown skills just don't matter. Quote Link to comment Share on other sites More sharing options...
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